Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Doc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields
$ npx skills add Besty0728/Unity-Skills --skill unity-pico-design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-pico-design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/pico-design' .claude/skills/unity-pico-design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-pico-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/pico-design into .claude/skills/unity-pico-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-pico-design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/pico-designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-pico-design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-pico-design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/pico-design' .agents/skills/unity-pico-design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-pico-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/pico-design into .agents/skills/unity-pico-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-pico-design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-pico-design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-pico-design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/pico-design' .cursor/skills/unity-pico-design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-pico-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/pico-design into .cursor/skills/unity-pico-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-pico-design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/pico-design'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-pico-design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-pico-design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/pico-design' .gemini/skills/unity-pico-design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-pico-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/pico-design into .gemini/skills/unity-pico-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-pico-design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-pico-designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-pico-design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/pico-design' .github/skills/unity-pico-design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-pico-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/pico-design into .github/skills/unity-pico-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-pico-design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-pico-design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-pico-design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/pico-design' .opencode/skills/unity-pico-design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-pico-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/pico-design into .opencode/skills/unity-pico-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-pico-design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-pico-designDoc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields
Unity Pico Design is an agent skill from Besty0728/Unity-Skills. Doc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files (for example `API_REFERENCE.md`, `INTERACTION.md` and `MR.md`).
It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Pico Design loads about 1.2k tokens when it runs. Until then it costs about 38 tokens; SKILL.md has 401 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 401 words, ~1,242 tokens.
.claude/skills/unity-pico-design/SKILL.md (or your agent's skills folder). This skill also uses 9 other files; get the full folder from GitHub.Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
PXR_* / Pico.Platform) codeAdvisory 模块。全部规则提炼自 PICO 官方文档 v3.4.0(2026-08-13 全量抓取:指南 203 页 + API 参考 32 页 + 更新说明 14 个版本 + 8 个版本的 API 快照 diff)。SDK 闭源,锚定方式为官方文档 URL——每条规则可点击复核。正文中文,API 名保持英文。
Mode: Documentation only——无 REST skills 可门禁;Approval / Auto / Bypass 任何模式下均可自由加载。
