Scenario Unity Mobile
scenario-labs/skills
A skill your agent uses when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile…
Source-anchored design rules for QFramework v1.0.257 covering the four-layer architecture (Controller/System/Model/Utility), Command/Query/Event/BindableProperty core tools, and the CoreKit-family…
$ npx skills add Besty0728/Unity-Skills --skill unity-qframework-design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-qframework-design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/qframework-design' .claude/skills/unity-qframework-design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-qframework-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/qframework-design into .claude/skills/unity-qframework-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-qframework-design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/qframework-designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-qframework-design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-qframework-design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/qframework-design' .agents/skills/unity-qframework-design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-qframework-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/qframework-design into .agents/skills/unity-qframework-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-qframework-design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-qframework-design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-qframework-design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/qframework-design' .cursor/skills/unity-qframework-design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-qframework-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/qframework-design into .cursor/skills/unity-qframework-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-qframework-design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/qframework-design'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-qframework-design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-qframework-design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/qframework-design' .gemini/skills/unity-qframework-design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-qframework-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/qframework-design into .gemini/skills/unity-qframework-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-qframework-design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-qframework-designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-qframework-design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/qframework-design' .github/skills/unity-qframework-design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-qframework-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/qframework-design into .github/skills/unity-qframework-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-qframework-design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-qframework-design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-qframework-design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/qframework-design' .opencode/skills/unity-qframework-design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-qframework-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/qframework-design into .opencode/skills/unity-qframework-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-qframework-design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-qframework-designSource-anchored design rules for QFramework v1.0.257 covering the four-layer architecture (Controller/System/Model/Utility), Command/Query/Event/BindableProperty core tools, and the CoreKit-family…
Unity Qframework Design is an agent skill from Besty0728/Unity-Skills. Source-anchored design rules for QFramework v1.0.257 covering the four-layer architecture (Controller/System/Model/Utility), Command/Query/Event/BindableProperty core tools, and the CoreKit-family toolkits (UIKit/ResKit/ActionKit/PackageKit), distilled from QFramework.cs source and the official Doc.md tutorial with every rule citing a file/line anchor to guard against stale-memory hallucination.
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files (for example `ACTIONKIT.md`, `BINDABLE_QUERY.md` and `CODEGEN_UIKIT.md`).
It sits in Game Development, covering iOS development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.
