Agent skill

Unity Event

by Besty0728 in Besty0728/Unity-Skills

Wire UnityEvent persistent listeners at editor time. An agent skill from Besty0728/Unity-Skills.

MITAuto-check passedGame Development

Install Unity Event

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-event -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-event --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/event' .claude/skills/unity-event && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-event
GitHub stars
1.8k
Token cost
~2.5k tokens
SKILL.md length
1,023 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Wire UnityEvent persistent listeners at editor time. An agent skill from Besty0728/Unity-Skills.

  • Game Development work in your project
  • SKILL.md covers Triggers, Operating Mode, Skills and Exact Signatures
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Event is an agent skill from Besty0728/Unity-Skills. Wire UnityEvent persistent listeners at editor time

Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-event”

What it can do on your machine

Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Event loads about 2.5k tokens when it runs. Until then it costs about 16 tokens; SKILL.md has 1,023 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~16
When it runs · the whole SKILL.md, loaded when a task matches
~2.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 1,023 words, ~2,529 tokens.

Download SKILL.mdSave it as .claude/skills/unity-event/SKILL.md (or your agent's skills folder).
name
unity-event
description
Wire UnityEvent persistent listeners at editor time

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Hooking up UnityEvents in the Inspector
  • Wiring button or trigger callbacks
  • Scripting persistent listeners
  • 在 Inspector 里挂接 UnityEvent、连接按钮或触发器回调、脚本化持久监听

Event Skills

Inspect and modify persistent listeners on UnityEvents (e.g. Button.onClick, Toggle.onValueChanged) — the same listeners you see in the Inspector's event drop slots.

Operating Mode

  • Approval:查询类 skill(event_get_listeners / event_list_events / event_get_listener_count,源码标 SkillMode.SemiAuto)直接执行;其余变更/调用类(event_add_listener / event_set_listener / event_set_listener_state / event_invoke / event_add_listener_batch / event_copy_listeners,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。
  • Auto / Bypass:未被禁列表拦截的 skill 直接执行。
  • 本模块含 Delete 类 skill:event_remove_listener、event_clear_listeners 标记为 SkillOperation.Delete,被 IsForbiddenInSemi 静态拦截 —— 仅 Bypass 模式或加入 Allowlist 才能调用。
  • event_invoke 只在 Play mode / runtime 下有效;编辑器空跑时仅触发 EditorAndRuntime 监听。event_add_listener 等写入的是 persistent listener(序列化到 prefab/scene),即可在编辑器时配置。

DO NOT (common hallucinations):

  • event_create / event_trigger do not exist → UnityEvents are declared in component source code; this module only wires listeners
  • event_subscribe does not exist → use event_add_listener
  • event_remove does not exist → use event_remove_listener
  • event_add_listener requires exact component type and method name on the target

Routing:

  • For XR interaction events → use xr module's xr_add_interaction_event
  • For C# event code → write via script module

Skills

event_get_listeners

Get persistent listeners of a UnityEvent.

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
componentNamestringYes-Component name
eventNamestringYes-Event field name (e.g. "onClick")

Returns: { success, gameObject, component, eventName, listenerCount, listeners }

event_add_listener

Add a persistent listener to a UnityEvent (Editor time).

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
componentNamestringYes-Component owning the event
eventNamestringYes-Event field name (e.g. "onClick")
targetObjectNamestringYes-GameObject holding the method to call
targetComponentNamestringNonullComponent on the target, or GameObject to call the object itself
methodNamestringYes-Public method or set_PropertyName
modestringNoRuntimeOnlyOff, RuntimeOnly, or EditorAndRuntime
argTypestringNovoidvoid, int, float, string, or bool
floatArgfloatNo0Static float argument
intArgintNo0Static int argument
stringArgstringNonullStatic string argument
boolArgboolNofalseStatic bool argument

Returns: { success, message, index, mode }

Unlike event_set_listener, this skill has no object argType — it only reaches the standard UnityEvent overloads.

event_remove_listener

Remove a persistent listener by index.

