Game Asset Generator
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources.
$ npx skills add RandallLiuXin/GodotMaker --skill scene-prop-set -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install RandallLiuXin/GodotMaker scene-prop-set --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/assets/scene-prop-set .claude/skills/scene-prop-set && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scene-prop-set" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/scene-prop-set into .claude/skills/scene-prop-set/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-prop-set", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/scene-prop-setType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add RandallLiuXin/GodotMaker --skill scene-prop-set -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install RandallLiuXin/GodotMaker scene-prop-set --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/assets/scene-prop-set .agents/skills/scene-prop-set && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scene-prop-set" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/scene-prop-set into .agents/skills/scene-prop-set/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-prop-set", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill scene-prop-set -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install RandallLiuXin/GodotMaker scene-prop-set --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/assets/scene-prop-set .cursor/skills/scene-prop-set && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scene-prop-set" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/scene-prop-set into .cursor/skills/scene-prop-set/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-prop-set", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/RandallLiuXin/GodotMaker.git --path skills/assets/scene-prop-set--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add RandallLiuXin/GodotMaker --skill scene-prop-set -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install RandallLiuXin/GodotMaker scene-prop-set --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/assets/scene-prop-set .gemini/skills/scene-prop-set && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scene-prop-set" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/scene-prop-set into .gemini/skills/scene-prop-set/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-prop-set", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install RandallLiuXin/GodotMaker scene-prop-setInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add RandallLiuXin/GodotMaker --skill scene-prop-set -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/assets/scene-prop-set .github/skills/scene-prop-set && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scene-prop-set" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/scene-prop-set into .github/skills/scene-prop-set/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-prop-set", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill scene-prop-set -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install RandallLiuXin/GodotMaker scene-prop-set --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/assets/scene-prop-set .opencode/skills/scene-prop-set && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scene-prop-set" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/scene-prop-set into .opencode/skills/scene-prop-set/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-prop-set", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scene-prop-setGenerate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources.
Scene Prop Set is an agent skill from RandallLiuXin/GodotMaker. Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 11 other files (for example `fixtures/representative-result.json`, `samples/atlas/market-scene.json` and `samples/declaration/spec.json`).
It sits in Game Development, covering Sprites and pixel art. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (Python), which the agent can run.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scene Prop Set loads about 2.6k tokens when it runs. Until then it costs about 32 tokens; SKILL.md has 1,140 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,140 words (~2,618 tokens).
“Use this Skill for a set of standalone foreground props derived from a scene, map, stage reference, or an explicit scene brief. It produces usable prop resources only. It does not perform scene placement, PackedScene creation, TileMap editing, collision, navigation…”
SKILL.md and 6 other files in skills/assets/scene-prop-set of RandallLiuXin/GodotMaker.
Open the folder on GitHubat commit 1d4702c
Scene Prop Set next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scene Prop Set this skillRandallLiuXin/GodotMaker | 550 | — | ~2.6k | Automated safety check: Pass | Custom licence | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Code-Drawn 2D Game Art0x0funky/agent-sprite-forge | 4.4k | — | ~2.5k | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.7k | — | ~4.9k | Automated safety check: Pass | Apache-2.0 | |
| Pixel Artmateaix/mateclaw | 1.2k | 5 repos | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Petdexcrafter-station/petdex | 4.2k | — | ~614 | Automated safety check: Pass | MIT |
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
0x0funky/agent-sprite-forge
Draws 2D game art from code with no image model: pixel sprites, SVG props and icons, rigged characters, FX, autotiles and layouts, only when explicitly asked for.
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
mateaix/mateclaw
Pixel art w/ era palettes (NES, Game Boy, PICO-8). An agent skill from mateaix/mateclaw.
crafter-station/petdex
Browse, install, submit, and edit pixel-art pets with the Petdex CLI.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
RandallLiuXin/GodotMaker
Write and run E2E (end-to-end) game tests using the godot-e2e framework.
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
RandallLiuXin/GodotMaker
gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.
RandallLiuXin/GodotMaker
Lint and format GDScript files using gdtoolkit (gdlint + gdformat).
RandallLiuXin/GodotMaker
Generate a new Godot game project with standardized ECS structure and tooling.
RandallLiuXin/GodotMaker
Run gdUnit4 unit tests and parse results into structured output.
Categories
Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources. Scene Prop Set is an agent skill from RandallLiuXin/GodotMaker. Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources.
Scene Prop Set fits situations like: tasks that involve Sprites and pixel art.
Run `npx skills add RandallLiuXin/GodotMaker --skill scene-prop-set -a claude-code`. Or copy the skill folder (skills/assets/scene-prop-set in RandallLiuXin/GodotMaker) into .claude/skills/scene-prop-set in your project. Claude Code loads it when a task matches its description.
Run `npx skills add RandallLiuXin/GodotMaker --skill scene-prop-set -a codex`. Or copy the skill folder (skills/assets/scene-prop-set in RandallLiuXin/GodotMaker) into .agents/skills/scene-prop-set in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill scene-prop-set -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scene-prop-set, .gemini/skills/scene-prop-set, .github/skills/scene-prop-set and .opencode/skills/scene-prop-set in your project.
Going by SKILL.md and its folder, Scene Prop Set needs Python for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Scene Prop Set has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scene Prop Set: Game Asset Generator (htdt/godogen, 7.1k stars), Code-Drawn 2D Game Art (0x0funky/agent-sprite-forge, 4.4k stars), Sprite Gen (aldegad/sprite-gen, 2.7k stars) and Pixel Art (mateaix/mateclaw, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.
Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.