Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Create and configure URP Decal Projectors. An agent skill from Besty0728/Unity-Skills.
$ npx skills add Besty0728/Unity-Skills --skill unity-decal -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-decal --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/decal' .claude/skills/unity-decal && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-decal" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/decal into .claude/skills/unity-decal/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-decal", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/decalType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-decal -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-decal --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/decal' .agents/skills/unity-decal && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-decal" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/decal into .agents/skills/unity-decal/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-decal", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-decal -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-decal --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/decal' .cursor/skills/unity-decal && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-decal" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/decal into .cursor/skills/unity-decal/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-decal", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/decal'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-decal -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-decal --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/decal' .gemini/skills/unity-decal && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-decal" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/decal into .gemini/skills/unity-decal/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-decal", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-decalInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-decal -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/decal' .github/skills/unity-decal && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-decal" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/decal into .github/skills/unity-decal/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-decal", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-decal -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-decal --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/decal' .opencode/skills/unity-decal && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-decal" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/decal into .opencode/skills/unity-decal/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-decal", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-decalCreate and configure URP Decal Projectors. An agent skill from Besty0728/Unity-Skills.
Unity Decal is an agent skill from Besty0728/Unity-Skills. Create and configure URP Decal Projectors
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.
Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Decal loads about 1.6k tokens when it runs. Until then it costs about 13 tokens; SKILL.md has 725 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 725 words, ~1,617 tokens.
.claude/skills/unity-decal/SKILL.md (or your agent's skills folder).Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
URP Decal Projector creation and configuration (URP only; HDRP decal APIs are not covered here).
decal_get_info, decal_find_all) are SkillMode.SemiAuto — they run in all three modes without grant.decal_create, decal_set_properties, decal_set_properties_batch, decal_ensure_renderer_feature) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.decal_delete carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.This module is compiled against com.unity.render-pipelines.universal (URP). When URP is not installed, every skill returns a stub { error: "Universal Render Pipeline package … is not installed." } (RenderPipelineSkillsCommon.NoURP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi.
Routing:
urpRuntime-first rules:
decal_ensure_renderer_feature before assuming the current URP renderer is decal-readydecal_get_info / decal_find_all to discover real projector state before editingdecal_set_properties_batch expects items to be a JSON array stringdecal_createCreate a Decal Projector.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name | string | No | "Decal Projector" | Name of the new GameObject |
materialPath | string | No | null | Decal material asset path; left unassigned when omitted |
x | float | No | 0 | World position X |
y | float | No | 0 | World position Y |
z | float | No | 0 | World position Z |
decal_get_infoInspect a Decal Projector.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name | string | No* | null | GameObject name |
instanceId | int | No* | 0 | GameObject instance ID |
path | string | No* | null | GameObject hierarchy path |
* Supply at least one locator — an empty call is refused up front rather than reported as "not found".
decal_set_propertiesModify Decal Projector properties. Every property below is applied only when supplied, so a call changes exactly the fields you name; any invalid value rejects the whole call before anything is written.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name | string | No* | null | GameObject name |
instanceId | int | No* | 0 | GameObject instance ID |
path | string | No* | null | GameObject hierarchy path |
materialPath | string | No | null | Decal material asset path |
drawDistance | float | No | null | Max distance at which the decal is drawn |
fadeScale | float | No | null | Fraction of drawDistance at which fading starts |
fadeFactor | float | No | null | Overall opacity multiplier |
startAngleFade | float | No | null | Angle (degrees) where angle-based fading begins |
endAngleFade | float | No | null | Angle (degrees) where angle-based fading completes |
uvScale | string | No | null | UV tiling as "x,y" |
uvBias | string | No | null | UV offset as "x,y" |
size | string | No | null | Projector box size as "x,y,z" |
pivot | string | No | null | Projector pivot offset as "x,y,z" |
renderingLayerMask | uint | No | null | Rendering layer mask bits |
scaleMode | string | No | null | ScaleInvariant or InheritFromHierarchy (other values, including bare numbers, are rejected) |
decal_find_allList Decal Projectors in the scene.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
limit | int | No | 50 | Max projectors returned |
decal_deleteDelete a Decal Projector GameObject.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name | string | No* | null | GameObject name |
instanceId | int | No* | 0 | GameObject instance ID |
path | string | No* | null | GameObject hierarchy path |
decal_set_properties_batchBatch-edit Decal Projectors.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
items | json string | Yes | - | JSON array of {name, instanceId, path, materialPath, drawDistance, fadeScale, fadeFactor, startAngleFade, endAngleFade, uvScale, uvBias, size, pivot, renderingLayerMask, scaleMode} — same per-item keys as decal_set_properties |
decal_ensure_renderer_featureEnsure the target URP renderer has a DecalRendererFeature.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
assetPath | string | No | null | URP asset path; the active URP asset is used when omitted |
rendererIndex | int | No | -1 | Renderer index within the URP asset; -1 selects the asset's default renderer |
rendererDataPath | string | No | null | UniversalRendererData asset path — takes precedence over rendererIndex, and must belong to the resolved URP asset |
Returns alreadyExists: true when the feature was already present, so the call is safe to repeat.
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in SkillsForUnity/unity-skills~/skills/decal of Besty0728/Unity-Skills.
Open the folder on GitHubat commit ec8aa7c
Unity Decal next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Decal this skillBesty0728/Unity-Skills | 1.8k | — | ~1.6k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Categories
Create and configure URP Decal Projectors. An agent skill from Besty0728/Unity-Skills. Unity Decal is an agent skill from Besty0728/Unity-Skills.
Unity Decal fits situations like: game Development work in your project.
Run `npx skills add Besty0728/Unity-Skills --skill unity-decal -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/decal in Besty0728/Unity-Skills) into .claude/skills/unity-decal in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-decal -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/decal in Besty0728/Unity-Skills) into .agents/skills/unity-decal in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-decal -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-decal, .gemini/skills/unity-decal, .github/skills/unity-decal and .opencode/skills/unity-decal in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Decal is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Decal is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Decal: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.