Sokol Net
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
Inspect debug, diagnostics and compile state. An agent skill from Besty0728/Unity-Skills.
$ npx skills add Besty0728/Unity-Skills --skill unity-debug -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-debug --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/debug' .claude/skills/unity-debug && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-debug" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/debug into .claude/skills/unity-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-debug", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/debugType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-debug -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-debug --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/debug' .agents/skills/unity-debug && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-debug" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/debug into .agents/skills/unity-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-debug", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-debug -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-debug --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/debug' .cursor/skills/unity-debug && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-debug" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/debug into .cursor/skills/unity-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-debug", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/debug'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-debug -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-debug --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/debug' .gemini/skills/unity-debug && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-debug" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/debug into .gemini/skills/unity-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-debug", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-debugInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-debug -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/debug' .github/skills/unity-debug && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-debug" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/debug into .github/skills/unity-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-debug", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-debug -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-debug --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/debug' .opencode/skills/unity-debug && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-debug" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/debug into .opencode/skills/unity-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-debug", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-debugInspect debug, diagnostics and compile state. An agent skill from Besty0728/Unity-Skills.
Unity Debug is an agent skill from Besty0728/Unity-Skills. Inspect debug, diagnostics and compile state
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Debugging. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.
Read from SKILL.md and the folder at commit 12a40e4. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Debug loads about 1.3k tokens when it runs. Until then it costs about 14 tokens; SKILL.md has 515 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit 12a40e4, republished under its MIT licence (© Besty0728). 515 words, ~1,276 tokens.
.claude/skills/unity-debug/SKILL.md (or your agent's skills folder).Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Debug utilities for error checking and diagnostics.
unity_diagnose / debug_get_errors / debug_get_logs / debug_check_compilation / debug_get_system_info / debug_get_stack_trace / debug_get_assembly_info / debug_get_defines / debug_get_memory_info,全部标 SkillMode.SemiAuto)直接执行;debug_force_recompile / debug_set_defines 默认 SkillMode.FullAuto,需用户 grant,grant 后一步执行返结果。debug_force_recompile(标 MayTriggerReload=true)必然触发 Domain Reload;debug_set_defines 修改 PlayerSettings 的 scripting defines 也会触发重编译 —— 这些 skill 在 Approval / Auto 下会被 IsForbiddenInSemi 自动拦截,仅 Bypass 或 Allowlist 命中可执行,调用后服务端会短暂不可用。DO NOT (common hallucinations):
debug_compile / debug_recompile do not exist → use debug_force_recompiledebug_run does not exist → use editor_play (editor module)debug_clear does not exist → use console_clear (console module)debug_set_defines triggers Domain Reload — server will be temporarily unavailableRouting:
console module's console_get_logs / console_start_captureeditor modulescript module's script_get_compile_feedbackunity_diagnoseAggregated Editor health snapshot — call this FIRST when triaging problems. Combines console errors, compile state, recent workflow tasks, recent jobs, and server stats in a single response. Avoids chaining 4-5 individual skills.
Parameters:
errorLimit (int, optional, default 20, range 1-200): Max console entries to return.includeWarnings (bool, optional, default true): Include warnings (false = errors only).includeRecentJobs (bool, optional, default true): Include the 10 most recent async jobs.Returns: { summary: { healthy, consoleErrorCount, consoleWarningCount, isCompiling, serverRunning, hint }, compile, console, workflow, server, recentJobs }
debug_get_logsGet console logs filtered by type and content. Parameters:
type (string, optional): Filter by type (Error/Warning/Log/All, case-insensitive; a value naming none of them is rejected with SEMANTIC_INVALID). Default: Error.filter (string, optional): Filter by content.limit (int, optional): Max entries. Default: 50.debug_get_errorsGet only active errors and exceptions from console. Parameters:
limit (int, optional): Max entries. Default: 50.debug_check_compilationWhether Unity is compiling right now, and whether the last finished compilation succeeded.
Parameters: None.
Returns: {isCompiling, isUpdating, lastCompilation: {succeeded, errorCount, finishedAtUtc, errors: [{file, line, message}]}} — lastCompilation is null until a compilation finishes in this editor session. isCompiling: false alone never means the last compile succeeded: after a failed compile Unity keeps running the old assemblies.
debug_force_recompileForce Unity to recompile all scripts. Parameters: None.
debug_get_system_infoGet system and Unity environment information. Parameters: None.
debug_get_stack_traceGet stack trace for a log entry by index.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| entryIndex | int | Yes | - | Index of the log entry to retrieve stack trace for |
Returns: { index, message, stackTrace }
debug_get_assembly_infoGet project assembly information.
Parameters: None.
Returns: { success, count, assemblies }
debug_get_definesGet scripting define symbols for current platform.
Parameters: None.
Returns: { success, buildTargetGroup, defines }
debug_set_definesSet scripting define symbols for current platform.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| defines | string | Yes | - | Scripting define symbols to set |
Returns: { success, buildTargetGroup, defines, serverAvailability }
debug_get_memory_infoGet memory usage information.
Parameters: None.
Returns: { success, totalAllocatedMB, totalReservedMB, totalUnusedReservedMB, monoUsedSizeMB, monoHeapSizeMB }
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in SkillsForUnity/unity-skills~/skills/debug of Besty0728/Unity-Skills.
Open the folder on GitHubat commit 12a40e4
Unity Debug next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Debug this skillBesty0728/Unity-Skills | 1.8k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Sokol Netelix22/Sokol.NET | 154 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Godot Debuggingjame581/GodotPrompter | 792 | — | ~3k | Automated safety check: Pass | MIT | |
| Uloop Get Logskurotu/VRCQuestTools | 373 | 1 repos | ~534 | Automated safety check: Pass | MIT | |
| Ue Testing Debuggingquodsoler/unreal-engine-skills | 359 | — | ~8.1k | Automated safety check: Pass | MIT | |
| Debugging CodeJetBrains/skills | 363 | 1 repos | ~3.8k | Automated safety check: Pass | None |
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
jame581/GodotPrompter
A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes
kurotu/VRCQuestTools
Read current Unity Console entries from a running Editor. An agent skill from kurotu/VRCQuestTools.
quodsoler/unreal-engine-skills
A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build.
JetBrains/skills
A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or…
PersonalJarvis/PersonalJarvis
Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Categories
Inspect debug, diagnostics and compile state. An agent skill from Besty0728/Unity-Skills. Unity Debug is an agent skill from Besty0728/Unity-Skills.
Unity Debug fits situations like: tasks that involve Debugging.
Run `npx skills add Besty0728/Unity-Skills --skill unity-debug -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/debug in Besty0728/Unity-Skills) into .claude/skills/unity-debug in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-debug -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/debug in Besty0728/Unity-Skills) into .agents/skills/unity-debug in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-debug -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-debug, .gemini/skills/unity-debug, .github/skills/unity-debug and .opencode/skills/unity-debug in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Debug is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Debug is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Debug: Sokol Net (elix22/Sokol.NET, 154 stars), Godot Debugging (jame581/GodotPrompter, 792 stars), Uloop Get Logs (kurotu/VRCQuestTools, 373 stars) and Ue Testing Debugging (quodsoler/unreal-engine-skills, 359 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,814 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 6, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.