Agent skill

Unity Postprocess

by Besty0728 in Besty0728/Unity-Skills

Configure modern SRP post-processing on URP/HDRP. An agent skill from Besty0728/Unity-Skills.

MITAuto-check passedGame Development

Install Unity Postprocess

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-postprocess -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-postprocess --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/postprocess' .claude/skills/unity-postprocess && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-postprocess
GitHub stars
1.8k
Token cost
~896 tokens
SKILL.md length
374 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Configure modern SRP post-processing on URP/HDRP. An agent skill from Besty0728/Unity-Skills.

  • Game Development work in your project
  • SKILL.md covers Triggers, Operating Mode, SRP Package Stub and Guardrails, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Postprocess is an agent skill from Besty0728/Unity-Skills. Configure modern SRP post-processing on URP/HDRP

Its SKILL.md is about 900 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-postprocess”

What it can do on your machine

Read from SKILL.md and the folder at commit 12a40e4. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Postprocess loads about 896 tokens when it runs. Until then it costs about 17 tokens; SKILL.md has 374 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~17
When it runs · the whole SKILL.md, loaded when a task matches
~896

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit 12a40e4, republished under its MIT licence (© Besty0728). 374 words, ~896 tokens.

Download SKILL.mdSave it as .claude/skills/unity-postprocess/SKILL.md (or your agent's skills folder).
name
unity-postprocess
description
Configure modern SRP post-processing on URP/HDRP

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Setting up post-processing
  • Adding effects to a VolumeProfile
  • Tuning URP/HDRP scene look
  • 搭建后处理、向 VolumeProfile 添加效果、调整 URP/HDRP 场景观感

PostProcess Skills

Modern URP / HDRP post-processing skills built on top of the SRP Volume framework. For Volume container / profile CRUD (volume_profile_create, volume_create, etc.), use the volume module.

Operating Mode

  • Query skills (postprocess_list_effects, postprocess_get_effect) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (postprocess_add_effect, postprocess_set_parameter, postprocess_set_bloom, postprocess_set_depth_of_field, postprocess_set_tonemapping, postprocess_set_vignette, postprocess_set_color_adjustments) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • postprocess_remove_effect carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.

SRP Package Stub

This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi.

Show full SKILL.md (156 more words)Show less

Guardrails

DO NOT:

  • Use this module for PPv2 / com.unity.postprocessing
  • Use this module for general Volume container/profile management; use volume

Runtime-first rules:

  • Always call postprocess_list_effects before assuming an effect exists on the active pipeline
  • Use postprocess_get_effect or volume_get_component to inspect real parameter names before setting generic parameters
  • Prefer the dedicated high-frequency skills (postprocess_set_bloom, postprocess_set_depth_of_field, etc.) over guessing generic parameter names
  • Treat URP and HDRP parameter surfaces as similar-but-not-identical; do not reuse names blindly across pipelines

Skills

postprocess_list_effects

List modern SRP post-processing effects supported by the active pipeline.

postprocess_add_effect

Add a post-processing effect override to a VolumeProfile.

postprocess_remove_effect

Remove a post-processing effect override from a VolumeProfile.

postprocess_get_effect

Inspect a post-processing effect override.

postprocess_set_parameter

Set one parameter on a post-processing effect override.

postprocess_set_bloom

Configure Bloom.

postprocess_set_depth_of_field

Configure Depth Of Field.

postprocess_set_tonemapping

Configure Tonemapping.

postprocess_set_vignette

Configure Vignette.

postprocess_set_color_adjustments

Configure Color Adjustments.


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/postprocess of Besty0728/Unity-Skills.

Open the folder on GitHubat commit 12a40e4

Compare with similar skills

Unity Postprocess next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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SkillStarsUsed inTokensAuto-checkLicenceRepo updated
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Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
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Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Unity Postprocess

What does Unity Postprocess do?

Configure modern SRP post-processing on URP/HDRP. An agent skill from Besty0728/Unity-Skills. Unity Postprocess is an agent skill from Besty0728/Unity-Skills.

When should I use Unity Postprocess?

Unity Postprocess fits situations like: game Development work in your project.

How do I install Unity Postprocess in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-postprocess -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/postprocess in Besty0728/Unity-Skills) into .claude/skills/unity-postprocess in your project. Claude Code loads it when a task matches its description.

How do I install Unity Postprocess in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-postprocess -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/postprocess in Besty0728/Unity-Skills) into .agents/skills/unity-postprocess in your project. Codex loads it when a task matches its description.

Can I use Unity Postprocess in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-postprocess -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-postprocess, .gemini/skills/unity-postprocess, .github/skills/unity-postprocess and .opencode/skills/unity-postprocess in your project.

What does Unity Postprocess need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Postprocess is instructions for the agent only.

Does Unity Postprocess access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Postprocess safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Postprocess use?

Unity Postprocess is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Postprocess use?

About 896 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Postprocess?

Skills that share tags, products or a category with Unity Postprocess: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Postprocess?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,814 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 6, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.