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
componentNamestringYes-Component name
eventNamestringYes-Event field name
indexintNo0Listener index

Returns: { success, remainingCount }

event_invoke

Invoke a UnityEvent explicitly (Runtime only).

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
componentNamestringYes-Component name
eventNamestringYes-Event field name

Returns: { success, message }

event_clear_listeners

Remove all persistent listeners from a UnityEvent.

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
componentNamestringYes-Component name
eventNamestringYes-Event field name (e.g. "onClick")

Returns: { success, removed }

event_set_listener_state

Set a listener's call state (Off, RuntimeOnly, EditorAndRuntime).

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
componentNamestringYes-Component name
eventNamestringYes-Event field name
indexintNo0Listener index
statestringNonullCall state: "Off", "RuntimeOnly", or "EditorAndRuntime"

Returns: { success, index, state }

Show full SKILL.md (414 more words)Show less
event_set_listener

Replace a persistent listener at a specific index.

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
componentNamestringYes-Source component name
eventNamestringYes-Event field name
indexintNo0Listener index to replace
targetNamestringYes-Target GameObject name
targetInstanceIdintNo0Target GameObject instance ID
targetPathstringNonullTarget hierarchy path
targetComponentNamestringNonullTarget component name, or GameObject
methodNamestringYes-Public method or set_PropertyName
modestringNoRuntimeOnlyOff, RuntimeOnly, or EditorAndRuntime
argTypestringNovoidvoid, int, float, string, bool, object
floatArgfloatNo0Static float argument
intArgintNo0Static int argument
stringArgstringNonullStatic string argument
boolArgboolNofalseStatic bool argument
objectReferenceNamestringNonullScene object argument name
objectReferenceInstanceIdintNo0Scene object argument instance ID
objectReferencePathstringNonullScene object argument path
objectAssetPathstringNonullProject asset argument path
objectTypestringNonullObject/component type for object argument

Returns: { success, index, target, targetType, method, state, argType }

event_list_events

List all UnityEvent fields on a component.

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
componentNamestringYes-Component name

Returns: { success, component, count, events }

event_add_listener_batch

Add multiple listeners at once. items: JSON array of {targetObjectName, targetComponentName, methodName}.

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
componentNamestringYes-Component name
eventNamestringYes-Event field name
itemsstringYes-JSON array of {targetObjectName, targetComponentName, methodName}

Returns: { success, added, total }

event_copy_listeners

Copy listeners from one event to another.

ParameterTypeRequiredDefaultDescription
sourceObjectstringYes-Source GameObject name
sourceComponentstringYes-Source component name
sourceEventstringYes-Source event field name
targetObjectstringYes-Target GameObject name
targetComponentstringYes-Target component name
targetEventstringYes-Target event field name

Returns: { success, copied }

event_get_listener_count

Get the number of persistent listeners on a UnityEvent.

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
componentNamestringYes-Component name
eventNamestringYes-Event field name

Returns: { success, count }


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/event of Besty0728/Unity-Skills.

Open the folder on GitHubat commit ec8aa7c

Compare with similar skills

Unity Event next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Unity Event

What does Unity Event do?

Wire UnityEvent persistent listeners at editor time. An agent skill from Besty0728/Unity-Skills. Unity Event is an agent skill from Besty0728/Unity-Skills.

When should I use Unity Event?

Unity Event fits situations like: game Development work in your project.

How do I install Unity Event in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-event -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/event in Besty0728/Unity-Skills) into .claude/skills/unity-event in your project. Claude Code loads it when a task matches its description.

How do I install Unity Event in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-event -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/event in Besty0728/Unity-Skills) into .agents/skills/unity-event in your project. Codex loads it when a task matches its description.

Can I use Unity Event in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-event -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-event, .gemini/skills/unity-event, .github/skills/unity-event and .opencode/skills/unity-event in your project.

What does Unity Event need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Event is instructions for the agent only.

Does Unity Event access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Event safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Event use?

Unity Event is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Event use?

About 2.5k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Event?

Skills that share tags, products or a category with Unity Event: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Event?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.