Topic · Game Development
Best game development skills for Claude Code, Codex and other agents.
- skills
- 540
- official
- 7
Game development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation. | aldegad/ | 2.6k | — | ~4.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 2 | Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. | 925236118/ | 103 | 9 repos | ~5k | Automated safety check: Pass | MIT | 7 days ago |
| 3 | Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export. | 0x0funky/ | 4.3k | — | ~2.9k | Automated safety check: Pass | MIT | yesterday |
| 4 | Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases. | qq362946/ | 1.4k | — | ~5.8k | Automated safety check: Pass | Unknown | 5 days ago |
| 5 | Turn generated or hand-made art into exactly what a game engine loads. | rehan-remade/ | 4.7k | — | ~2k | Automated safety check: Pass | MIT | today |
| 6 | Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests. | trekawek/ | 1.2k | — | ~1.3k | Automated safety check: Pass | MIT | 6 days ago |
| 7 | Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter. | zimo-xiao-zheng/ | 263 | — | ~1.5k | Automated safety check: Pass | MIT | 1 mo ago |
| 8 | Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout. | godothub/ | 187 | — | ~1.5k | Automated safety check: Pass | MIT | 22 days ago |
| 9 | Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). | GenielabsOpenSource/ | 512 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | 1 mo ago |
| 10 | Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge. | TornLux/ | 305 | — | ~8.4k | Automated safety check: Notes | MIT | 6 days ago |
| 11 | Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification. | flopperam/ | 1.1k | — | ~1.6k | Automated safety check: Pass | No licence | 3 mo ago |
| 12 | 12.Godot E2E Write and run E2E (end-to-end) game tests using the godot-e2e framework. | RandallLiuXin/ | 549 | 1 repo | ~3.9k | Automated safety check: Pass | Unknown | 20 days ago |
| 13 | Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references… | ybuild-ai/ | 297 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 14 | Cute Framework public header conventions and review checklist. | RandyGaul/ | 851 | — | ~1.9k | Automated safety check: Pass | Unknown | today |
| 15 | Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles… | majidmanzarpour/ | 131 | — | ~5.7k | Automated safety check: Pass | MIT | 13 days ago |
| 16 | 16.MCP Driver Runtime debugging and live project inspection via godot-mcp. | RandallLiuXin/ | 549 | 1 repo | ~1.1k | Automated safety check: Pass | Unknown | 20 days ago |
| 17 | Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing… | ukanwat/ | 387 | 1 repo | ~2.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 18 | Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. | LaurentiuGabriel/ | 146 | — | ~2.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 19 | Validates PlayFab Game Server SDK (GSDK) integrations in game server projects. | PlayFab/ | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 20 | Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. | thedivergentai/ | 803 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 21 | Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub… | rehan-remade/ | 4.7k | — | ~2.1k | Automated safety check: Pass | MIT | today |
| 22 | Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly. | winyunq/ | 207 | — | ~913 | Automated safety check: Pass | MIT | 2 mo ago |
| 23 | Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop. | kevinpbuckley/ | 717 | — | ~1.3k | Automated safety check: Pass | MIT | 5 days ago |
| 24 | Picks the right save file and script for a KenshiCoop debugging or validation session, and protects version-controlled fixtures from being overwritten. | nhoral/ | 283 | — | ~2.4k | Automated safety check: Pass | AGPL-3.0 | 1 mo ago |
| 25 | Take screenshots of the Godot editor window or the running game window via the Hastur broker-server remote executor. | rayxuln/ | 241 | — | ~3.2k | Automated safety check: Pass | MIT | 5 mo ago |
| 26 | 26.Unity Plugin Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin. | TomLeeLive/ | 106 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 | 28 days ago |
| 27 | Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing. | jame581/ | 792 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 28 | Controls a running Tiny game engine over its local debug HTTP server, sending key presses, releases and taps so the agent can play or test the game. | minigdx/ | 164 | — | ~874 | Automated safety check: Pass | MIT | 4 mo ago |
