Design Change Propagation
Donchitos/Claude-Code-Game-Studios
Finds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one.
Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-finalize -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-finalize --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/gm-finalize .claude/skills/gm-finalize && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "gm-finalize" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-finalize into .claude/skills/gm-finalize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-finalize", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-finalizeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-finalize -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-finalize --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/core/gm-finalize .agents/skills/gm-finalize && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "gm-finalize" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-finalize into .agents/skills/gm-finalize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-finalize", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-finalize -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-finalize --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/core/gm-finalize .cursor/skills/gm-finalize && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "gm-finalize" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-finalize into .cursor/skills/gm-finalize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-finalize", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/RandallLiuXin/GodotMaker.git --path skills/core/gm-finalize--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-finalize -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-finalize --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/core/gm-finalize .gemini/skills/gm-finalize && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "gm-finalize" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-finalize into .gemini/skills/gm-finalize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-finalize", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install RandallLiuXin/GodotMaker gm-finalizeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add RandallLiuXin/GodotMaker --skill gm-finalize -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/core/gm-finalize .github/skills/gm-finalize && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "gm-finalize" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-finalize into .github/skills/gm-finalize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-finalize", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-finalize -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-finalize --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/core/gm-finalize .opencode/skills/gm-finalize && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "gm-finalize" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-finalize into .opencode/skills/gm-finalize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-finalize", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
gm-finalizeSeal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round.
Gm Finalize is an agent skill from RandallLiuXin/GodotMaker. Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round. Does NOT package a release — that lives in a separate skill. Explicit invocation only — use /gm-finalize.
Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game design, Changelog and release notes and Game development. It works with Git. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.
12 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitpythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Gm Finalize loads about 3.7k tokens when it runs. Until then it costs about 74 tokens; SKILL.md has 1,695 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,695 words (~3,731 tokens).
Just SKILL.md in skills/core/gm-finalize of RandallLiuXin/GodotMaker.
Open the folder on GitHubat commit 1d4702c
Gm Finalize next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Gm Finalize this skillRandallLiuXin/GodotMaker | 550 | — | ~3.7k | Automated safety check: Pass | Custom licence | |
| Design Change PropagationDonchitos/Claude-Code-Game-Studios | 26k | — | ~3.6k | Automated safety check: Notes | MIT | |
| Release Managerpoingstudios/godot-admob-plugin | 632 | — | ~357 | Automated safety check: Pass | MIT | |
| Ship Web Gamesnirholas/three.ws | 229 | 1 repos | ~284 | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Roblox Gamebrockmartin/roblox-game-skill | 203 | — | ~1.3k | Automated safety check: Pass | None |
Donchitos/Claude-Code-Game-Studios
Finds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one.
poingstudios/godot-admob-plugin
Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.
nirholas/three.ws
Package, deploy, and verify a playable Three.js or web game.
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
brockmartin/roblox-game-skill
Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance.
IvanMurzak/Unity-MCP
Install a Unity package from the registry, a Git URL, or a local path.
RandallLiuXin/GodotMaker
Write and run E2E (end-to-end) game tests using the godot-e2e framework.
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
RandallLiuXin/GodotMaker
gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.
RandallLiuXin/GodotMaker
Lint and format GDScript files using gdtoolkit (gdlint + gdformat).
RandallLiuXin/GodotMaker
Generate a new Godot game project with standardized ECS structure and tooling.
RandallLiuXin/GodotMaker
Run gdUnit4 unit tests and parse results into structured output.
Works with
Categories
Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round. Gm Finalize is an agent skill from RandallLiuXin/GodotMaker. Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round.
Gm Finalize fits situations like: tasks that involve Game design; tasks that involve Changelog and release notes; tasks that involve Game development.
Run `npx skills add RandallLiuXin/GodotMaker --skill gm-finalize -a claude-code`. Or copy the skill folder (skills/core/gm-finalize in RandallLiuXin/GodotMaker) into .claude/skills/gm-finalize in your project. Claude Code loads it when a task matches its description.
Run `npx skills add RandallLiuXin/GodotMaker --skill gm-finalize -a codex`. Or copy the skill folder (skills/core/gm-finalize in RandallLiuXin/GodotMaker) into .agents/skills/gm-finalize in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill gm-finalize -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gm-finalize, .gemini/skills/gm-finalize, .github/skills/gm-finalize and .opencode/skills/gm-finalize in your project.
Going by SKILL.md and its folder, Gm Finalize needs the command-line tools its instructions call (git and python). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Gm Finalize has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Gm Finalize: Design Change Propagation (Donchitos/Claude-Code-Game-Studios, 26k stars), Release Manager (poingstudios/godot-admob-plugin, 632 stars), Ship Web Games (nirholas/three.ws, 229 stars) and Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.
Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.