Topic · Game Development
Best game assets and audio skills for Claude Code, Codex and other agents.
- skills
- 99
Game assets and audio skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal. | htdt/ | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | 5 days ago |
| 2 | Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. | valkor-ai/ | 1.2k | 1 repo | ~2.6k | Automated safety check: Pass | Apache-2.0 | today |
| 3 | Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references. | Donchitos/ | 26k | — | ~2k | Automated safety check: Pass | MIT | 8 days ago |
| 4 | Turn generated or hand-made art into exactly what a game engine loads. | rehan-remade/ | 4.7k | — | ~2k | Automated safety check: Pass | MIT | today |
| 5 | Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory. | Donchitos/ | 26k | — | ~5k | Automated safety check: Pass | MIT | 8 days ago |
| 6 | Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines. | 0x0funky/ | 4.3k | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 7 | Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 8 | Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles… | majidmanzarpour/ | 131 | — | ~5.7k | Automated safety check: Pass | MIT | 13 days ago |
| 9 | Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps. | flopperam/ | 1.1k | — | ~927 | Automated safety check: Pass | No licence | 3 mo ago |
| 10 | Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. | LaurentiuGabriel/ | 146 | — | ~2.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 11 | 11.3D Assets Find and download free 3D models, PBR textures/materials, HDRIs and game asset packs (glTF, FBX, Blend, EXR) from 19 sites like Poly Haven, ambientCG, Kenney and BlenderKit via https://3d.shep.bot… | arielshad/ | 250 | — | ~476 | Automated safety check: Pass | Apache-2.0 | today |
| 12 | Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. | witnesstodark/ | 322 | — | ~1k | Automated safety check: Notes | MIT | 2 days ago |
| 13 | Deterministic palette/matrix pixel art (not AI). An agent skill from notque/vexjoy-agent. | notque/ | 435 | — | ~2.3k | Automated safety check: Notes | MIT | 4 days ago |
| 14 | Refine an existing Kiln asset through bounded source reads, exact revision edits, and targeted image feedback. | instruktlabs/ | 239 | — | ~3.6k | Automated safety check: Pass | MIT | today |
| 15 | This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes… | pa001024/ | 134 | — | ~2.6k | Automated safety check: Pass | MIT | today |
| 16 | Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. | corosolto/ | 256 | — | ~3.4k | Automated safety check: Pass | AGPL-3.0 | today |
| 17 | Teaches flutter_soloud mixing buses for routing groups of sounds through shared sub-mixes with collective volume and filters, such as separate music, SFX and UI sliders. | alnitak/ | 424 | — | ~1.7k | Automated safety check: Pass | MIT | today |
| 18 | Plan, generate, source, normalize, and validate cohesive visual game assets. | gamedev-skills/ | 1.3k | — | ~2k | Automated safety check: Pass | Apache-2.0 | 10 days ago |
| 19 | Generate sprite sheet images for the isometric city game using the GenerateImage tool. | blendi-remade/ | 112 | — | ~1.2k | Automated safety check: Pass | MIT | 8 mo ago |
| 20 | Configures Active Storage for file uploads with variants and direct uploads. | ThibautBaissac/ | 665 | — | ~1.2k | Automated safety check: Pass | MIT | 4 mo ago |
| 21 | A skill your agent uses whenever an LLM agent needs to search, browse, or download 3D models from Poly Pizza (poly.pizza) using their REST API. | jasonkneen/ | 1.6k | — | ~1.9k | Automated safety check: Pass | AGPL-3.0 | today |
| 22 | Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a… | TheOrcDev/ | 106 | — | ~2.3k | Automated safety check: Pass | No licence | 9 days ago |
| 23 | Create a procedural 3D asset with Kiln JavaScript, review useful camera views, refine saved source, and export a GLB. | instruktlabs/ | 239 | — | ~4k | Automated safety check: Pass | MIT | today |
| 24 | Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes. | kevinpbuckley/ | 717 | — | ~6.5k | Automated safety check: Pass | MIT | 5 days ago |
| 25 | Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js. | freshtechbro/ | 986 | — | ~4.2k | Automated safety check: Pass | MIT | 10 mo ago |
| 26 | Turns a game design document into an art direction document covering visual identity, HUD and feedback, sound direction and the key in-game moments. | zenstory-ai/ | 832 | — | ~384 | Automated safety check: Pass | MIT | 4 days ago |
