Agent skill

Unity Manual Scene

by Besty0728 in Besty0728/Unity-Skills

Manually navigate, save, and manage scenes using Unity Editor UI.

MITAuto-check passedGame Development

Install Unity Manual Scene

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-manual-scene -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-manual-scene --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/manual-scene' .claude/skills/unity-manual-scene && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-manual-scene
GitHub stars
1.8k
Token cost
~777 tokens
SKILL.md length
442 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Manually navigate, save, and manage scenes using Unity Editor UI.

  • Works in 12 steps: Orbit → Pan → Zoom → …
  • Game Development work in your project
  • SKILL.md covers Triggers, When to guide manually vs…, Navigate the Scene view and Toggle 2D / orthographic view, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Manual Scene is an agent skill from Besty0728/Unity-Skills. Manually navigate, save, and manage scenes using Unity Editor UI. For simple Scene view workflows that do not need REST automation.

Its SKILL.md is about 780 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. It works with Unity. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-manual-scene”

Workflow steps

12 steps, taken from the step headings in SKILL.md.

  1. Orbit
  2. Pan
  3. Zoom
  4. Focus on an object
  5. Click the 2D toggle
  6. Change projection with a hotkey
  7. Save
  8. Save as a new file
  9. Open the scene asset
  10. Confirm save
  11. Open the first scene
  12. Add a scene additively

What it can do on your machine

Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Manual Scene loads about 777 tokens when it runs. Until then it costs about 38 tokens; SKILL.md has 442 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~38
When it runs · the whole SKILL.md, loaded when a task matches
~777

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 442 words, ~777 tokens.

Download SKILL.mdSave it as .claude/skills/unity-manual-scene/SKILL.md (or your agent's skills folder).
name
unity-manual-scene
description
Manually navigate, save, and manage scenes using Unity Editor UI. For simple Scene view workflows that do not need REST automation.

Triggers

  • Navigating the Scene view with the mouse and keyboard
  • Saving the current scene
  • Switching between loaded scenes or additive scene workflows
  • Telling a user how to frame the camera on an object

Manual Scene Tasks

Step-by-step instructions for Scene view navigation and scene management inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.

When to guide manually vs automate

Guide manually when the user can finish the task in 3 clicks or fewer: orbiting the view, saving, setting a scene active, or loading one additive scene.

Automate when the task involves querying scene contents, batch loading/unloading, dependency analysis, screenshot capture, or switching scenes programmatically across many scenes — use the scene REST module instead.

Navigate the Scene view

Step 1 — Orbit

Hold Alt and drag with the left mouse button to orbit around the current pivot.

Step 2 — Pan

Hold Alt and drag with the middle mouse button (or scroll wheel pressed) to pan.

Step 3 — Zoom

Scroll the mouse wheel to zoom in and out.

Step 4 — Focus on an object

Select a GameObject and press F to frame the Scene view on it.

Toggle 2D / orthographic view

Step 1 — Click the 2D toggle

In the Scene view toolbar, click the 2D button to switch between perspective and orthographic views (relevant for 2D projects or flat alignment).

Step 2 — Change projection with a hotkey

Press the scene-view toolbar shortcut Right-click > Perspective/Orthographic or use the dropdown on the view axis gizmo, depending on Unity version.

Save the current scene

Show full SKILL.md (181 more words)Show less
Step 1 — Save

Press Ctrl + S.

Alternative path:

  • Main menu File > Save
Step 2 — Save as a new file

Choose File > Save As... and pick a location under Assets/.

Open a different scene

Step 1 — Open the scene asset

Double-click a .unity scene file in the Project window.

Alternative path:

  • Main menu File > Open Scene.
Step 2 — Confirm save

If the current scene has unsaved changes, Unity prompts to save or discard.

Additive scene workflow

Step 1 — Open the first scene

Double-click the first scene asset.

Step 2 — Add a scene additively

Right-click another scene asset in the Project window and choose Open Scene Additive.

Alternative path:

  • Drag the scene asset into the Hierarchy to add it additively.
Step 3 — Manage loaded scenes

Open the Scenes in Build list from File > Build Profiles (or File > Build Settings in older Unity versions) to set which scenes are included in builds and their order.

Automate instead?

If the user wants to load or unload scenes programmatically, query scene hierarchy data, capture scene screenshots, or analyze scene dependencies, switch to the REST module:

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/manual-scene of Besty0728/Unity-Skills.

Open the folder on GitHubat commit ec8aa7c

Compare with similar skills

Unity Manual Scene next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Manual Scene compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Manual Scene this skillBesty0728/Unity-Skills1.8k—~777Automated safety check: PassMIT
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Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills275—~4kAutomated safety check: PassMIT
AibridgeFlameskyDexive/Legends-Of-Heroes929—~2.1kAutomated safety check: PassMIT
Uloop Control Play ModeCyberAgentGameEntertainment/NovaShader1.6k1 repos~1.3kAutomated safety check: PassMIT
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0

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Works with

Questions about Unity Manual Scene

What does Unity Manual Scene do?

Manually navigate, save, and manage scenes using Unity Editor UI. Unity Manual Scene is an agent skill from Besty0728/Unity-Skills. Manually navigate, save, and manage scenes using Unity Editor UI.

When should I use Unity Manual Scene?

Unity Manual Scene fits situations like: game Development work in your project.

How do I install Unity Manual Scene in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-manual-scene -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/manual-scene in Besty0728/Unity-Skills) into .claude/skills/unity-manual-scene in your project. Claude Code loads it when a task matches its description.

How do I install Unity Manual Scene in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-manual-scene -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/manual-scene in Besty0728/Unity-Skills) into .agents/skills/unity-manual-scene in your project. Codex loads it when a task matches its description.

Can I use Unity Manual Scene in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-manual-scene -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-manual-scene, .gemini/skills/unity-manual-scene, .github/skills/unity-manual-scene and .opencode/skills/unity-manual-scene in your project.

What does Unity Manual Scene need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Manual Scene is instructions for the agent only.

Does Unity Manual Scene access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Manual Scene safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Manual Scene use?

Unity Manual Scene is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Manual Scene use?

About 777 tokens (SKILL.md is roughly 3.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Manual Scene?

Skills that share tags, products or a category with Unity Manual Scene: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Aibridge (FlameskyDexive/Legends-Of-Heroes, 929 stars) and Uloop Control Play Mode (CyberAgentGameEntertainment/NovaShader, 1.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Manual Scene?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.