Repository
nolantait/bevy-starter agent skills
- skills
- 24
- GitHub stars
- 132
GitHub description: “A minimalist starter for bevy and rust”
- Stars
- 132 (12 forks)
- Licence
- MIT
- Last push
- Oct 2026
- Created
- Nov 2022
- bevy
- bevy-engine
- game-development
- rust
Install all skills
npx skills add nolantait/bevy-starterAdd --skill <name> for a single skill and -a <agent> to choose the agent (see the agent guides).
Skills in nolantait/bevy-starter, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation. | nolantait/ | 132 | — | ~867 | Automated safety check: Pass | MIT | yesterday |
| 2 | 2.Avian Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering. | nolantait/ | 132 | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 3 | Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading. | nolantait/ | 132 | — | ~871 | Automated safety check: Pass | MIT | yesterday |
| 4 | Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings. | nolantait/ | 132 | — | ~713 | Automated safety check: Pass | MIT | yesterday |
| 5 | 5.Bevy Bsn Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter. | nolantait/ | 132 | — | ~1.1k | Automated safety check: Pass | MIT | yesterday |
| 6 | Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers. | nolantait/ | 132 | — | ~976 | Automated safety check: Pass | MIT | yesterday |
| 7 | Reference for Bevy Commands — spawning/despawning entities, inserting/removing components, custom commands, trait extensions, and testing. | nolantait/ | 132 | — | ~783 | Automated safety check: Pass | MIT | yesterday |
| 8 | Reference for bevyenhancedinput — observer-based input manager with actions, contexts, bindings, conditions, modifiers, presets, and mocking. | nolantait/ | 132 | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 9 | Reference for Bevy gizmos — immediate-mode visual debugging, GizmoPlugin, Gizmos system param, retained GizmoAsset, config groups, and line styles. | nolantait/ | 132 | — | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 10 | 10.Bevy Input Reference for handling input in Bevy — keyboard, mouse, touch, gamepad, events vs resources, physical vs logical keys, and enhanced input. | nolantait/ | 132 | — | ~806 | Automated safety check: Pass | MIT | yesterday |
| 11 | 11.Bevy Picking Reference for Bevy's picking system — pointer events, backends, hover/click/drag observers, sprite picking, UI picking, and mesh picking. | nolantait/ | 132 | — | ~927 | Automated safety check: Pass | MIT | yesterday |
| 12 | 12.Bevy Plugins Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins. | nolantait/ | 132 | — | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 13 | 13.Bevy Queries Reference for writing Bevy ECS queries — Query<D, F, Single, filters, component access, iteration patterns, lenses, disjointed access, and testing. | nolantait/ | 132 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 14 | Reference for Bevy's reflection system — Reflect derive, dynamic field access, serialization, trait reflection, and scenes. | nolantait/ | 132 | — | ~541 | Automated safety check: Pass | MIT | yesterday |
| 15 | Reference for Bevy entity relationships — ChildOf/Children hierarchy, custom relationships with Relationship/RelationshipTarget, spawning children, and traversal. | nolantait/ | 132 | — | ~722 | Automated safety check: Pass | MIT | yesterday |
| 16 | Reference for Bevy's rendering pipeline — wgpu, render graph, extract/prepare/queue/draw stages, meshes, materials, lighting, and text rendering. | nolantait/ | 132 | — | ~521 | Automated safety check: Pass | MIT | yesterday |
| 17 | 17.Bevy Scenes Reference for Bevy scenes — file-based world serialization via reflection, DynamicWorld, WorldInstanceSpawner, and DynamicWorldRoot. | nolantait/ | 132 | — | ~883 | Automated safety check: Pass | MIT | yesterday |
| 18 | 18.Bevy Sprites Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes. | nolantait/ | 132 | — | ~630 | Automated safety check: Pass | MIT | yesterday |
| 19 | 19.Bevy Systems Reference for Bevy systems — scheduling, ordering, system parameters, ParamSet, exclusive systems, fallibility, custom system params, and run conditions. | nolantait/ | 132 | — | ~1k | Automated safety check: Pass | MIT | yesterday |
| 20 | 20.Bevy Text Reference for text rendering in Bevy — Text vs Text2d, styling, text spans, changing text at runtime, clicking text, and font rendering. | nolantait/ | 132 | — | ~559 | Automated safety check: Pass | MIT | yesterday |
| 21 | 21.Bevy Timers Reference for Bevy timers — Timer as resource, component, or Local; tick, isfinished/justfinished, TimerMode::Once vs Repeating. | nolantait/ | 132 | — | ~804 | Automated safety check: Pass | MIT | yesterday |
| 22 | 22.Bevy UI Reference for Bevy UI — Node layout (Flexbox/CSS Grid), Val types, text, colors, buttons, interaction, scrolling, and relative cursor position. | nolantait/ | 132 | — | ~1k | Automated safety check: Pass | MIT | yesterday |
| 23 | 23.Bevy Windows Reference for Bevy windows — Window component, physical vs logical size, resolution, cursors, multi-window, events, screenshots, and reactive rendering. | nolantait/ | 132 | — | ~804 | Automated safety check: Pass | MIT | yesterday |
| 24 | Reference for Bevy resources — defining, inserting, initializing, reading/writing, and removing global singleton data. | nolantait/ | 132 | — | ~300 | Automated safety check: Pass | MIT | yesterday |
Questions, answered from the data.
What is the best skill in nolantait/bevy-starter?
Bevy Events from nolantait/bevy-starter ranks first of the 24 skills in nolantait/bevy-starter listed here, with the highest score: its repository has 132 GitHub stars, its SKILL.md loads about 867 tokens and it passes the automated safety check with no findings. Next come Avian and Bevy Assets.
Are the skills in nolantait/bevy-starter official?
None yet. All 24 skills in nolantait/bevy-starter listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How do I install all skills from nolantait/bevy-starter?
Run npx skills add nolantait/bevy-starter in your project: the open-source skills CLI installs the repository's skills into your coding agent's skills folder. To install a single skill, open its page here for the exact command.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.