Read from SKILL.md and the folder at commit 15a1925. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Qframework Design loads about 2k tokens when it runs. Until then it costs about 106 tokens; SKILL.md has 483 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit 15a1925, republished under its MIT licence (© Besty0728). 483 words, ~2,040 tokens.
.claude/skills/unity-qframework-design/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Advisory 模块。全部规则提炼自 QFramework 官方源码与教程:
QFramework.cs,内部注释标注 Latest Update: 2026.8.12 return module instance after register)Doc.md)每条规则都标注具体文件/行号(行号对应上游 liangxiegame/QFramework 主仓库 v1.0.257 快照;Toolkits 源码位于 QFramework.Unity2018+/Assets/QFramework/),遇到分歧以 QFramework.cs 源码为准,Doc.md/API.md 仅供交叉印证——教程本身可能滞后于源码。正文中文,API 名/代码保持英文。
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
生成或审查以下任意一项之前先加载:
Architecture<T> 子类的 Init() 启动逻辑、RegisterSystem/RegisterModel/RegisterUtility 调用IController / ISystem / IModel / IUtility 接口实现,或给这些接口增删 ICan* 能力接口SendCommand / SendQuery / SendEvent / RegisterEvent 调用,ICommand / ICommand<TResult> / IQuery<TResult> 实现BindableProperty<T> / BindableList<T> / BindableDictionary<TKey,TValue> 的声明、Register/RegisterWithInitValue/Comparer 使用TypeEventSystem / EasyEvent 系列的注册与手动注销Architecture<T>.ExecuteCommand 做 Command 拦截(日志/中间件/撤销/自动化测试)IOCContainer 与 Toolkits CoreKit.IOCKit(IQFrameworkContainer + [Inject])之间选型Assets/,无 UPM)、版本号核对| # | Rule | Source anchor |
|---|---|---|
| 1 | RegisterSystem<T>/RegisterModel<T>/RegisterUtility<T> 返回注册的实例本身(不再是 void),自 2026-08-12 起生效;IArchitecture 接口已声明 TSystem/TModel/TUtility 返回类型。官方 Doc.md 全部教程示例(含"用接口设计模块"一节 2408-2422 行)仍是丢弃返回值的旧写法,是过时示例,不代表当前推荐用法 | QFramework.cs:43,45,47,132-163 |
| 2 | 四层接口:IController(226) ISystem(235) IModel(264) IUtility(291);ICommand(299) / ICommand<TResult>(305);IQuery<TResult> 只有泛型形式,没有非泛型 IQuery(342) | QFramework.cs:226,235,264,291,299,305,342 |
| 3 | 分层通用规则:IController 改 System/Model 状态必须走 Command;System/Model 通知上层必须用 Event 或 BindableProperty;上层可直接获取下层,下层不能获取上层;Command/Query 不能有状态。规则是"理想状态",作者原话允许按需放宽(如给 IController 追加 ICanSendEvent) | Doc.md:2682-2820(放宽原话 2791,改接口示例 2793-2805) |
| 4 | 判断数据是否该放 Model:时间上共享(跨启动持久化)、物理上共享(跨界面/跨场景常驻内存)、配置表三类才放 Model;反例——敌人生命不放 Model,交给敌人脚本自己管理 | Doc.md:4051-4077(反例 4064-4066) |
| 5 | BindableProperty<T>.Value setter 靠 Comparer 判等后再触发事件;ComparerAutoRegister([RuntimeInitializeOnLoadMethod])已为 int/float/string/Vector2-4/Color/Quaternion 等类型把默认 Equals 换成 ==。Register 只订阅后续变化,RegisterWithInitValue 会先用当前值回调一次 | QFramework.cs:711,762-789,740-749 |
| 6 | BindableList<T> / BindableDictionary<TKey,TValue> 是 2024-09-18/19 才加的 Toolkits 附加工具(_CoreKit/BindableKit/,不在 QFramework.cs 单文件里),边缘工具而非核心概念;作者原话承认不知道 BindableDictionary 能用在什么场景——按需评估,不要当成默认选型。BindableList 索引器赋值只触发 OnReplace,Move 只触发 OnMove(都不会连带 OnAdd/OnRemove) | Doc.md:8438-8592,8593-8712(原话 8595);BindableList.cs:38-115,BindableDictionary.cs:17-44 |
| 7 | 事件工具三选一:TypeEventSystem(跨对象、支持接口继承事件、适合通用系统)/EasyEvent(脱离架构、更轻量、无字段名)/架构内建 SendEvent(基于 TypeEventSystem 实例)。手动注销必须用具名方法(匿名委托无法 -=);UnRegisterWhenCurrentSceneUnloaded() 无需传 GameObject,换场景即自动清空;事件类型建议用 struct 减少 GC | Doc.md:3305-3461(小结 3440-3461),QFramework.cs:610-611,624-641 |
| 8 | Command 拦截:覆写 Architecture<T>.ExecuteCommand(ICommand)(前后各插一段逻辑)可做日志/中间件/撤销/自动化测试,官方源码默认实现只是直接 command.Execute() | Doc.md:3137-3186,QFramework.cs:183-187 |
| 9 | 两套容器不要混淆:核心 IOCContainer(Dictionary<Type,object>,仅单例注册/获取,Architecture<T> 内部私有持有一份,无反射);Toolkits CoreKit.IOCKit(IQFrameworkContainer/QFrameworkContainer)是完全独立的反射式依赖注入实现——支持类型映射、命名注册、关系映射、按 [Inject] 特性做字段/属性注入、按参数最多的公开构造函数自动解析依赖——不在 QFramework.cs 源文件里 | 核心:QFramework.cs:130,647-684;Toolkits:IOCKit.cs:19-31,33-136,141,239-263,315-358(_CoreKit/IOCKit/IOCKit.cs) |
| 10 | Toolkits 安装形态:.unitypackage 导入 Assets/,没有 UPM 包;已装版本看 PackageKit 编辑器面板或安装目录下的 PackageVersion.json,GitHub/Gitee Release tag 会滞后于 PackageKit 实时源 | Doc.md:4178-4182;PackageData.cs:286(PackageVersion.json 写入路径,Toolkits 源码) |
| Sub-doc | When to read |
|---|---|
| LAYERS.md | 四层接口与职责、通用规则与放宽方式、共享数据判据、Command 拦截、Architecture<T> 生命周期(InitArchitecture/Deinit) |
| BINDABLE_QUERY.md | BindableProperty(含 Comparer/RegisterWithInitValue)、BindableList/BindableDictionary、Command vs Query 的 CQRS 分工 |
| EVENT_TOOLS.md | TypeEventSystem、EasyEvent 家族、IOCContainer(核心)vs IOCKit(Toolkits)、注销模式(UnRegisterWhenGameObjectDestroyed/UnRegisterWhenCurrentSceneUnloaded/IUnRegisterList) |
| CODEGEN_UIKIT.md | CodeGenKit 两阶段代码生成(Designer 覆盖规则、命名空间迁移、ScriptsFolder 不 fallback、ViewController 嵌套、OtherBinds)与 UIKit 界面工作流(面板开关/生命周期/Apply 选错 UIRoot 的硬坑/UIKitSettingData 配置) |
