Category

Best game development skills, page 26

Skills #1,201–1,248 of 1,660, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1201

Control Unity Scene View and Game cameras. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~3kAutomated safety check: PassMITyesterday
1202

Inspect debug, diagnostics and compile state. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.3kAutomated safety check: PassMITyesterday
1203

Create and configure URP Decal Projectors. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.6kAutomated safety check: PassMITyesterday
1204

Source-anchored design rules for DOTween 1.3.015. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMITyesterday
1205

Wire UnityEvent persistent listeners at editor time. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~2.5kAutomated safety check: PassMITyesterday
1206

Manage project-wide GraphicsSettings and QualitySettings. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~750Automated safety check: PassMITyesterday
1207

Manage undo/redo history over the native undo stack. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~635Automated safety check: PassMITyesterday
1208

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI.

Besty0728/Unity-Skills1.8k—~845Automated safety check: PassMITyesterday
1209

Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI.

Besty0728/Unity-Skills1.8k—~972Automated safety check: PassMITyesterday
1210

Manually create and edit Materials and assign them to objects using Unity Editor UI.

Besty0728/Unity-Skills1.8k—~704Automated safety check: PassMITyesterday
1211

Manually navigate, save, and manage scenes using Unity Editor UI.

Besty0728/Unity-Skills1.8k—~777Automated safety check: PassMITyesterday
1212

Source-anchored design rules for Netcode for GameObjects 2.x

Besty0728/Unity-Skills1.8k—~1.2kAutomated safety check: PassMITyesterday
1213

Manage Unity Package Manager (UPM) packages. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.6kAutomated safety check: PassMITyesterday
1214

Doc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields

Besty0728/Unity-Skills1.8k—~1.2kAutomated safety check: PassMITyesterday
1215

Configure modern SRP post-processing on URP/HDRP. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~896Automated safety check: PassMITyesterday
1216

Inspect PrimeTween Free and generate runtime tween scripts. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~902Automated safety check: PassMITyesterday
1217

Source-anchored design rules for PrimeTween 1.4.6. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.1kAutomated safety check: PassMITyesterday
1218

Read Unity project metadata and package lists. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.1kAutomated safety check: PassMITyesterday
1219

Advise on reconnoitering an existing Unity project. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~462Automated safety check: PassMITyesterday
1220

Source-anchored design rules for QFramework v1.0.257 covering the four-layer architecture (Controller/System/Model/Utility), Command/Query/Event/BindableProperty core tools, and the CoreKit-family…

Besty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMITyesterday
1221

Source-anchored Shader Graph design rules for Unity 2022.3. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~894Automated safety check: PassMITyesterday
1222

Source-anchored design rules for UniTask 2.5.10. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMITyesterday
1223

Manage the Universal Render Pipeline (URP). An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~863Automated safety check: PassMITyesterday
1224

Last-resort guidance for safely hand-editing Unity YAML. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.9kAutomated safety check: PassMITyesterday
1225

Source-anchored design rules for YooAsset v2.3.18. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~2.8kAutomated safety check: PassMITyesterday
1226

Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render…

MengTo/Skills6.7k—~2.8kAutomated safety check: PassMIT3 days ago
1227

Fetches Defold API documentation. An agent skill from selimanac/defold-astar.

selimanac/defold-astar111—~2.5kAutomated safety check: PassNo licence5 mo ago
1228

Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.

AThevon/genjutsu440—~5.1kAutomated safety check: PassUnknown4 days ago
1229

Analyze NYC lot zoning, FAR, height, setbacks, uses, and buildable envelope from PLUTO and the Zoning Resolution.

AlpacaLabsLLC/skills-for-architects373—~2.1kAutomated safety check: NotesMIT4 days ago
1230

翻译 UE 插件本地化 PO 文件。当用户要求本地化、翻译或国际化 Unreal Engine 插件时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~939Automated safety check: PassMIT1 mo ago
1231

Extract visual effects, animation systems, Canvas/WebGL/Shader behavior, and interaction details from a reference website, then rebuild them as an editable OpenDesign web artifact.

nexu-io/open-design100k—~1.6kAutomated safety check: PassApache-2.0today
1232

Delegate independent review of identified work to a fresh native child who did not make it, without repairs.

DanMcInerney/orchflows117—~295Automated safety check: PassMIT5 days ago
1233

Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking.

notque/vexjoy-agent441—~2.8kAutomated safety check: NotesMITtoday
1234

Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow.

notque/vexjoy-agent441—~2.9kAutomated safety check: NotesMITtoday
1235

Reference for Bevy's picking system — pointer events, backends, hover/click/drag observers, sprite picking, UI picking, and mesh picking.

nolantait/bevy-starter132—~927Automated safety check: PassMITyesterday
1236

Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.

RandallLiuXin/GodotMaker550—~1.7kAutomated safety check: PassUnknown22 days ago
1237

Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop.

RandallLiuXin/GodotMaker550—~2.3kAutomated safety check: PassUnknown22 days ago
1238

Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.

RandallLiuXin/GodotMaker550—~3.1kAutomated safety check: PassUnknown22 days ago
1239

Present final results to the user for acceptance. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker550—~1.2kAutomated safety check: PassUnknown22 days ago
1240

Implement game mechanic functions via worker dispatch. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker550—~3.5kAutomated safety check: PassUnknown22 days ago
1241

Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for…

RandallLiuXin/GodotMaker550—~4.7kAutomated safety check: PassUnknown22 days ago
1242

Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round.

RandallLiuXin/GodotMaker550—~3.7kAutomated safety check: PassUnknown22 days ago
1243

Fix gaps identified by the Evaluator. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker550—~4.6kAutomated safety check: PassUnknown22 days ago
1244
1244.Gm Gdd

Game Design Document phase for one tag. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker550—~4.7kAutomated safety check: PassUnknown22 days ago
1245

Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit.

RandallLiuXin/GodotMaker550—~1.9kAutomated safety check: PassUnknown22 days ago
1246

Mechanical verification of the built game: headless build, unit tests, lint, static checks.

RandallLiuXin/GodotMaker550—~2.1kAutomated safety check: PassUnknown22 days ago
1247

Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.

RandallLiuXin/GodotMaker550—~1.8kAutomated safety check: PassUnknown22 days ago
1248

Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources.

RandallLiuXin/GodotMaker550—~2.6kAutomated safety check: PassUnknown22 days ago