Repository

nolantait/bevy-starter agent skills

Every skill in the nolantait/bevy-starter repository on GitHub, ranked by score, with the commands to install them.
skills
24
GitHub stars
132

GitHub description: “A minimalist starter for bevy and rust”

Stars
132 (12 forks)
Licence
MIT
Last push
Oct 2026
Created
Nov 2022
  • bevy
  • bevy-engine
  • game-development
  • rust

Install all skills

skills CLI (any agent)
npx skills add nolantait/bevy-starter

Add --skill <name> for a single skill and -a <agent> to choose the agent (see the agent guides).

Skills in nolantait/bevy-starter, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Skills in nolantait/bevy-starter, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1

Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.

nolantait/bevy-starter132—~867Automated safety check: PassMITyesterday
2

Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering.

nolantait/bevy-starter132—~3kAutomated safety check: PassMITyesterday
3

Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading.

nolantait/bevy-starter132—~871Automated safety check: PassMITyesterday
4

Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings.

nolantait/bevy-starter132—~713Automated safety check: PassMITyesterday
5

Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter.

nolantait/bevy-starter132—~1.1kAutomated safety check: PassMITyesterday
6

Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers.

nolantait/bevy-starter132—~976Automated safety check: PassMITyesterday
7

Reference for Bevy Commands — spawning/despawning entities, inserting/removing components, custom commands, trait extensions, and testing.

nolantait/bevy-starter132—~783Automated safety check: PassMITyesterday
8

Reference for bevyenhancedinput — observer-based input manager with actions, contexts, bindings, conditions, modifiers, presets, and mocking.

nolantait/bevy-starter132—~2.4kAutomated safety check: PassMITyesterday
9

Reference for Bevy gizmos — immediate-mode visual debugging, GizmoPlugin, Gizmos system param, retained GizmoAsset, config groups, and line styles.

nolantait/bevy-starter132—~1.5kAutomated safety check: PassMITyesterday
10

Reference for handling input in Bevy — keyboard, mouse, touch, gamepad, events vs resources, physical vs logical keys, and enhanced input.

nolantait/bevy-starter132—~806Automated safety check: PassMITyesterday
11

Reference for Bevy's picking system — pointer events, backends, hover/click/drag observers, sprite picking, UI picking, and mesh picking.

nolantait/bevy-starter132—~927Automated safety check: PassMITyesterday
12

Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins.

nolantait/bevy-starter132—~1.5kAutomated safety check: PassMITyesterday
13

Reference for writing Bevy ECS queries — Query<D, F, Single, filters, component access, iteration patterns, lenses, disjointed access, and testing.

nolantait/bevy-starter132—~1.7kAutomated safety check: PassMITyesterday
14

Reference for Bevy's reflection system — Reflect derive, dynamic field access, serialization, trait reflection, and scenes.

nolantait/bevy-starter132—~541Automated safety check: PassMITyesterday
15

Reference for Bevy entity relationships — ChildOf/Children hierarchy, custom relationships with Relationship/RelationshipTarget, spawning children, and traversal.

nolantait/bevy-starter132—~722Automated safety check: PassMITyesterday
16

Reference for Bevy's rendering pipeline — wgpu, render graph, extract/prepare/queue/draw stages, meshes, materials, lighting, and text rendering.

nolantait/bevy-starter132—~521Automated safety check: PassMITyesterday
17

Reference for Bevy scenes — file-based world serialization via reflection, DynamicWorld, WorldInstanceSpawner, and DynamicWorldRoot.

nolantait/bevy-starter132—~883Automated safety check: PassMITyesterday
18

Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes.

nolantait/bevy-starter132—~630Automated safety check: PassMITyesterday
19

Reference for Bevy systems — scheduling, ordering, system parameters, ParamSet, exclusive systems, fallibility, custom system params, and run conditions.

nolantait/bevy-starter132—~1kAutomated safety check: PassMITyesterday
20

Reference for text rendering in Bevy — Text vs Text2d, styling, text spans, changing text at runtime, clicking text, and font rendering.

nolantait/bevy-starter132—~559Automated safety check: PassMITyesterday
21

Reference for Bevy timers — Timer as resource, component, or Local; tick, isfinished/justfinished, TimerMode::Once vs Repeating.

nolantait/bevy-starter132—~804Automated safety check: PassMITyesterday
22

Reference for Bevy UI — Node layout (Flexbox/CSS Grid), Val types, text, colors, buttons, interaction, scrolling, and relative cursor position.

nolantait/bevy-starter132—~1kAutomated safety check: PassMITyesterday
23

Reference for Bevy windows — Window component, physical vs logical size, resolution, cursors, multi-window, events, screenshots, and reactive rendering.

nolantait/bevy-starter132—~804Automated safety check: PassMITyesterday
24

Reference for Bevy resources — defining, inserting, initializing, reading/writing, and removing global singleton data.

nolantait/bevy-starter132—~300Automated safety check: PassMITyesterday

Questions, answered from the data.

What is the best skill in nolantait/bevy-starter?

Bevy Events from nolantait/bevy-starter ranks first of the 24 skills in nolantait/bevy-starter listed here, with the highest score: its repository has 132 GitHub stars, its SKILL.md loads about 867 tokens and it passes the automated safety check with no findings. Next come Avian and Bevy Assets.

Are the skills in nolantait/bevy-starter official?

None yet. All 24 skills in nolantait/bevy-starter listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.

How do I install all skills from nolantait/bevy-starter?

Run npx skills add nolantait/bevy-starter in your project: the open-source skills CLI installs the repository's skills into your coding agent's skills folder. To install a single skill, open its page here for the exact command.

How are these skills ranked?

By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.