Agent skill

Unity Project Scout

by Besty0728 in Besty0728/Unity-Skills

Advise on reconnoitering an existing Unity project. An agent skill from Besty0728/Unity-Skills.

MITAuto-check passedGame Development

Install Unity Project Scout

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-project-scout -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-project-scout --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/project-scout' .claude/skills/unity-project-scout && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-project-scout
GitHub stars
1.8k
Token cost
~462 tokens
SKILL.md length
217 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Advise on reconnoitering an existing Unity project. An agent skill from Besty0728/Unity-Skills.

  • Game Development work in your project
  • SKILL.md covers Triggers, Inspect First, Suggested Tools / Inputs and Output Format, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Project Scout is an agent skill from Besty0728/Unity-Skills. Advise on reconnoitering an existing Unity project

Its SKILL.md is about 460 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-project-scout”

What it can do on your machine

Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Project Scout loads about 462 tokens when it runs. Until then it costs about 18 tokens; SKILL.md has 217 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~18
When it runs · the whole SKILL.md, loaded when a task matches
~462

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 217 words, ~462 tokens.

Download SKILL.mdSave it as .claude/skills/unity-project-scout/SKILL.md (or your agent's skills folder).
name
unity-project-scout
description
Advise on reconnoitering an existing Unity project

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • First approaching an unfamiliar project
  • Before proposing structural changes
  • Auditing existing setup
  • 初次接触陌生项目、在提结构性改动前、盘点现有配置

Unity Project Scout

Use this before recommending architecture changes in an existing project.

Inspect First

Collect only the information needed to avoid clashing with the current project:

  • Unity version and render pipeline
  • Installed packages and notable dependencies
  • asmdef layout, if any
  • Folder structure under Assets/
  • Whether the project already uses:
    • ScriptableObject config
    • service/singleton patterns
    • event-driven flows
    • custom inspectors/property drawers
    • tests
  • Existing naming and code organization style

Suggested Tools / Inputs

  • Unity project info and project settings
  • Script/file search for patterns
  • Local inspection of Packages/manifest.json, Assets/, and *.asmdef

Output Format

  • Technical baseline
  • Existing architectural signals
  • Existing conventions worth preserving
  • Existing risks or inconsistencies
  • Constraints for future suggestions
  • Unknowns that still need confirmation

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not propose a clean-slate architecture if the project already has a consistent pattern.
  • Do not recommend new dependencies until the current stack is clear.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/project-scout of Besty0728/Unity-Skills.

Open the folder on GitHubat commit ec8aa7c

Compare with similar skills

Unity Project Scout next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Project Scout compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Project Scout this skillBesty0728/Unity-Skills1.8k—~462Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Unity Project Scout

What does Unity Project Scout do?

Advise on reconnoitering an existing Unity project. An agent skill from Besty0728/Unity-Skills. Unity Project Scout is an agent skill from Besty0728/Unity-Skills.

When should I use Unity Project Scout?

Unity Project Scout fits situations like: game Development work in your project.

How do I install Unity Project Scout in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-project-scout -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/project-scout in Besty0728/Unity-Skills) into .claude/skills/unity-project-scout in your project. Claude Code loads it when a task matches its description.

How do I install Unity Project Scout in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-project-scout -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/project-scout in Besty0728/Unity-Skills) into .agents/skills/unity-project-scout in your project. Codex loads it when a task matches its description.

Can I use Unity Project Scout in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-project-scout -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-project-scout, .gemini/skills/unity-project-scout, .github/skills/unity-project-scout and .opencode/skills/unity-project-scout in your project.

What does Unity Project Scout need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Project Scout is instructions for the agent only.

Does Unity Project Scout access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Project Scout safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Project Scout use?

Unity Project Scout is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Project Scout use?

About 462 tokens (SKILL.md is roughly 1.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Project Scout?

Skills that share tags, products or a category with Unity Project Scout: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Project Scout?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.