Agent skill

Gm Fixgap

by RandallLiuXin in RandallLiuXin/GodotMaker

Fix gaps identified by the Evaluator. An agent skill from RandallLiuXin/GodotMaker.

Custom licenceAuto-check passedGame Development

Install Gm Fixgap

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill gm-fixgap -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker gm-fixgap --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/gm-fixgap .claude/skills/gm-fixgap && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
gm-fixgap
GitHub stars
550
Token cost
~4.6k tokens
SKILL.md length
2,288 words
Files
1
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

Fix gaps identified by the Evaluator. An agent skill from RandallLiuXin/GodotMaker.

  • Works in 5 steps: Read Evaluation (+ Verify Feedback),… → Plan Fixes → Dispatch Workers → …
  • Game Development work in your project
  • SKILL.md covers Session Setup, Resume Check, Hard Rules and Honest Reporting, plus 8 more sections
  • Calls git and python

What it does

Gm Fixgap is an agent skill from RandallLiuXin/GodotMaker. Fix gaps identified by the Evaluator. Generates GAP.md from evaluation.json, dispatches workers to address critical/major issues, then runs one final verify+review pass. Unlike gm-build (PLAN.md-driven), gm-fixgap is GAP.md-driven. Explicit invocation only — use /gm-fixgap.

Its SKILL.md is about 4.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/gm-fixgap”

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Read Evaluation (+ Verify Feedback), Generate or Resume GAP.md
  2. Plan Fixes
  3. Dispatch Workers
  4. Final Verify + Review (single pass after all fixes)
  5. Archive GAP.md

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • git
    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Gm Fixgap loads about 4.6k tokens when it runs. Until then it costs about 71 tokens; SKILL.md has 2,288 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~71
When it runs · the whole SKILL.md, loaded when a task matches
~4.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 2,288 words (~4,610 tokens).

name
gm-fixgap
disable-model-invocation
true

Read the full SKILL.md on GitHub

Files

Just SKILL.md in skills/core/gm-fixgap of RandallLiuXin/GodotMaker.

Open the folder on GitHubat commit 1d4702c

Compare with similar skills

Gm Fixgap next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Gm Fixgap compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Gm Fixgap this skillRandallLiuXin/GodotMaker550—~4.6kAutomated safety check: PassCustom licence
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Gm Fixgap

What does Gm Fixgap do?

Fix gaps identified by the Evaluator. An agent skill from RandallLiuXin/GodotMaker. Gm Fixgap is an agent skill from RandallLiuXin/GodotMaker. Fix gaps identified by the Evaluator.

When should I use Gm Fixgap?

Gm Fixgap fits situations like: game Development work in your project.

How do I install Gm Fixgap in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill gm-fixgap -a claude-code`. Or copy the skill folder (skills/core/gm-fixgap in RandallLiuXin/GodotMaker) into .claude/skills/gm-fixgap in your project. Claude Code loads it when a task matches its description.

How do I install Gm Fixgap in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill gm-fixgap -a codex`. Or copy the skill folder (skills/core/gm-fixgap in RandallLiuXin/GodotMaker) into .agents/skills/gm-fixgap in your project. Codex loads it when a task matches its description.

Can I use Gm Fixgap in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill gm-fixgap -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gm-fixgap, .gemini/skills/gm-fixgap, .github/skills/gm-fixgap and .opencode/skills/gm-fixgap in your project.

What does Gm Fixgap need to run?

Going by SKILL.md and its folder, Gm Fixgap needs the command-line tools its instructions call (git and python).

Does Gm Fixgap access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Gm Fixgap safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Gm Fixgap use?

Gm Fixgap has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Gm Fixgap use?

About 4.6k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Gm Fixgap?

Skills that share tags, products or a category with Gm Fixgap: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Gm Fixgap?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.