| 29 | Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C. | poingstudios/ | 631 | — | ~1k | Automated safety check: Pass | MIT | 6 days ago |
| 30 | 30.Roblox Game Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance. | brockmartin/ | 197 | — | ~1.3k | Automated safety check: Pass | No licence | 7 mo ago |
| 31 | 31.Package Add Install a Unity package from the registry, a Git URL, or a local path. | IvanMurzak/ | 4.4k | — | ~665 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 32 | Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding. | EpicGames/ | 325 | — | ~1.8k | Automated safety check: Pass | MIT | 20 days ago |
| 33 | Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. | thedivergentai/ | 803 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 34 | Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence. | zenstory-ai/ | 832 | — | ~661 | Automated safety check: Pass | MIT | 4 days ago |
| 35 | Builds and edits Unreal Engine UMG interfaces through the Unreal Motion Graphics MCP, covering widget trees, HLSL materials, Sequencer animations and readback checks. | winyunq/ | 207 | — | ~2.6k | Automated safety check: Pass | MIT | 2 mo ago |
| 36 | Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings. | kevinpbuckley/ | 717 | — | ~3.6k | Automated safety check: Pass | MIT | 5 days ago |
| 37 | Migrate a Cardinal game to world-engine v0.18 from v0.16.x (Run(w) systems, explicit Register calls, Entity handles) or from v0.17.x and the retracted v1.0.x (NewTestWorld system tests, pprof… | Argus-Labs/ | 117 | — | ~2.3k | Automated safety check: Pass | LGPL-3.0 | today |
| 38 | Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second. | jame581/ | 792 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 39 | Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C. | poingstudios/ | 631 | — | ~718 | Automated safety check: Pass | MIT | 6 days ago |
| 40 | Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~602 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 41 | Guides scene and world building in Unreal Engine through the Flopperam MCP: placing actors, sculpting landscapes, scattering foliage, editing materials and verifying the level. | flopperam/ | 1.1k | — | ~1.4k | Automated safety check: Pass | No licence | 3 mo ago |
| 42 | Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control… | thedivergentai/ | 803 | — | ~4.7k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 43 | For users creating a two-player co-op game menu or opening animation. | tl2012tl/ | 239 | 4 repos | ~2k | Automated safety check: Pass | No licence | 15 days ago |
| 44 | Orchestrates turning a novel in any language into a playable game, from requirements intake and source-grounded analysis through design, build and QA. | zenstory-ai/ | 832 | — | ~567 | Automated safety check: Pass | MIT | 4 days ago |
| 45 | 45.Engine MCP Launch and operate the engine's MCP server (Sedulous.Tools.Mcp) from the engine checkout - the build and wiring recipe here, then the operating manual served by the host itself. | SedulousWorks/ | 148 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 46 | 46.Godogen This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description. | liangdabiao/ | 127 | — | ~1.5k | Automated safety check: Pass | MIT | 5 mo ago |
| 47 | Creates and edits AnimSequence keyframes and bone tracks in Unreal Engine through AnimSequenceService, following an inspect, preview, validate and bake workflow with correct bone-space handling. | kevinpbuckley/ | 717 | — | ~3.2k | Automated safety check: Pass | MIT | 5 days ago |
| 48 | 48.Release Cut a new Bloom Engine release — bump package.json if requested, commit, tag, push, create GitHub Release, and watch the gated release pipeline | Bloom-Engine/ | 134 | — | ~1.4k | Automated safety check: Notes | MIT | 26 days ago |
Questions, answered from the data.
What is the best game development skill?
Sprite Gen from aldegad/sprite-gen ranks first of the 540 game development skills listed here, with the highest score: its repository has 2.6k GitHub stars, its SKILL.md loads about 4.4k tokens and it passes the automated safety check with no findings. Next come Godot Gdscript Patterns and 2D Map and Scene Generator.
Which game development skills are official?
7 of the 540 game development skills are official, published by the vendor's own GitHub organization: Gdextension Hygiene, Issue Triage, PR Feedback Loop, Ue Unit Test, Game Engine and 2 more.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.