Platform
Godot agent skills for Claude Code, Codex and other agents.
- skills
- 306
- official
- 3
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- godotengine.org
- Official GitHub
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Godot skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
Official (3 skills)
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Run a Godot/GDExtension finish pass over the current diff: enforce headless GDScript validation, public API docclasses coverage, docs/spec/sample/test synchronization, and registration or CMake… | microsoft/ | 237 | — | ~983 | Automated safety check: Pass | MIT | today |
| 2 | First-pass evaluation of a GitHub issue against this repository's code: classify it, find the relevant code, reason about likely causes or fit, flag version differences and missing information, and… | microsoft/ | 237 | — | ~2.5k | Automated safety check: Pass | MIT | today |
| 3 | Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local… | microsoft/ | 237 | — | ~716 | Automated safety check: Pass | MIT | today |
Community
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 4 | Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. | 925236118/ | 103 | 9 repos | ~5k | Automated safety check: Pass | MIT | 7 days ago |
| 5 | Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export. | 0x0funky/ | 4.3k | — | ~2.9k | Automated safety check: Pass | MIT | yesterday |
| 6 | Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter. | zimo-xiao-zheng/ | 263 | — | ~1.5k | Automated safety check: Pass | MIT | 1 mo ago |
| 7 | Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout. | godothub/ | 187 | — | ~1.5k | Automated safety check: Pass | MIT | 22 days ago |
| 8 | Write and run E2E (end-to-end) game tests using the godot-e2e framework. | RandallLiuXin/ | 549 | 1 repo | ~3.9k | Automated safety check: Pass | Unknown | 20 days ago |
| 9 | Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines. | 0x0funky/ | 4.3k | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 10 | Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references… | ybuild-ai/ | 297 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 11 | 11.MCP Driver Runtime debugging and live project inspection via godot-mcp. | RandallLiuXin/ | 549 | 1 repo | ~1.1k | Automated safety check: Pass | Unknown | 20 days ago |
| 12 | Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing… | ukanwat/ | 387 | 1 repo | ~2.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 13 | Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. | thedivergentai/ | 803 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 14 | Take screenshots of the Godot editor window or the running game window via the Hastur broker-server remote executor. | rayxuln/ | 241 | — | ~3.2k | Automated safety check: Pass | MIT | 5 mo ago |
| 15 | Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven… | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 16 | Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing. | jame581/ | 792 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 17 | Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C. | poingstudios/ | 631 | — | ~1k | Automated safety check: Pass | MIT | 6 days ago |
| 18 | Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. | thedivergentai/ | 803 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 19 | Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second. | jame581/ | 792 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 20 | Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C. | poingstudios/ | 631 | — | ~718 | Automated safety check: Pass | MIT | 6 days ago |
| 21 | Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control… | thedivergentai/ | 803 | — | ~4.7k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 22 | 22.Godogen This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description. | liangdabiao/ | 127 | — | ~1.5k | Automated safety check: Pass | MIT | 5 mo ago |
| 23 | Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding. | jame581/ | 792 | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 24 | Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C. | poingstudios/ | 631 | — | ~1k | Automated safety check: Pass | MIT | 6 days ago |
| 25 | Performs an architectural review of code against coding standards, SOLID, testability and performance, and reports no verdict when the inputs are missing. | Donchitos/ | 26k | — | ~3.5k | Automated safety check: Pass | MIT | 8 days ago |
| 26 | Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and… | thedivergentai/ | 803 | — | ~4.5k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 27 | 27.Gecs gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. | RandallLiuXin/ | 549 | — | ~2.7k | Automated safety check: Pass | Unknown | 20 days ago |
| 28 | A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop… | scenario-labs/ | 898 | — | ~4.7k | Automated safety check: Pass | MIT | today |
| 29 | 29.Gdtoolkit Lint and format GDScript files using gdtoolkit (gdlint + gdformat). | RandallLiuXin/ | 549 | 1 repo | ~2.2k | Automated safety check: Pass | Unknown | 20 days ago |
| 30 | Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#. | jame581/ | 792 | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 31 | Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C. | poingstudios/ | 631 | — | ~1.1k | Automated safety check: Pass | MIT | 6 days ago |
| 32 | Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。 | 925236118/ | 103 | 1 repo | ~2.5k | Automated safety check: Pass | MIT | 7 days ago |
| 33 | 33.Rig It Rig and animate game characters that actually hold up in-engine. | TheOrcDev/ | 106 | — | ~1.6k | Automated safety check: Pass | No licence | 9 days ago |
| 34 | Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237… | thedivergentai/ | 803 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 35 | Generate a new Godot game project with standardized ECS structure and tooling. | RandallLiuXin/ | 549 | — | ~2.1k | Automated safety check: Pass | Unknown | 20 days ago |
| 36 | A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D… | scenario-labs/ | 898 | — | ~4.7k | Automated safety check: Pass | MIT | today |
| 37 | 视觉小说引擎 Konado DSL (.ks) 的编辑器增强技能包,提供语法高亮、代码补全、静态诊断和代码格式化参考配置。 | godothub/ | 125 | — | ~247 | Automated safety check: Pass | MIT | 26 days ago |
| 38 | Run gdUnit4 unit tests and parse results into structured output. | RandallLiuXin/ | 549 | 1 repo | ~3.3k | Automated safety check: Pass | Unknown | 20 days ago |
| 39 | Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes. | jame581/ | 792 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 40 | Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C. | poingstudios/ | 631 | — | ~1k | Automated safety check: Pass | MIT | 6 days ago |
| 41 | 41.Setup Engine 配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。 | pixel-cellar/ | 342 | — | ~1.5k | Automated safety check: Pass | MIT | 6 mo ago |
| 42 | Inspect or initialize a Godot project without imposing a game architecture. | valkor-ai/ | 1.2k | — | ~705 | Automated safety check: Pass | Apache-2.0 | today |
| 43 | Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance… | thedivergentai/ | 803 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 44 | A skill your agent uses when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpcid, anypeer), MultiplayerSpawner and MultiplayerSynchronizer… | scenario-labs/ | 898 | — | ~5.1k | Automated safety check: Pass | MIT | today |
| 45 | Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. | jwynia/ | 165 | — | ~3.8k | Automated safety check: Pass | MIT | 7 mo ago |
| 46 | 46.Screenshot Capture gameplay screenshots using godot-e2e for visual verification. | RandallLiuXin/ | 549 | 1 repo | ~1.5k | Automated safety check: Pass | Unknown | 20 days ago |
| 47 | Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion. | jame581/ | 792 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 48 | Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C. | poingstudios/ | 631 | — | ~621 | Automated safety check: Pass | MIT | 6 days ago |
Questions, answered from the data.
What is the best Godot skill?
Gdextension Hygiene (official) from microsoft/XBOX-Godot-Sample ranks first of the 306 Godot skills listed here, with the highest score: its repository has 237 GitHub stars, its SKILL.md loads about 983 tokens and it passes the automated safety check with no findings. Next come Issue Triage and PR Feedback Loop.
Is there an official Godot skill?
3 of the 306 Godot skills are official, published by the vendor's own GitHub organization: Gdextension Hygiene, Issue Triage and PR Feedback Loop.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.