Category
Best game development skills, page 35
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1633 | 1633.Game Design Docs Create lightweight, living game design documents for AI-built games. | hashgraph-online/ | 1.2k | — | ~516 | Automated safety check: Pass | MIT | today |
| 1634 | Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics. | hashgraph-online/ | 1.2k | — | ~569 | Automated safety check: Pass | MIT | today |
| 1635 | 1635.Game Prototype Loop Turn a game idea into a focused design problem, risk-first prototype plan, and iteration loop. | hashgraph-online/ | 1.2k | — | ~614 | Automated safety check: Pass | MIT | today |
| 1636 | 1636.UI Theme QA A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that… | hashgraph-online/ | 1.2k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 1637 | A skill your agent uses for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated… | hashgraph-online/ | 1.2k | — | ~5.4k | Automated safety check: Pass | MIT | today |
| 1638 | 1638.Bpx Material BPX material command skill. An agent skill from wilddogjp/openbpx. | wilddogjp/ | 101 | — | ~300 | Automated safety check: Pass | Apache-2.0 | 3 mo ago |
| 1639 | Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader. | DanMcInerney/ | 117 | — | ~520 | Automated safety check: Pass | MIT | 4 days ago |
| 1640 | 1640.Apple Silicon Apple Silicon skill for M-series development and profiling. An agent skill from mohitmishra786/low-level-dev-skills. | mohitmishra786/ | 253 | — | ~1.6k | Automated safety check: Pass | MIT | 3 mo ago |
| 1641 | 1641.Threejs Build 3D web apps with Three.js (WebGL/WebGPU). An agent skill from majiayu000/claude-skill-registry. | majiayu000/ | 666 | 1 repo | ~1.2k | Automated safety check: Pass | MIT | today |
| 1642 | 1642.Unity Script Roles Advise on assigning Unity script roles | Besty0728/ | 1.8k | — | ~349 | Automated safety check: Pass | MIT | yesterday |
| 1643 | 1643.Unity Testability Advise on Unity testability | Besty0728/ | 1.8k | — | ~365 | Automated safety check: Pass | MIT | yesterday |
| 1644 | Design or implement responsive audio feedback for a Three.js or web game. | nirholas/ | 227 | 1 repo | ~277 | Automated safety check: Pass | Apache-2.0 | today |
| 1645 | Implement or tune Three.js game cameras. An agent skill from nirholas/three.ws. | nirholas/ | 227 | 1 repo | ~299 | Automated safety check: Pass | Apache-2.0 | today |
| 1646 | 1646.Build Game Inventory Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. | nirholas/ | 227 | 1 repo | ~418 | Automated safety check: Pass | Apache-2.0 | today |
| 1647 | Build, tune, or test a Three.js game for mobile web. An agent skill from nirholas/three.ws. | nirholas/ | 227 | 1 repo | ~301 | Automated safety check: Pass | Apache-2.0 | today |
| 1648 | 1648.Create Game Vfx Create readable, performance-safe Three.js game visual effects. | nirholas/ | 227 | 1 repo | ~270 | Automated safety check: Pass | Apache-2.0 | today |
| 1649 | Design, implement, tune, or test Three.js action-game encounters. | nirholas/ | 227 | 1 repo | ~259 | Automated safety check: Pass | Apache-2.0 | today |
| 1650 | Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. | nirholas/ | 227 | 1 repo | ~421 | Automated safety check: Pass | Apache-2.0 | today |
| 1651 | 1651.Ship Web Games Package, deploy, and verify a playable Three.js or web game. | nirholas/ | 227 | 1 repo | ~284 | Automated safety check: Pass | Apache-2.0 | today |
| 1652 | Test a playable browser game end to end with deterministic fixtures and real browser evidence. | nirholas/ | 227 | 1 repo | ~429 | Automated safety check: Pass | Apache-2.0 | today |
| 1653 | 1653.Tune Enemy AI Build, debug, balance, or test combat enemy AI for playable action games. | nirholas/ | 227 | 1 repo | ~425 | Automated safety check: Pass | Apache-2.0 | today |
| 1654 | 1654.Animation Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP. | arjun988/ | 275 | — | ~875 | Automated safety check: Pass | MIT | 2 mo ago |
| 1655 | Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP. | arjun988/ | 275 | — | ~663 | Automated safety check: Pass | MIT | 2 mo ago |
| 1656 | 1656.Cloth Sim Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP. | arjun988/ | 275 | — | ~617 | Automated safety check: Pass | MIT | 2 mo ago |
| 1657 | 1657.Collision Proxy Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP. | arjun988/ | 275 | — | ~574 | Automated safety check: Pass | MIT | 2 mo ago |
| 1658 | 1658.Compositing Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP. | arjun988/ | 275 | — | ~571 | Automated safety check: Pass | MIT | 2 mo ago |
| 1659 | 1659.Export Pipeline Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP. | arjun988/ | 275 | — | ~1k | Automated safety check: Pass | MIT | 2 mo ago |
| 1660 | 1660.Lod Pipeline Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP. | arjun988/ | 275 | — | ~582 | Automated safety check: Pass | MIT | 2 mo ago |
| 1661 | 1661.Lowpoly Style Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. | arjun988/ | 275 | — | ~952 | Automated safety check: Pass | MIT | 2 mo ago |
| 1662 | 1662.Physics Sim Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP. | arjun988/ | 275 | — | ~621 | Automated safety check: Pass | MIT | 2 mo ago |
| 1663 | 1663.QA Review Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP. | arjun988/ | 275 | — | ~581 | Automated safety check: Pass | MIT | 2 mo ago |
| 1664 | 1664.Scene Assembly Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP. | arjun988/ | 275 | — | ~569 | Automated safety check: Pass | MIT | 2 mo ago |
| 1665 | 1665.Unity Export Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP. | arjun988/ | 275 | — | ~602 | Automated safety check: Pass | MIT | 2 mo ago |
| 1666 | 1666.Unreal Export Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP. | arjun988/ | 275 | — | ~612 | Automated safety check: Pass | MIT | 2 mo ago |
| 1667 | 1667.Vehicle Artist Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP. | arjun988/ | 275 | — | ~741 | Automated safety check: Pass | MIT | 2 mo ago |
| 1668 | 1668.Vfx Fx Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP. | arjun988/ | 275 | — | ~616 | Automated safety check: Pass | MIT | 2 mo ago |
| 1669 | 1669.Voxel Style Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets. | arjun988/ | 275 | — | ~489 | Automated safety check: Pass | MIT | 2 mo ago |
| 1670 | 1670.Web Wave Designer Creates realistic ocean and water wave effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques. | curiositech/ | 243 | — | ~7k | Automated safety check: Notes | MIT | 1 mo ago |
| 1671 | 1671.Animation Shader READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized… | aiskillstore/ | 430 | 1 repo | ~4.3k | Automated safety check: Pass | No licence | yesterday |
| 1672 | Unity Catalog system tables and volumes. An agent skill from Kilo-Org/kilo-marketplace. | Kilo-Org/ | 190 | — | ~1.2k | Automated safety check: Pass | Unknown | 9 days ago |
| 1673 | 1673.Board Game Designer Summarise what Board Game Designer does in one line. An agent skill from mohitagw15856/pm-claude-skills. | mohitagw15856/ | 1.4k | — | ~246 | Automated safety check: Pass | MIT | yesterday |
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Topics in Game Development
Products these skills work with
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- Development15,229
- Frontend & Design5,834
- Backend & APIs7,161
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