| 27 | 27.Doctor Check and configure motiscope — verify ffmpeg/ffprobe are installed and scaffold the API-key config used for optional (stubbed) asset generation. | KumarSashank/ | 122 | — | ~736 | Automated safety check: Notes | MIT | 2 mo ago |
| 28 | Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project. | instruktlabs/ | 239 | — | ~2.7k | Automated safety check: Pass | MIT | today |
| 29 | 29.Mod Any Game Mod a PC game the user owns, taking an idea to working in the real game and recorded. | rehan-remade/ | 4.7k | — | ~2.9k | Automated safety check: Pass | MIT | today |
| 30 | 30.Pneuma Lucid Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills. | pandazki/ | 162 | — | ~4.6k | Automated safety check: Warn | MIT | 9 days ago |
| 31 | Create and verify a Kiln asset workspace for a chosen coding-agent harness. | instruktlabs/ | 239 | — | ~3.8k | Automated safety check: Pass | MIT | today |
| 32 | Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching. | arjun988/ | 271 | — | ~4.8k | Automated safety check: Pass | MIT | 2 mo ago |
| 33 | Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits. | witnesstodark/ | 322 | — | ~811 | Automated safety check: Pass | MIT | 2 days ago |
| 34 | 34.Web Visuals Make images, textures, illustrations and background video for a website or app you are building, with Glif, and wire them into the code. | glifxyz/ | 212 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 35 | Check and configure motiscope — verify ffmpeg/ffprobe are installed and scaffold the API-key config used for optional (stubbed) asset generation. | KumarSashank/ | 122 | — | ~936 | Automated safety check: Notes | MIT | 2 mo ago |
| 36 | A skill your agent uses when completing a track that changes pricing, AI models, product features, or asset pipelines — syncs business context documents across all tiers. | Ibrahim-3d/ | 380 | — | ~2.1k | Automated safety check: Pass | AGPL-3.0 | 9 days ago |
| 37 | 37.Fal Assets Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api. | rehan-remade/ | 4.7k | — | ~2k | Automated safety check: Notes | MIT | today |
| 38 | A skill your agent uses to turn generated, captured, scanned, or modeled 3D output into production-ready standalone assets for DCC, real-time engine, web, or interchange delivery. | calesthio/ | 191 | — | ~9.7k | Automated safety check: Pass | MIT | 2 mo ago |
| 39 | This skill should be used when the user wants to create a standardized uni-app project for WeChat mini-program, H5, and App from scratch. | jiushiwon/ | 110 | — | ~5k | Automated safety check: Notes | Apache-2.0 | 3 days ago |
| 40 | Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. | godot-fun/ | 181 | — | ~684 | Automated safety check: Pass | MIT | today |
| 41 | Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples. | jame581/ | 792 | — | ~3.6k | Automated safety check: Pass | MIT | today |
| 42 | Run requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces. | instruktlabs/ | 239 | — | ~585 | Automated safety check: Pass | MIT | today |
| 43 | Integrate a new blockchain as a second-class citizen in ShapeShift Web. | shapeshift/ | 206 | — | ~20k | Automated safety check: Notes | MIT | today |
| 44 | Rebuild a whole landing page / multi-section website from a screen recording that scrolls or walks through it. | KumarSashank/ | 122 | — | ~2.1k | Automated safety check: Pass | MIT | 2 mo ago |
| 45 | Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology. | arjun988/ | 271 | — | ~1k | Automated safety check: Pass | MIT | 2 mo ago |
| 46 | Explains the mental model for the flutter_soloud audio plugin: the SoLoud.instance singleton, AudioSource versus SoundHandle, synchronous play and platform limits. | alnitak/ | 424 | — | ~2.3k | Automated safety check: Pass | MIT | today |
| 47 | Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#. | jame581/ | 792 | — | ~3.7k | Automated safety check: Pass | MIT | today |
| 48 | Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender. | calesthio/ | 65k | — | ~1.2k | Automated safety check: Pass | AGPL-3.0 | 4 days ago |
Questions, answered from the data.
What is the best game assets and audio skill?
Game Asset Generator from htdt/godogen ranks first of the 99 game assets and audio skills listed here, with the highest score: its repository has 7.1k GitHub stars, its SKILL.md loads about 2.8k tokens and it passes the automated safety check with no findings. Next come Threejs 3D Generator and Game Asset Audit.
Which game assets and audio skills are official?
None yet. All 99 game assets and audio skills listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.