Agent skill

Unity Manual Gameobject

by Besty0728 in Besty0728/Unity-Skills

Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI.

MITAuto-check passedGame Development

Install Unity Manual Gameobject

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-manual-gameobject -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-manual-gameobject --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/manual-gameobject' .claude/skills/unity-manual-gameobject && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-manual-gameobject
GitHub stars
1.8k
Token cost
~972 tokens
SKILL.md length
549 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI.

  • Works in 12 steps: Open the creation menu → Pick a primitive or empty object → Select the parent in the Hierarchy → …
  • Game Development work in your project
  • SKILL.md covers Triggers, When to guide manually vs…, Create a GameObject and Create a child GameObject, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Manual Gameobject is an agent skill from Besty0728/Unity-Skills. Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.

Its SKILL.md is about 970 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. It works with Unity. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-manual-gameobject”

Workflow steps

12 steps, taken from the step headings in SKILL.md.

  1. Open the creation menu
  2. Pick a primitive or empty object
  3. Select the parent in the Hierarchy
  4. Create the child
  5. Reparent a GameObject
  6. Reorder siblings
  7. Make an object a root
  8. Select the GameObject
  9. Edit the Transform component
  10. Select the GameObject
  11. Activate a transform tool
  12. Use the gizmo

What it can do on your machine

Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Manual Gameobject loads about 972 tokens when it runs. Until then it costs about 46 tokens; SKILL.md has 549 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~46
When it runs · the whole SKILL.md, loaded when a task matches
~972

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 549 words, ~972 tokens.

Download SKILL.mdSave it as .claude/skills/unity-manual-gameobject/SKILL.md (or your agent's skills folder).
name
unity-manual-gameobject
description
Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.

Triggers

  • Creating a single GameObject by hand
  • Parenting or reordering objects in the Hierarchy
  • Moving, rotating, or scaling objects via the Inspector or Scene view
  • Telling a user the exact menu path when they want to do it themselves

Manual GameObject Tasks

Step-by-step instructions for common GameObject operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.

When to guide manually vs automate

Guide manually when the user can finish the task in 3 clicks or fewer: one-off creation, a single drag in the Hierarchy, or a quick transform tweak.

Automate when the task involves bulk creation, precise numeric values across many objects, programmatic hierarchy layout, or searching/renaming many items — use the gameobject REST module instead.

Create a GameObject

Step 1 — Open the creation menu

Use any of these equivalent paths:

  • Main menu GameObject
  • Right-click in the Hierarchy window
  • Press Ctrl + Shift + N for a blank GameObject
Step 2 — Pick a primitive or empty object
  • GameObject > Create Empty
  • GameObject > 3D Object > Cube
  • GameObject > 3D Object > Sphere
  • GameObject > 3D Object > Plane
  • GameObject > Light, GameObject > Camera, etc.

The new object appears in the Hierarchy as a root object.

Create a child GameObject

Step 1 — Select the parent in the Hierarchy

Click the parent GameObject.

Step 2 — Create the child
  • GameObject > Create Empty Child (shortcut Alt + Shift + N)
  • Or GameObject > 3D Object > Cube

The child is indented under the parent in the Hierarchy.

Organize the Hierarchy with drag-and-drop

Step 1 — Reparent a GameObject

Drag the object onto another object in the Hierarchy. A blue highlight indicates the new parent.

Step 2 — Reorder siblings

Drag an object up or down between siblings. A horizontal blue line shows the drop position.

Step 3 — Make an object a root

Drag it into an empty area of the Hierarchy above or below other root objects.

Adjust a Transform in the Inspector

Step 1 — Select the GameObject

Select the object in the Hierarchy or Scene view.

Show full SKILL.md (219 more words)Show less
Step 2 — Edit the Transform component

In the Inspector, change Position, Rotation, or Scale numerically.

Tips:

  • Click and drag the label to scrub small values.
  • Right-click a field and choose Reset to return to default.
  • The gear icon on the component lets you Reset, Copy Component, or Paste Component Values.

Adjust a Transform in the Scene view

Step 1 — Select the GameObject

Click it in the Scene view or Hierarchy.

Step 2 — Activate a transform tool
  • Q — Pan (Hand)
  • W — Translate (move)
  • E — Rotate
  • R — Scale
  • T — Rect Transform (for UI objects)
Step 3 — Use the gizmo

Drag the red, green, or blue axis arrows to move along one axis. Drag the square planes to move along two axes. Hold Ctrl to snap; hold Shift for precision or to enable the enhanced transform menu depending on Unity version.

Step 4 — Focus the camera

With the object selected, press F to frame the Scene view camera on it.

Rename or duplicate

Rename
  • Select the object and press F2.
  • Or right-click in the Hierarchy and choose Rename.
Duplicate
  • Select the object and press Ctrl + D.
  • Or right-click in the Hierarchy and choose Duplicate.