| RESKIT.md | ResKit 资源方案:AssetBundle 标记粒度、场景独占 AB、模拟/非模拟模式、ResLoader 引用计数语义、构建输出目录、AB 跨包 Prefab 依赖的 Unity 官方 bug |
| ACTIONKIT.md | ActionKit 链式动作序列(Delay/Sequence/Parallel/Repeat/Condition、全局生命周期、TimeScale 与场景切换)、SingletonKit 六种单例选型、AudioKit 三通道与纯编辑态访问 Settings 会 NPE 的陷阱、ScreenTransition |
| DATA_KITS.md | FSMKit(链式 vs 类模式)、TableKit(联合查询与内部基础设施定位)、PoolKit(两种池语义差异)、GridKit/DynaGrid |
锚定 v1.0.257(QFramework.cs 内部注释最后更新 2026-08-12,本模块 2026-08 抓取)。
PackageVersion.json 为准,可能领先于本模块引用的 unitypackage 快照。RegisterSystem/RegisterModel/RegisterUtility 返回值语义在 2026-08-12 从 void 改为返回实例——凡是引用早于此版本的第三方教程或历史代码,示例可能与当前源码签名不符,以 QFramework.cs 为准。当有疑问时,去读源码引用的行号,而不是凭记忆或凭教程旧例。
LocaleKitEditor.IsCN,EditorPrefs 键 EDITOR_CN)加一份语言定义 ScriptableObject(LanguageDefineConfig),并不是面向游戏运行时文本的完整多语言方案,与其自我描述有落差。需要运行时本地化时不要假设 LocaleKit 能直接胜任,先读源码确认。_CoreKit/FluentAPI/ 覆盖 GameObject/Transform/Camera/Color/Graphic/Vector/RectTransform 及 C# 基础类型的大量链式扩展,数量过大未在本模块展开;用到时按目标类型去对应源文件查。© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files in SkillsForUnity/unity-skills~/skills/qframework-design of Besty0728/Unity-Skills.
Open the folder on GitHubat commit 15a1925
Unity Qframework Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Qframework Design this skillBesty0728/Unity-Skills | 1.8k | — | ~2k | Automated safety check: Pass | MIT | |
| Scenario Unity Mobilescenario-labs/skills | 931 | — | ~4.6k | Automated safety check: Pass | MIT | |
| iOS Hig Design Guidedavepoon/buildwithclaude | 3.6k | — | ~735 | Automated safety check: Pass | MIT | |
| AppsFlyer Unity Plugin API ChangeAppsFlyerSDK/appsflyer-unity-plugin | 178 | — | ~514 | Automated safety check: Pass | MIT | |
| AppsFlyer Unity SDK Version BumpAppsFlyerSDK/appsflyer-unity-plugin | 178 | — | ~789 | Automated safety check: Pass | MIT | |
| Iphone Duo Gamesmirzaaghazadeh/iphone-duo-skills | 144 | — | ~1.8k | Automated safety check: Pass | Custom licence |
scenario-labs/skills
A skill your agent uses when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile…
davepoon/buildwithclaude
Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data.
AppsFlyerSDK/appsflyer-unity-plugin
Guides API changes in the AppsFlyer Unity plugin across the C# layer and the Android Java and iOS Objective-C bridges, ending with a compatibility-risk report.
AppsFlyerSDK/appsflyer-unity-plugin
Guides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step.
mirzaaghazadeh/iphone-duo-skills
Adapt a game to iPhone Duo — filling the screen across every device pose, orientation locking, aspect ratio versus letterboxing, keeping touch controls out of the fold, and consistent text and…
dpearson2699/swift-ios-skills
Maintain and extend existing SceneKit 3D scenes and visualizations.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Categories
Source-anchored design rules for QFramework v1.0.257 covering the four-layer architecture (Controller/System/Model/Utility), Command/Query/Event/BindableProperty core tools, and the CoreKit-family…. Unity Qframework Design is an agent skill from Besty0728/Unity-Skills.md tutorial with every rule citing a file/line anchor to guard against stale-memory hallucination.
Unity Qframework Design fits situations like: tasks that involve iOS development.
Run `npx skills add Besty0728/Unity-Skills --skill unity-qframework-design -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/qframework-design in Besty0728/Unity-Skills) into .claude/skills/unity-qframework-design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-qframework-design -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/qframework-design in Besty0728/Unity-Skills) into .agents/skills/unity-qframework-design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-qframework-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-qframework-design, .gemini/skills/unity-qframework-design, .github/skills/unity-qframework-design and .opencode/skills/unity-qframework-design in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Qframework Design is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Qframework Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Qframework Design: Scenario Unity Mobile (scenario-labs/skills, 931 stars), iOS Hig Design Guide (davepoon/buildwithclaude, 3.6k stars), AppsFlyer Unity Plugin API Change (AppsFlyerSDK/appsflyer-unity-plugin, 178 stars) and AppsFlyer Unity SDK Version Bump (AppsFlyerSDK/appsflyer-unity-plugin, 178 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,819 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 8, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.