Agent skill

Unity Decal

by Besty0728 in Besty0728/Unity-Skills

Create and configure URP Decal Projectors. An agent skill from Besty0728/Unity-Skills.

MITAuto-check passedGame Development

Install Unity Decal

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-decal -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-decal --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/decal' .claude/skills/unity-decal && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-decal
GitHub stars
1.8k
Token cost
~1.6k tokens
SKILL.md length
725 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Create and configure URP Decal Projectors. An agent skill from Besty0728/Unity-Skills.

  • Game Development work in your project
  • SKILL.md covers Triggers, Operating Mode, URP Package Stub and Guardrails, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Decal is an agent skill from Besty0728/Unity-Skills. Create and configure URP Decal Projectors

Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-decal”

What it can do on your machine

Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Decal loads about 1.6k tokens when it runs. Until then it costs about 13 tokens; SKILL.md has 725 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~13
When it runs · the whole SKILL.md, loaded when a task matches
~1.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 725 words, ~1,617 tokens.

Download SKILL.mdSave it as .claude/skills/unity-decal/SKILL.md (or your agent's skills folder).
name
unity-decal
description
Create and configure URP Decal Projectors

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Adding decals in URP
  • Configuring a Decal Projector
  • Enabling the Decal Renderer Feature
  • 在 URP 中添加贴花、配置 Decal Projector、启用 Decal Renderer Feature

Decal Skills

URP Decal Projector creation and configuration (URP only; HDRP decal APIs are not covered here).

Operating Mode

  • Query skills (decal_get_info, decal_find_all) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (decal_create, decal_set_properties, decal_set_properties_batch, decal_ensure_renderer_feature) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • decal_delete carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.

URP Package Stub

This module is compiled against com.unity.render-pipelines.universal (URP). When URP is not installed, every skill returns a stub { error: "Universal Render Pipeline package … is not installed." } (RenderPipelineSkillsCommon.NoURP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi.

Guardrails

Routing:

  • For renderer feature management in general: urp
  • For DecalProjector scene operations: this module

Runtime-first rules:

  • Call decal_ensure_renderer_feature before assuming the current URP renderer is decal-ready
  • Use decal_get_info / decal_find_all to discover real projector state before editing
  • decal_set_properties_batch expects items to be a JSON array string
  • This module targets the URP Decal workflow first; do not assume HDRP decal APIs are covered here

Skills

decal_create

Create a Decal Projector.

ParameterTypeRequiredDefaultDescription
namestringNo"Decal Projector"Name of the new GameObject
materialPathstringNonullDecal material asset path; left unassigned when omitted
xfloatNo0World position X
yfloatNo0World position Y
zfloatNo0World position Z
decal_get_info

Inspect a Decal Projector.

ParameterTypeRequiredDefaultDescription
namestringNo*nullGameObject name
instanceIdintNo*0GameObject instance ID
pathstringNo*nullGameObject hierarchy path

* Supply at least one locator — an empty call is refused up front rather than reported as "not found".

Show full SKILL.md (357 more words)Show less
decal_set_properties

Modify Decal Projector properties. Every property below is applied only when supplied, so a call changes exactly the fields you name; any invalid value rejects the whole call before anything is written.

ParameterTypeRequiredDefaultDescription
namestringNo*nullGameObject name
instanceIdintNo*0GameObject instance ID
pathstringNo*nullGameObject hierarchy path
materialPathstringNonullDecal material asset path
drawDistancefloatNonullMax distance at which the decal is drawn
fadeScalefloatNonullFraction of drawDistance at which fading starts
fadeFactorfloatNonullOverall opacity multiplier
startAngleFadefloatNonullAngle (degrees) where angle-based fading begins
endAngleFadefloatNonullAngle (degrees) where angle-based fading completes
uvScalestringNonullUV tiling as "x,y"
uvBiasstringNonullUV offset as "x,y"
sizestringNonullProjector box size as "x,y,z"
pivotstringNonullProjector pivot offset as "x,y,z"
renderingLayerMaskuintNonullRendering layer mask bits
scaleModestringNonullScaleInvariant or InheritFromHierarchy (other values, including bare numbers, are rejected)
decal_find_all

List Decal Projectors in the scene.

ParameterTypeRequiredDefaultDescription
limitintNo50Max projectors returned
decal_delete

Delete a Decal Projector GameObject.

ParameterTypeRequiredDefaultDescription
namestringNo*nullGameObject name
instanceIdintNo*0GameObject instance ID
pathstringNo*nullGameObject hierarchy path
decal_set_properties_batch

Batch-edit Decal Projectors.

ParameterTypeRequiredDefaultDescription
itemsjson stringYes-JSON array of {name, instanceId, path, materialPath, drawDistance, fadeScale, fadeFactor, startAngleFade, endAngleFade, uvScale, uvBias, size, pivot, renderingLayerMask, scaleMode} — same per-item keys as decal_set_properties
decal_ensure_renderer_feature

Ensure the target URP renderer has a DecalRendererFeature.

ParameterTypeRequiredDefaultDescription
assetPathstringNonullURP asset path; the active URP asset is used when omitted
rendererIndexintNo-1Renderer index within the URP asset; -1 selects the asset's default renderer
rendererDataPathstringNonullUniversalRendererData asset path — takes precedence over rendererIndex, and must belong to the resolved URP asset

Returns alreadyExists: true when the feature was already present, so the call is safe to repeat.


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/decal of Besty0728/Unity-Skills.

Open the folder on GitHubat commit ec8aa7c

Compare with similar skills

Unity Decal next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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SkillStarsUsed inTokensAuto-checkLicenceRepo updated
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Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT
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Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Unity Decal

What does Unity Decal do?

Create and configure URP Decal Projectors. An agent skill from Besty0728/Unity-Skills. Unity Decal is an agent skill from Besty0728/Unity-Skills.

When should I use Unity Decal?

Unity Decal fits situations like: game Development work in your project.

How do I install Unity Decal in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-decal -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/decal in Besty0728/Unity-Skills) into .claude/skills/unity-decal in your project. Claude Code loads it when a task matches its description.

How do I install Unity Decal in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-decal -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/decal in Besty0728/Unity-Skills) into .agents/skills/unity-decal in your project. Codex loads it when a task matches its description.

Can I use Unity Decal in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-decal -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-decal, .gemini/skills/unity-decal, .github/skills/unity-decal and .opencode/skills/unity-decal in your project.

What does Unity Decal need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Decal is instructions for the agent only.

Does Unity Decal access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Decal safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Decal use?

Unity Decal is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Decal use?

About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Decal?

Skills that share tags, products or a category with Unity Decal: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Decal?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.