Category

Best game development skills, page 25

Skills #1,153–1,200 of 1,660, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1153

Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.

aiskillstore/marketplace4335 repos~1.1kAutomated safety check: PassNo licencetoday
1154

Record Unity architecture decisions (ADR) with rationale. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~327Automated safety check: PassMITyesterday
1155

Guide for using the experimental Unity CLI with bound UnitySkills projects

Besty0728/Unity-Skills1.8k—~5.9kAutomated safety check: PassMITyesterday
1156

Automate HybridCLR C hot-update prebuild. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~5.4kAutomated safety check: PassMITyesterday
1157

Edit material and shader properties across Built-in/URP/HDRP

Besty0728/Unity-Skills1.8k—~5.5kAutomated safety check: PassMITyesterday
1158

从网页中提取 WebGL/Canvas/Shader 视觉特效代码,反混淆后移植为独立原生 JS 项目. An agent skill from Ali-Marandi/Web-Scraper-Framework.

Ali-Marandi/Web-Scraper-Framework107—~1.1kAutomated safety check: WarnNo licence1 mo ago
1159

Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling.

MengTo/Skills6.7k—~1.3kAutomated safety check: PassMIT3 days ago
1160

Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world.

MengTo/Skills6.7k—~1.3kAutomated safety check: PassMIT3 days ago
1161

Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality…

MengTo/Skills6.7k—~1.6kAutomated safety check: PassMIT3 days ago
1162

Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing.

MengTo/Skills6.7k—~1.2kAutomated safety check: PassMIT3 days ago
1163

Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input.

MengTo/Skills6.7k—~2.5kAutomated safety check: PassMIT3 days ago
1164

Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it…

MengTo/Skills6.7k—~2.9kAutomated safety check: PassMIT3 days ago
1165

Build, port, or debug NDMF (Non-Destructive Modular Framework, nadena.dev.ndmf) plugins and passes -- Unity Editor code that transforms a VRChat avatar at build time (duplicating materials…

kurotu/VRCQuestTools373—~2.4kAutomated safety check: PassMITtoday
1166

Stage and verify Jev-on-Jev Reversi duels in OpenHarness's viewer, where Jev plays both sides and a third Jev referees.

autonomous-ai/openharness1.2k—~554Automated safety check: PassMITtoday
1167
1167.Fal 3D

Generate 3D models from text or images via fal.ai. An agent skill from nexu-io/open-design.

nexu-io/open-design100k—~291Automated safety check: PassApache-2.0today
1168

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.

nexu-io/open-design100k—~300Automated safety check: PassApache-2.0today
1169
1169.Threejs

Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing.

nexu-io/open-design100k—~292Automated safety check: PassApache-2.0today
1170

Use this plugin when the user wants a "Liquid Background Hero" HyperFrames motion video — WebGL-style fluid displacement background with a quote overlay, suited to video intros, landing heroes, or…

nexu-io/open-design100k—~332Automated safety check: PassApache-2.0today
1171

Inspect and control Unity Editor state with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~2.9kAutomated safety check: PassMITyesterday
1172

Plan, dry-run, apply, verify, roll back, and resume explicit bounded batches for Blueprint interface migration, metadata hygiene, asset naming/organization, and unused-asset cleanup preparation.

kevinpbuckley/VibeUE730—~978Automated safety check: PassMIT2 days ago
1173
1173.Fab

Search Fab's public free catalog (including Quixel Megascans) and directly import eligible assets without adding them to the account library, or discover/import the signed-in Epic account's owned…

kevinpbuckley/VibeUE730—~1.3kAutomated safety check: PassMIT2 days ago
1174

Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development.

meta-quest/agentic-tools215—~3.4kAutomated safety check: PassApache-2.015 days ago
1175

Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr) in Unity.

meta-quest/agentic-tools215—~3.5kAutomated safety check: PassApache-2.015 days ago
1176

Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS.

meta-quest/agentic-tools215—~2.8kAutomated safety check: PassApache-2.015 days ago
1177

Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS.

meta-quest/agentic-tools215—~1.3kAutomated safety check: PassApache-2.015 days ago
1178

Routes Meta VR and Horizon OS simulator work to the right metavr command group, and drives a running Meta XR Simulator via metavr xrsim — runtime, device, input, compositor layers and MP4 recording.

meta-quest/agentic-tools215—~2.4kAutomated safety check: PassApache-2.015 days ago
1179

Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.

chongdashu/vibejam-starter-pack149—~1.6kAutomated safety check: PassNo licence5 mo ago
1180
1180.Threejs

Three.js 3D reference hub. An agent skill from asgeirtj/system_prompts_leaks.

asgeirtj/system_prompts_leaks69k—~374Automated safety check: PassMITtoday
1181

A skill your agent uses when changing Tiny World Builder Auto palette behavior, model inference, suggestions, or provider/model/API-key logic.

jasonkneen/tiny-world-builder1.6k—~318Automated safety check: PassAGPL-3.0today
1182

A skill your agent uses when changing Tiny World Builder renderer setup, shadows, smoke, voxel clouds, ghost board render cost, frame loop, or GPU performance.

jasonkneen/tiny-world-builder1.6k—~11kAutomated safety check: PassAGPL-3.0today
1183

A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

jame581/GodotPrompter805—~485Automated safety check: PassMITtoday
1184

Ensure API parity between GDScript and C. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~314Automated safety check: PassMIT9 days ago
1185

Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~357Automated safety check: PassMIT9 days ago
1186

How the Game tab's live preview embeds and resizes the real running game window, and its zoom/resolution status bar.

vchelaru/FlatRedBall578—~2.2kAutomated safety check: PassMITtoday
1187

Glue's editor-side file watcher — detects external edits to project/content files and reacts (reload glux, regen code, notify plugins).

vchelaru/FlatRedBall578—~1.4kAutomated safety check: PassMITtoday
1188

Glue's .gluj/.glsj/.glej project JSON format and how it drives Screen/Entity .Generated.cs code generation.

vchelaru/FlatRedBall578—~2.4kAutomated safety check: PassMITtoday
1189

How Glue decides what kind of project it opened, and the seams that stop it writing code/csproj for FRB2 projects.

vchelaru/FlatRedBall578—~1.7kAutomated safety check: PassMITtoday
1190

ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply.

vchelaru/FlatRedBall578—~962Automated safety check: PassMITtoday
1191

TaskManager's task-scheduling model — priority tiers, not FIFO, and why AddOrMoveToEnd coalescing can silently miss.

vchelaru/FlatRedBall578—~1.2kAutomated safety check: PassMITtoday
1192

How FRB's platformer entity movement/physics works — MovementType state machine, ground/air value sets, collision-driven terrain switching.

vchelaru/FlatRedBall578—~721Automated safety check: PassMITtoday
1193

Prevents common mistakes and prohibited practices in vite-threejs projects.

hexianWeb/Third-Person-MC195—~1.5kAutomated safety check: PassMIT2 mo ago
1194

Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics.

corosolto/client257—~1.6kAutomated safety check: PassAGPL-3.0today
1195

Declarative Three.js using Vue components. An agent skill from skilld-dev/vue-ecosystem-skills.

skilld-dev/vue-ecosystem-skills181—~2.2kAutomated safety check: PassMIT17 days ago
1196

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)

Besty0728/Unity-Skills1.8k—~3kAutomated safety check: PassMITyesterday
1197

Source-anchored design rules for Unity Addressables 1.22.3/2.9.1

Besty0728/Unity-Skills1.8k—~2.7kAutomated safety check: PassMITyesterday
1198

Advise on Unity assembly definitions (asmdef). An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~406Automated safety check: PassMITyesterday
1199

Advise on Unity async and lifecycle strategy. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~598Automated safety check: PassMITyesterday
1200

Manage Scene View bookmarks and saved viewpoints. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~762Automated safety check: PassMITyesterday