Agent skill

Compose Graphics

by AThevon in AThevon/genjutsu

Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.

Custom licenceAuto-check passedGame Development

Install Compose Graphics

skills CLI
$ npx skills add AThevon/genjutsu --skill compose-graphics -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install AThevon/genjutsu compose-graphics --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/AThevon/genjutsu.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/_jutsu/compose-graphics .claude/skills/compose-graphics && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
compose-graphics
GitHub stars
424
Used in
1 other repo
Token cost
~5.1k tokens
SKILL.md length
972 words
Files
4 (incl. references)
Skills in repo
20
Repo updated
First seen
Licence
Custom licence

At a glance

Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.

  • Works in 5 steps: Expressive Everywhere → RuntimeShader Without API Gate → Canvas Reading State Directly Each Frame → …
  • Tasks that involve Shaders
  • SKILL.md covers Decision Tree: Which API for…, Domain 1: Material 3 Expressive, Domain 2: AGSL Shaders… and Domain 3: Canvas / DrawScope, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Compose Graphics is an agent skill from AThevon/genjutsu. Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.

Its SKILL.md is about 5.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/agsl-recipes.md`, `references/canvas-generative.md` and `references/m3-expressive-deep.md`).

It sits in Game Development, covering Shaders. It works with Android. The repository describes itself as: Creative coding skills for Claude Code, claude.ai and Cowork. Motion, micro-interactions and design systems across Web (GSAP, Motion, Three.js, CSS), Android (Jetpack Compose)…

When your agent uses it

  • Tasks that involve Shaders

Example prompts

  • “/compose-graphics”

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Expressive Everywhere
  2. RuntimeShader Without API Gate
  3. Canvas Reading State Directly Each Frame
  4. Chaining 4 AGSL Shaders in Series
  5. Allocating in DrawScope

What it can do on your machine

Read from SKILL.md and the folder at commit 1f518a7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are kotlin and glsl).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • github.com
    • m3.material.io
    • developer.android.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Compose Graphics loads about 5.1k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 40 tokens; SKILL.md has 972 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~40
When it runs · the whole SKILL.md, loaded when a task matches
~5.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~13k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 972 words (~5,094 tokens).

“The 2025 Material 3 evolution introduces spring-based motion physics replacing fixed-duration tweens. New shape morphing API via androidx.graphics.shapes. New MotionScheme selectable on the theme. Aimed at hero moments, key interactions, brand-defining UI.”

— opening of SKILL.md by AThevon, Custom licence
name
compose-graphics
metadata.internal
true

Read the full SKILL.md on GitHub

Files

SKILL.md and 3 other files (references) in skills/_jutsu/compose-graphics of AThevon/genjutsu.

  • SKILL.md
  • references/agsl-recipes.md
  • references/canvas-generative.md
  • references/m3-expressive-deep.md

Open the folder on GitHubat commit 1f518a7

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in AThevon/genjutsu, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Compose Graphics next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Compose Graphics compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Compose Graphics this skillAThevon/genjutsu4241 repos~5.1kAutomated safety check: PassCustom licence
Sokol Netelix22/Sokol.NET154—~2.8kAutomated safety check: PassMIT
Animationssoftware-mansion-labs/skills291—~1.1kAutomated safety check: PassNone
Material 3hamen/material-3-skill1.5k2 repos~7.8kAutomated safety check: PassMIT
AccessibilityGetStream/stream-chat-react-native1.2k—~6.5kAutomated safety check: PassCustom licence
Add Shader Cursor Trailnirholas/three.ws2271 repos~760Automated safety check: PassApache-2.0

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Works with

Questions about Compose Graphics

What does Compose Graphics do?

Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects. Compose Graphics is an agent skill from AThevon/genjutsu. Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.

When should I use Compose Graphics?

Compose Graphics fits situations like: tasks that involve Shaders.

How do I install Compose Graphics in Claude Code?

Run `npx skills add AThevon/genjutsu --skill compose-graphics -a claude-code`. Or copy the skill folder (skills/_jutsu/compose-graphics in AThevon/genjutsu) into .claude/skills/compose-graphics in your project. Claude Code loads it when a task matches its description.

How do I install Compose Graphics in Codex?

Run `npx skills add AThevon/genjutsu --skill compose-graphics -a codex`. Or copy the skill folder (skills/_jutsu/compose-graphics in AThevon/genjutsu) into .agents/skills/compose-graphics in your project. Codex loads it when a task matches its description.

Can I use Compose Graphics in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add AThevon/genjutsu --skill compose-graphics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/compose-graphics, .gemini/skills/compose-graphics, .github/skills/compose-graphics and .opencode/skills/compose-graphics in your project.

What does Compose Graphics need to run?

SKILL.md names no scripts, command-line tools or credentials: Compose Graphics is instructions for the agent only.

Does Compose Graphics access the network?

SKILL.md names 3 domains. As links in the text: github.com, m3.material.io and developer.android.com. This is read from the text; nothing was executed.

Is Compose Graphics safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Compose Graphics use?

Compose Graphics has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Compose Graphics use?

About 5.1k tokens (SKILL.md is roughly 20k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 7.9k tokens, read only when the agent opens those files.

What are the alternatives to Compose Graphics?

Skills that share tags, products or a category with Compose Graphics: Sokol Net (elix22/Sokol.NET, 154 stars), Animations (software-mansion-labs/skills, 291 stars), Material 3 (hamen/material-3-skill, 1.5k stars) and Accessibility (GetStream/stream-chat-react-native, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Compose Graphics?

AThevon (a GitHub user) maintains it in AThevon/genjutsu, which has 424 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 5, 2026.

Source: AThevon/genjutsu on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.