Sokol Net
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
$ npx skills add AThevon/genjutsu --skill compose-graphics -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install AThevon/genjutsu compose-graphics --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/AThevon/genjutsu.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/_jutsu/compose-graphics .claude/skills/compose-graphics && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "compose-graphics" agent skill from https://github.com/AThevon/genjutsu/tree/main/skills/_jutsu/compose-graphics into .claude/skills/compose-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compose-graphics", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/AThevon/genjutsu/tree/main/skills/_jutsu/compose-graphicsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add AThevon/genjutsu --skill compose-graphics -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install AThevon/genjutsu compose-graphics --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AThevon/genjutsu.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/_jutsu/compose-graphics .agents/skills/compose-graphics && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "compose-graphics" agent skill from https://github.com/AThevon/genjutsu/tree/main/skills/_jutsu/compose-graphics into .agents/skills/compose-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compose-graphics", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AThevon/genjutsu --skill compose-graphics -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install AThevon/genjutsu compose-graphics --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AThevon/genjutsu.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/_jutsu/compose-graphics .cursor/skills/compose-graphics && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "compose-graphics" agent skill from https://github.com/AThevon/genjutsu/tree/main/skills/_jutsu/compose-graphics into .cursor/skills/compose-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compose-graphics", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/AThevon/genjutsu.git --path skills/_jutsu/compose-graphics--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add AThevon/genjutsu --skill compose-graphics -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install AThevon/genjutsu compose-graphics --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AThevon/genjutsu.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/_jutsu/compose-graphics .gemini/skills/compose-graphics && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "compose-graphics" agent skill from https://github.com/AThevon/genjutsu/tree/main/skills/_jutsu/compose-graphics into .gemini/skills/compose-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compose-graphics", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install AThevon/genjutsu compose-graphicsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add AThevon/genjutsu --skill compose-graphics -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/AThevon/genjutsu.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/_jutsu/compose-graphics .github/skills/compose-graphics && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "compose-graphics" agent skill from https://github.com/AThevon/genjutsu/tree/main/skills/_jutsu/compose-graphics into .github/skills/compose-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compose-graphics", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AThevon/genjutsu --skill compose-graphics -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install AThevon/genjutsu compose-graphics --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AThevon/genjutsu.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/_jutsu/compose-graphics .opencode/skills/compose-graphics && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "compose-graphics" agent skill from https://github.com/AThevon/genjutsu/tree/main/skills/_jutsu/compose-graphics into .opencode/skills/compose-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compose-graphics", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
compose-graphicsAdvanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
Compose Graphics is an agent skill from AThevon/genjutsu. Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
Its SKILL.md is about 5.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/agsl-recipes.md`, `references/canvas-generative.md` and `references/m3-expressive-deep.md`).
It sits in Game Development, covering Shaders. It works with Android. The repository describes itself as: Creative coding skills for Claude Code, claude.ai and Cowork. Motion, micro-interactions and design systems across Web (GSAP, Motion, Three.js, CSS), Android (Jetpack Compose)…
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1f518a7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are kotlin and glsl).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comm3.material.iodeveloper.android.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Compose Graphics loads about 5.1k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 40 tokens; SKILL.md has 972 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 972 words (~5,094 tokens).
“The 2025 Material 3 evolution introduces spring-based motion physics replacing fixed-duration tweens. New shape morphing API via androidx.graphics.shapes. New MotionScheme selectable on the theme. Aimed at hero moments, key interactions, brand-defining UI.”
SKILL.md and 3 other files (references) in skills/_jutsu/compose-graphics of AThevon/genjutsu.
Open the folder on GitHubat commit 1f518a7
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in AThevon/genjutsu, which our catalogue first saw on October 7, 2026.
Compose Graphics next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Compose Graphics this skillAThevon/genjutsu | 424 | 1 repos | ~5.1k | Automated safety check: Pass | Custom licence | |
| Sokol Netelix22/Sokol.NET | 154 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Animationssoftware-mansion-labs/skills | 291 | — | ~1.1k | Automated safety check: Pass | None | |
| Material 3hamen/material-3-skill | 1.5k | 2 repos | ~7.8k | Automated safety check: Pass | MIT | |
| AccessibilityGetStream/stream-chat-react-native | 1.2k | — | ~6.5k | Automated safety check: Pass | Custom licence | |
| Add Shader Cursor Trailnirholas/three.ws | 227 | 1 repos | ~760 | Automated safety check: Pass | Apache-2.0 |
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
software-mansion-labs/skills
Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.
hamen/material-3-skill
Implement Google's Material Design 3 (Material You) UI system.
GetStream/stream-chat-react-native
Maintain VoiceOver/TalkBack-focused accessibility in stream-chat-react-native.
nirholas/three.ws
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…
fredm00n/framerlabs
Create Framer Code Components and Code Overrides. An agent skill from fredm00n/framerlabs.
AThevon/genjutsu
Running a team of subagents on one design build: clone briefs, disjoint file ownership, isolated builds, the evidence packet, review lenses, the fix plan, verdicts, cold eyes and the stop rule, with…
AThevon/genjutsu
Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.
AThevon/genjutsu
Design audit checklist - motion gaps, accessibility, color consistency, responsive, performance.
AThevon/genjutsu
UI/UX design-system intelligence - 84 styles, 192 palettes, 74 font pairings, 25 charts, 99 UX guidelines across 22 stacks (searchable dataset + CLI).
AThevon/genjutsu
Algorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.
AThevon/genjutsu
Jetpack Compose animation foundations - animateAsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.
Works with
Categories
Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects. Compose Graphics is an agent skill from AThevon/genjutsu. Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
Compose Graphics fits situations like: tasks that involve Shaders.
Run `npx skills add AThevon/genjutsu --skill compose-graphics -a claude-code`. Or copy the skill folder (skills/_jutsu/compose-graphics in AThevon/genjutsu) into .claude/skills/compose-graphics in your project. Claude Code loads it when a task matches its description.
Run `npx skills add AThevon/genjutsu --skill compose-graphics -a codex`. Or copy the skill folder (skills/_jutsu/compose-graphics in AThevon/genjutsu) into .agents/skills/compose-graphics in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add AThevon/genjutsu --skill compose-graphics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/compose-graphics, .gemini/skills/compose-graphics, .github/skills/compose-graphics and .opencode/skills/compose-graphics in your project.
SKILL.md names no scripts, command-line tools or credentials: Compose Graphics is instructions for the agent only.
SKILL.md names 3 domains. As links in the text: github.com, m3.material.io and developer.android.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Compose Graphics has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 5.1k tokens (SKILL.md is roughly 20k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 7.9k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Compose Graphics: Sokol Net (elix22/Sokol.NET, 154 stars), Animations (software-mansion-labs/skills, 291 stars), Material 3 (hamen/material-3-skill, 1.5k stars) and Accessibility (GetStream/stream-chat-react-native, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
AThevon (a GitHub user) maintains it in AThevon/genjutsu, which has 424 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 5, 2026.
Source: AThevon/genjutsu on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.