AI 训练语料中的 PICO 知识大量停留在 SDK 2.x / 早期 3.x:旧振动接口、AnchorEntity 事件三段式、PXR_SDK > 菜单、PXR_EyeTracking 类……这些在 3.4.0 已废弃或更名。3.2.0 一个版本就废弃了 PXR_Input 30 个成员、PXR_MotionTracking 27 个成员。凭记忆写 PICO 代码 = 高概率幻觉。生成任何 PICO 代码前先加载本模块对应子文档。
| # | 规则 | 详见 |
|---|---|---|
| 1 | PICO XR 插件与 Unity OpenXR 插件二选一:同时勾选只有 PICO XR 生效;OpenXR 路线勾选其他厂商插件会导致应用无法运行 | SETUP.md |
| 2 | PXR_Manager 必须挂每一个场景(含加载场景);SDK 3.1.0 起仅支持 64 位(IL2CPP + 仅 ARM64),且 Unity 菜单是 PICO 不是 PXR_SDK | SETUP.md |
| 3 | PXR_MotionTracking 系方法返回 int 状态码(0 成功)不是 bool;SetFoveationLevel 是两参且 None = -1 | API_REFERENCE.md |
| 4 | 旧触觉接口全组(SetControllerVibration / StartVibrateBy* / CreateHapticStream 等)3.2.0 已废弃 → 现行 SendHapticImpulse | VERSIONS.md |
| 5 | MR 全家(锚点/场景标定/平面检测)操作前必须 StartSenseDataProvider;anchor handle 重启失效,跨会话只能存 UUID;删锚点先 UnPersist 再 Destroy | MR.md |
| 6 | 视频透视四前置:禁后处理、Vulkan 下禁 HDR、Clear Flags=Solid Color、背景 RGBA 全 0;EnableVideoSeeThrough 生效有延迟且 resume 后要重调 | MR.md |
| 7 | 手柄与裸手不能同时追踪(Controller And Hands 是自动切换);全身动捕与体感追踪器独立追踪互斥 | INTERACTION.md |
| 8 | 平台服务:CoreService.AsyncInitialize 判两层(IsError + Success/AlreadyInitialized);房间/匹配/排行榜/成就还需 GameInitialize | PLATFORM.md |
| 9 | 面部追踪在 v3.4.0 是官方矛盾区:指南在教的 API 同版本已标 Deprecated,语料无替代类——可沿用但标注状态,勿编造新 API | PITFALLS.md |
| 10 | 渲染互斥矩阵:AppSW×BufferDiscards=撕裂、AppSW×内容保护=拖影、LateLatching×合成层=抖动、超分×锐化同 Buffer 只生效超分 | RENDERING.md |
| 子文档 | 何时读 |
|---|---|
| SETUP.md | 环境搭建、双插件路线选择、项目设置、AndroidManifest、Project Validation、Building Blocks、AR Foundation、工具与示例索引 |
| RENDERING.md | FFR/ETFR、超分/锐化、合成层(Overlay/Underlay)、多视图、自适应分辨率、AppSW、Late Latching、URP、空间音频、性能目标 |
| INTERACTION.md | 控制器输入映射、触觉反馈、手势/眼动/面部/身体追踪、体感追踪器、系统键盘、与 XRI 的关系 |
| MR.md | 视频透视、空间锚点(含共享)、空间网格、场景标定、平面检测、MR 安全防护、空间数据权限、相机图像双路线、2.5→3.x MR 迁移 |
| SECUREMR.md | SecureMR 框架(3.2.0+):Tensor/Operator/Pipeline 概念、gltf 渲染、Dynamic Texture、Readback、JavaScript Operator |
| PLATFORM.md | 平台服务精要:初始化、账号/好友、成就、排行榜、IAP、DLC、云存档、房间&匹配、RTC、内容保护、企业服务概览 |
| API_REFERENCE.md | XR 核心 9 类逐方法签名表(含 Deprecated 标记)、PXR_Enterprise 方法域清单、Legacy API 处置 |
| VERSIONS.md | 版本时间线(v2.0.1→v3.4.0)、逐版本方法级 API 增/删/废弃表、2.x→3.x 迁移要点——废弃清单以本文件为单一事实源 |
| PITFALLS.md | 幻觉陷阱总闸:废弃 API 黑名单、签名语义陷阱、互斥矩阵、构建陷阱、官方文档自身矛盾清单、能力边界 |
锚定 v3.4.0(2026-02-27 上线,2026-08-13 抓取)。文档站可切换版本:3.4.0 / 3.3.2 / 3.3.0 / 3.2.0 / 3.1.0 / 3.0.5 / 3.0.0 / 2.5.0;更新说明覆盖至 v2.0.1。关键分水岭:
*Async + SenseDataProvider)PXR_SDK → PICO;仅支持 64 位应用PXR_Over Lay → PXR_Composition Layer;部分 API 跨类搬家至 PXR_EnterprisePXR_CameraImage(用户设备相机数据)、SecureMR JavaScript OperatorSDK 新版本发布后的语料更新方法见 memory:temp/pico-crawl/ 脚本重跑即可。
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 9 other files in SkillsForUnity/unity-skills~/skills/pico-design of Besty0728/Unity-Skills.
Open the folder on GitHubat commit ec8aa7c
Unity Pico Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Pico Design this skillBesty0728/Unity-Skills | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Categories
Doc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields. Unity Pico Design is an agent skill from Besty0728/Unity-Skills.
Unity Pico Design fits situations like: game Development work in your project.
Run `npx skills add Besty0728/Unity-Skills --skill unity-pico-design -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/pico-design in Besty0728/Unity-Skills) into .claude/skills/unity-pico-design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-pico-design -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/pico-design in Besty0728/Unity-Skills) into .agents/skills/unity-pico-design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-pico-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-pico-design, .gemini/skills/unity-pico-design, .github/skills/unity-pico-design and .opencode/skills/unity-pico-design in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Pico Design is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Pico Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Pico Design: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.