Agent skill

Unity Manual Component

by Besty0728 in Besty0728/Unity-Skills

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI.

MITAuto-check passedGame Development

Install Unity Manual Component

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-manual-component -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-manual-component --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/manual-component' .claude/skills/unity-manual-component && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-manual-component
GitHub stars
1.8k
Token cost
~845 tokens
SKILL.md length
459 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI.

  • Works in 11 steps: Select the GameObject → Open Add Component → Choose the component → …
  • Game Development work in your project
  • SKILL.md covers Triggers, When to guide manually vs…, Add a component and Configure common fields, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Manual Component is an agent skill from Besty0728/Unity-Skills. Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Its SKILL.md is about 850 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. It works with Unity. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-manual-component”

Workflow steps

11 steps, taken from the step headings in SKILL.md.

  1. Select the GameObject
  2. Open Add Component
  3. Choose the component
  4. Expand the component in the Inspector
  5. Edit exposed fields
  6. Drag the component header
  7. Drop it into the desired position
  8. Copy the source component
  9. Paste onto the target
  10. Open the component context menu
  11. Remove

What it can do on your machine

Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Manual Component loads about 845 tokens when it runs. Until then it costs about 45 tokens; SKILL.md has 459 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~45
When it runs · the whole SKILL.md, loaded when a task matches
~845

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 459 words, ~845 tokens.

Download SKILL.mdSave it as .claude/skills/unity-manual-component/SKILL.md (or your agent's skills folder).
name
unity-manual-component
description
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Triggers

  • Adding a single component to a GameObject
  • Tuning component fields in the Inspector
  • Reordering components on one object
  • Copying component values to another object

Manual Component Tasks

Step-by-step instructions for component operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.

When to guide manually vs automate

Guide manually when the user can finish the task in 3 clicks or fewer: adding one common component, tweaking a few exposed fields, or copying a single component value.

Automate when the task involves adding components to many objects, batch-configuring serialized fields, reflecting over property names, or enabling/disabling many components at once — use the component REST module instead.

Add a component

Step 1 — Select the GameObject

Select the target object in the Hierarchy or Scene view.

Step 2 — Open Add Component

At the bottom of the Inspector, click Add Component.

Step 3 — Choose the component
  • Type a name in the search box (e.g., Rigidbody).
  • Or navigate the category list (Physics > Rigidbody).
  • Click the component to add it.

Alternative paths:

  • Component > Physics > Rigidbody
  • Component > Mesh > Mesh Renderer
  • Component > Audio > Audio Source

Configure common fields

Step 1 — Expand the component in the Inspector

Click the component header if it is collapsed.

Step 2 — Edit exposed fields
  • Drag sliders or numeric fields.
  • Click color swatches to open the color picker.
  • Drag asset references (Materials, AudioClips, Prefabs) into object fields.
  • Toggle checkboxes for bool fields.
  • Choose enum values from dropdowns.

Tip: Hover a field label for the tooltip. The field name shown in the Inspector is the human-readable label, not always the exact serialized property name.

Reorder components

Show full SKILL.md (185 more words)Show less
Step 1 — Drag the component header

In the Inspector, click and drag the grey header bar of a component.

Step 2 — Drop it into the desired position

A horizontal blue line indicates the drop position. Release to reorder.

Note: The Transform component is always first and cannot be moved.

Copy and paste component values

Step 1 — Copy the source component

Click the gear icon on the component header and choose Copy Component.

Step 2 — Paste onto the target

Select the destination GameObject, click the gear icon on the matching component (or Add Component if it is missing), and choose Paste Component Values.

To paste the whole component including its type:

  • Choose Paste Component As New from the gear menu.

Remove a component

Step 1 — Open the component context menu

Click the gear icon on the component header.

Step 2 — Remove

Choose Remove Component. Unity may warn about missing script references if other systems depend on it.

Automate instead?

If the user wants to add or configure components on many objects, batch-modify serialized properties, or copy values across many objects, switch to the REST module:

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/manual-component of Besty0728/Unity-Skills.

Open the folder on GitHubat commit ec8aa7c

Compare with similar skills

Unity Manual Component next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills275—~4kAutomated safety check: PassMIT
AibridgeFlameskyDexive/Legends-Of-Heroes929—~2.1kAutomated safety check: PassMIT
Uloop Control Play ModeCyberAgentGameEntertainment/NovaShader1.6k1 repos~1.3kAutomated safety check: PassMIT
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0

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Works with

Questions about Unity Manual Component

What does Unity Manual Component do?

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. Unity Manual Component is an agent skill from Besty0728/Unity-Skills. Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI.

When should I use Unity Manual Component?

Unity Manual Component fits situations like: game Development work in your project.

How do I install Unity Manual Component in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-manual-component -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/manual-component in Besty0728/Unity-Skills) into .claude/skills/unity-manual-component in your project. Claude Code loads it when a task matches its description.

How do I install Unity Manual Component in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-manual-component -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/manual-component in Besty0728/Unity-Skills) into .agents/skills/unity-manual-component in your project. Codex loads it when a task matches its description.

Can I use Unity Manual Component in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-manual-component -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-manual-component, .gemini/skills/unity-manual-component, .github/skills/unity-manual-component and .opencode/skills/unity-manual-component in your project.

What does Unity Manual Component need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Manual Component is instructions for the agent only.

Does Unity Manual Component access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Manual Component safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Manual Component use?

Unity Manual Component is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Manual Component use?

About 845 tokens (SKILL.md is roughly 3.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Manual Component?

Skills that share tags, products or a category with Unity Manual Component: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Aibridge (FlameskyDexive/Legends-Of-Heroes, 929 stars) and Uloop Control Play Mode (CyberAgentGameEntertainment/NovaShader, 1.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Manual Component?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.