Category
Best game development skills, page 26
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1201 | 1201.Unity Camera Control Unity Scene View and Game cameras. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 1202 | 1202.Unity Debug Inspect debug, diagnostics and compile state. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 1203 | 1203.Unity Decal Create and configure URP Decal Projectors. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 1204 | 1204.Unity Dotween Design Source-anchored design rules for DOTween 1.3.015. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 1205 | 1205.Unity Event Wire UnityEvent persistent listeners at editor time. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~2.5k | Automated safety check: Pass | MIT | yesterday |
| 1206 | 1206.Unity Graphics Manage project-wide GraphicsSettings and QualitySettings. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~750 | Automated safety check: Pass | MIT | yesterday |
| 1207 | 1207.Unity History Manage undo/redo history over the native undo stack. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~635 | Automated safety check: Pass | MIT | yesterday |
| 1208 | Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. | Besty0728/ | 1.8k | — | ~845 | Automated safety check: Pass | MIT | yesterday |
| 1209 | Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. | Besty0728/ | 1.8k | — | ~972 | Automated safety check: Pass | MIT | yesterday |
| 1210 | Manually create and edit Materials and assign them to objects using Unity Editor UI. | Besty0728/ | 1.8k | — | ~704 | Automated safety check: Pass | MIT | yesterday |
| 1211 | 1211.Unity Manual Scene Manually navigate, save, and manage scenes using Unity Editor UI. | Besty0728/ | 1.8k | — | ~777 | Automated safety check: Pass | MIT | yesterday |
| 1212 | 1212.Unity Netcode Design Source-anchored design rules for Netcode for GameObjects 2.x | Besty0728/ | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 1213 | 1213.Unity Package Manage Unity Package Manager (UPM) packages. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 1214 | 1214.Unity Pico Design Doc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields | Besty0728/ | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 1215 | 1215.Unity Postprocess Configure modern SRP post-processing on URP/HDRP. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~896 | Automated safety check: Pass | MIT | yesterday |
| 1216 | 1216.Unity Primetween Inspect PrimeTween Free and generate runtime tween scripts. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~902 | Automated safety check: Pass | MIT | yesterday |
| 1217 | Source-anchored design rules for PrimeTween 1.4.6. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.1k | Automated safety check: Pass | MIT | yesterday |
| 1218 | 1218.Unity Project Read Unity project metadata and package lists. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.1k | Automated safety check: Pass | MIT | yesterday |
| 1219 | 1219.Unity Project Scout Advise on reconnoitering an existing Unity project. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~462 | Automated safety check: Pass | MIT | yesterday |
| 1220 | Source-anchored design rules for QFramework v1.0.257 covering the four-layer architecture (Controller/System/Model/Utility), Command/Query/Event/BindableProperty core tools, and the CoreKit-family… | Besty0728/ | 1.8k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 1221 | Source-anchored Shader Graph design rules for Unity 2022.3. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~894 | Automated safety check: Pass | MIT | yesterday |
| 1222 | 1222.Unity Unitask Design Source-anchored design rules for UniTask 2.5.10. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 1223 | 1223.Unity Urp Manage the Universal Render Pipeline (URP). An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~863 | Automated safety check: Pass | MIT | yesterday |
| 1224 | 1224.Unity YAML Editing Last-resort guidance for safely hand-editing Unity YAML. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 1225 | Source-anchored design rules for YooAsset v2.3.18. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 1226 | Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render… | MengTo/ | 6.7k | — | ~2.8k | Automated safety check: Pass | MIT | 3 days ago |
| 1227 | 1227.Defold API Fetch Fetches Defold API documentation. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~2.5k | Automated safety check: Pass | No licence | 5 mo ago |
| 1228 | 1228.Compose Graphics Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects. | AThevon/ | 440 | — | ~5.1k | Automated safety check: Pass | Unknown | 4 days ago |
| 1229 | 1229.Zoning Analysis Nyc Analyze NYC lot zoning, FAR, height, setbacks, uses, and buildable envelope from PLUTO and the Zoning Resolution. | AlpacaLabsLLC/ | 373 | — | ~2.1k | Automated safety check: Notes | MIT | 4 days ago |
| 1230 | 翻译 UE 插件本地化 PO 文件。当用户要求本地化、翻译或国际化 Unreal Engine 插件时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~939 | Automated safety check: Pass | MIT | 1 mo ago |
| 1231 | Extract visual effects, animation systems, Canvas/WebGL/Shader behavior, and interaction details from a reference website, then rebuild them as an editable OpenDesign web artifact. | nexu-io/ | 100k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | today |
| 1232 | 1232.Orch Review Delegate independent review of identified work to a fresh native child who did not make it, without repairs. | DanMcInerney/ | 117 | — | ~295 | Automated safety check: Pass | MIT | 5 days ago |
| 1233 | 1233.Game Dev Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking. | notque/ | 441 | — | ~2.8k | Automated safety check: Notes | MIT | today |
| 1234 | 1234.Webgl Card Effects Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow. | notque/ | 441 | — | ~2.9k | Automated safety check: Notes | MIT | today |
| 1235 | 1235.Bevy Picking Reference for Bevy's picking system — pointer events, backends, hover/click/drag observers, sprite picking, UI picking, and mesh picking. | nolantait/ | 132 | — | ~927 | Automated safety check: Pass | MIT | yesterday |
| 1236 | 1236.Background Map Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D. | RandallLiuXin/ | 550 | — | ~1.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 1237 | 1237.Compact Prop Pack Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop. | RandallLiuXin/ | 550 | — | ~2.3k | Automated safety check: Pass | Unknown | 22 days ago |
| 1238 | 1238.Fx Bundle Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect. | RandallLiuXin/ | 550 | — | ~3.1k | Automated safety check: Pass | Unknown | 22 days ago |
| 1239 | 1239.Gm Accept Present final results to the user for acceptance. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~1.2k | Automated safety check: Pass | Unknown | 22 days ago |
| 1240 | 1240.Gm Build Implement game mechanic functions via worker dispatch. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~3.5k | Automated safety check: Pass | Unknown | 22 days ago |
| 1241 | 1241.Gm Evaluate Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for… | RandallLiuXin/ | 550 | — | ~4.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 1242 | 1242.Gm Finalize Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round. | RandallLiuXin/ | 550 | — | ~3.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 1243 | 1243.Gm Fixgap Fix gaps identified by the Evaluator. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~4.6k | Automated safety check: Pass | Unknown | 22 days ago |
| 1244 | 1244.Gm Gdd Game Design Document phase for one tag. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~4.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 1245 | 1245.Gm Scaffold Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit. | RandallLiuXin/ | 550 | — | ~1.9k | Automated safety check: Pass | Unknown | 22 days ago |
| 1246 | 1246.Gm Verify Mechanical verification of the built game: headless build, unit tests, lint, static checks. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 22 days ago |
| 1247 | 1247.Platform Strip Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions. | RandallLiuXin/ | 550 | — | ~1.8k | Automated safety check: Pass | Unknown | 22 days ago |
| 1248 | 1248.Scene Prop Set Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources. | RandallLiuXin/ | 550 | — | ~2.6k | Automated safety check: Pass | Unknown | 22 days ago |
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