Automate instead?

If the user wants to create or modify many GameObjects, parent them programmatically, or apply exact transforms across many objects, switch to the REST module:

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/manual-gameobject of Besty0728/Unity-Skills.

Open the folder on GitHubat commit ec8aa7c

Compare with similar skills

Unity Manual Gameobject next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Manual Gameobject compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Manual Gameobject this skillBesty0728/Unity-Skills1.8k—~972Automated safety check: PassMIT
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills275—~4kAutomated safety check: PassMIT
AibridgeFlameskyDexive/Legends-Of-Heroes929—~2.1kAutomated safety check: PassMIT
Uloop Control Play ModeCyberAgentGameEntertainment/NovaShader1.6k1 repos~1.3kAutomated safety check: PassMIT
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0

Similar skills

  • Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.

    1.4k GitHub stars~5.8k tokensUpdated 6 days ago
    Game DevelopmentAuto-check passed
  • Locus Unity Bridge

    Misaka-Mikoto-Tech/agent-skills

    A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…

    275 GitHub stars~4k tokensUpdated 17 days ago
    Game DevelopmentAuto-check passed
  • Aibridge

    FlameskyDexive/Legends-Of-Heroes

    Unity Editor and Player Runtime CLI integration for AIBridge.

    929 GitHub stars~2.1k tokensUpdated 16 days ago
    Game DevelopmentAuto-check passed
  • Uloop Control Play Mode

    CyberAgentGameEntertainment/NovaShader

    Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.

    1.6k GitHub starsUsed in 1 repo~1.3k tokens
    Game DevelopmentAuto-check passed
  • Unity Plugin

    TomLeeLive/openclaw-unity-plugin

    Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.

    107 GitHub stars~5.1k tokensUpdated 1 mo ago
    Game DevelopmentAuto-check passed
  • Viewsystem Pool Migration

    MacacaGames/MacacaViewSystem

    Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety.

    121 GitHub stars~1.3k tokensUpdated 9 days ago
    Game DevelopmentAuto-check passed

More from Besty0728/Unity-Skills

All 82 skills in this repo
  • Unity Skills

    Besty0728/Unity-Skills

    Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.

    1.8k GitHub stars~2k tokensUpdated yesterday
    Auto-check passed
  • Unity Animator

    Besty0728/Unity-Skills

    Edit Unity Animator Controllers and drive runtime parameters

    1.8k GitHub stars~2.4k tokensUpdated yesterday
    Auto-check passed
  • Unity Architecture

    Besty0728/Unity-Skills

    Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.

    1.8k GitHub stars~1.3k tokensUpdated yesterday
    Auto-check passed
  • Unity Batch

    Besty0728/Unity-Skills

    Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.

    1.8k GitHub stars~2k tokensUpdated yesterday
    Auto-check passed
  • Unity Behavior

    Besty0728/Unity-Skills

    Drive Unity Behavior behavior graphs and blackboard variables

    1.8k GitHub stars~3k tokensUpdated yesterday
    Auto-check passed
  • Unity Console

    Besty0728/Unity-Skills

    Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.

    1.8k GitHub stars~1.8k tokensUpdated yesterday
    Auto-check passed

Works with

Questions about Unity Manual Gameobject

What does Unity Manual Gameobject do?

Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. Unity Manual Gameobject is an agent skill from Besty0728/Unity-Skills. Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI.

When should I use Unity Manual Gameobject?

Unity Manual Gameobject fits situations like: game Development work in your project.

How do I install Unity Manual Gameobject in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-manual-gameobject -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/manual-gameobject in Besty0728/Unity-Skills) into .claude/skills/unity-manual-gameobject in your project. Claude Code loads it when a task matches its description.

How do I install Unity Manual Gameobject in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-manual-gameobject -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/manual-gameobject in Besty0728/Unity-Skills) into .agents/skills/unity-manual-gameobject in your project. Codex loads it when a task matches its description.

Can I use Unity Manual Gameobject in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-manual-gameobject -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-manual-gameobject, .gemini/skills/unity-manual-gameobject, .github/skills/unity-manual-gameobject and .opencode/skills/unity-manual-gameobject in your project.

What does Unity Manual Gameobject need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Manual Gameobject is instructions for the agent only.

Does Unity Manual Gameobject access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Manual Gameobject safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Manual Gameobject use?

Unity Manual Gameobject is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Manual Gameobject use?

About 972 tokens (SKILL.md is roughly 3.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Manual Gameobject?

Skills that share tags, products or a category with Unity Manual Gameobject: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Aibridge (FlameskyDexive/Legends-Of-Heroes, 929 stars) and Uloop Control Play Mode (CyberAgentGameEntertainment/NovaShader, 1.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Manual Gameobject?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.