Agent skill

Gm Finalize

by RandallLiuXin in RandallLiuXin/GodotMaker

Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round.

Custom licenceAuto-check passedGame Development

Install Gm Finalize

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill gm-finalize -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker gm-finalize --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/gm-finalize .claude/skills/gm-finalize && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
gm-finalize
GitHub stars
550
Token cost
~3.7k tokens
SKILL.md length
1,695 words
Files
1
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round.

  • Works in 12 steps: Read the current tag → Quick Sanity Check → Document Consistency Check (current tag… → …
  • Tasks that involve Game design
  • SKILL.md covers Session Setup, Resume Check, Resolve godot binary and Process, plus 1 more section
  • Calls git and python

What it does

Gm Finalize is an agent skill from RandallLiuXin/GodotMaker. Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round. Does NOT package a release — that lives in a separate skill. Explicit invocation only — use /gm-finalize.

Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game design, Changelog and release notes and Game development. It works with Git. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • Tasks that involve Game design
  • Tasks that involve Changelog and release notes
  • Tasks that involve Game development

Example prompts

  • “/gm-finalize”

Requirements

  • Python 3

Workflow steps

12 steps, taken from the step headings in SKILL.md.

  1. Read the current tag
  2. Quick Sanity Check
  3. Document Consistency Check (current tag scope)
  4. Archive into docs/tags//
  5. Generate docs/tags//CHANGELOG.md
  6. Generate Final Report
  7. Commit pre-tag state
  8. Run git tag
  9. Reset per-tag runtime state
  10. Append finalize event
  11. Commit post-tag stage event
  12. Clear current_role and inform user

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • git
    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Gm Finalize loads about 3.7k tokens when it runs. Until then it costs about 74 tokens; SKILL.md has 1,695 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~74
When it runs · the whole SKILL.md, loaded when a task matches
~3.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,695 words (~3,731 tokens).

name
gm-finalize
disable-model-invocation
true

Read the full SKILL.md on GitHub

Files

Just SKILL.md in skills/core/gm-finalize of RandallLiuXin/GodotMaker.

Open the folder on GitHubat commit 1d4702c

Compare with similar skills

Gm Finalize next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Gm Finalize compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Gm Finalize this skillRandallLiuXin/GodotMaker550—~3.7kAutomated safety check: PassCustom licence
Design Change PropagationDonchitos/Claude-Code-Game-Studios26k—~3.6kAutomated safety check: NotesMIT
Release Managerpoingstudios/godot-admob-plugin632—~357Automated safety check: PassMIT
Ship Web Gamesnirholas/three.ws2291 repos~284Automated safety check: PassApache-2.0
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Roblox Gamebrockmartin/roblox-game-skill203—~1.3kAutomated safety check: PassNone

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  • Gdunit Driver

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Works with

Questions about Gm Finalize

What does Gm Finalize do?

Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round. Gm Finalize is an agent skill from RandallLiuXin/GodotMaker. Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round.

When should I use Gm Finalize?

Gm Finalize fits situations like: tasks that involve Game design; tasks that involve Changelog and release notes; tasks that involve Game development.

How do I install Gm Finalize in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill gm-finalize -a claude-code`. Or copy the skill folder (skills/core/gm-finalize in RandallLiuXin/GodotMaker) into .claude/skills/gm-finalize in your project. Claude Code loads it when a task matches its description.

How do I install Gm Finalize in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill gm-finalize -a codex`. Or copy the skill folder (skills/core/gm-finalize in RandallLiuXin/GodotMaker) into .agents/skills/gm-finalize in your project. Codex loads it when a task matches its description.

Can I use Gm Finalize in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill gm-finalize -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gm-finalize, .gemini/skills/gm-finalize, .github/skills/gm-finalize and .opencode/skills/gm-finalize in your project.

What does Gm Finalize need to run?

Going by SKILL.md and its folder, Gm Finalize needs the command-line tools its instructions call (git and python). Our summary lists: Python 3.

Does Gm Finalize access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Gm Finalize safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Gm Finalize use?

Gm Finalize has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Gm Finalize use?

About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Gm Finalize?

Skills that share tags, products or a category with Gm Finalize: Design Change Propagation (Donchitos/Claude-Code-Game-Studios, 26k stars), Release Manager (poingstudios/godot-admob-plugin, 632 stars), Ship Web Games (nirholas/three.ws, 229 stars) and Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Gm Finalize?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.