Agent skill

Gm Verify

by RandallLiuXin in RandallLiuXin/GodotMaker

Mechanical verification of the built game: headless build, unit tests, lint, static checks.

Custom licenceAuto-check passedTesting & QA

Install Gm Verify

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill gm-verify -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker gm-verify --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/gm-verify .claude/skills/gm-verify && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
gm-verify
GitHub stars
550
Token cost
~2.1k tokens
SKILL.md length
788 words
Files
1
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

Mechanical verification of the built game: headless build, unit tests, lint, static checks.

  • Works in 3 steps: Write the script's JSON verbatim to… → Emit the chat report (Section A) and… → Do NOT append a verify event to…
  • Tasks that involve Unit testing
  • SKILL.md covers Session Setup, Resume Check, Run the checks and Sanity-check the script output, plus 3 more sections
  • Calls python and git

What it does

Gm Verify is an agent skill from RandallLiuXin/GodotMaker. Mechanical verification of the built game: headless build, unit tests, lint, static checks. Explicit invocation only — use /gm-verify.

Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Testing & QA, covering Unit testing, Game development and Linting and formatting. It works with Godot. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • Tasks that involve Unit testing
  • Tasks that involve Game development
  • Tasks that involve Linting and formatting

Example prompts

  • “/gm-verify”

Requirements

  • Python 3

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Write the script's JSON verbatim to .godotmaker/verify_report.json.
  2. Emit the chat report (Section A) and tell the user which checks failed. Suggest /gm-build if the last state-changing event was build…
  3. Do NOT append a verify event to stage.jsonl — only PASS records a stage event.

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • python
    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Gm Verify loads about 2.1k tokens when it runs. Until then it costs about 36 tokens; SKILL.md has 788 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~36
When it runs · the whole SKILL.md, loaded when a task matches
~2.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 788 words (~2,106 tokens).

name
gm-verify
disable-model-invocation
true

Read the full SKILL.md on GitHub

Files

Just SKILL.md in skills/core/gm-verify of RandallLiuXin/GodotMaker.

Open the folder on GitHubat commit 1d4702c

Compare with similar skills

Gm Verify next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Gm Verify compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Gm Verify this skillRandallLiuXin/GodotMaker550—~2.1kAutomated safety check: PassCustom licence
Godot Testing Patternsthedivergentai/GD-Agentic-Skills821—~2.9kAutomated safety check: PassLGPL-3.0
Engine Test Helper GeneratorDonchitos/Claude-Code-Game-Studios26k—~4.4kAutomated safety check: PassMIT
Run Pre Gen ChecksGoogleCloudPlatform/magic-modules974—~492Automated safety check: PassCustom licence
Simple Modern Uvjlevy/simple-modern-uv301—~1.9kAutomated safety check: PassMIT
Pierre Testing and Verification Guidepierrecomputer/pierre6.3k—~608Automated safety check: PassApache-2.0

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  • Run Pre Gen Checks

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  • Chooses the right verification step after a code change in Pierre's monorepo: format and lint, a typecheck, Bun unit tests, snapshots, or Playwright E2E.

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More from RandallLiuXin/GodotMaker

All 41 skills in this repo
  • Godot E2E

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    Write and run E2E (end-to-end) game tests using the godot-e2e framework.

    550 GitHub starsUsed in 1 repo~3.9k tokens
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  • MCP Driver

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    550 GitHub starsUsed in 1 repo~1.1k tokens
    Auto-check passed
  • Gecs

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    550 GitHub stars~2.7k tokensUpdated 23 days ago
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  • Gdtoolkit

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    Lint and format GDScript files using gdtoolkit (gdlint + gdformat).

    550 GitHub starsUsed in 1 repo~2.2k tokens
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  • Project Scaffold

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    Generate a new Godot game project with standardized ECS structure and tooling.

    550 GitHub stars~2.1k tokensUpdated 23 days ago
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  • Gdunit Driver

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    Run gdUnit4 unit tests and parse results into structured output.

    550 GitHub starsUsed in 1 repo~3.3k tokens
    Auto-check passed

Works with

Questions about Gm Verify

What does Gm Verify do?

Mechanical verification of the built game: headless build, unit tests, lint, static checks. Gm Verify is an agent skill from RandallLiuXin/GodotMaker. Mechanical verification of the built game: headless build, unit tests, lint, static checks.

When should I use Gm Verify?

Gm Verify fits situations like: tasks that involve Unit testing; tasks that involve Game development; tasks that involve Linting and formatting.

How do I install Gm Verify in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill gm-verify -a claude-code`. Or copy the skill folder (skills/core/gm-verify in RandallLiuXin/GodotMaker) into .claude/skills/gm-verify in your project. Claude Code loads it when a task matches its description.

How do I install Gm Verify in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill gm-verify -a codex`. Or copy the skill folder (skills/core/gm-verify in RandallLiuXin/GodotMaker) into .agents/skills/gm-verify in your project. Codex loads it when a task matches its description.

Can I use Gm Verify in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill gm-verify -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gm-verify, .gemini/skills/gm-verify, .github/skills/gm-verify and .opencode/skills/gm-verify in your project.

What does Gm Verify need to run?

Going by SKILL.md and its folder, Gm Verify needs the command-line tools its instructions call (python and git). Our summary lists: Python 3.

Does Gm Verify access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Gm Verify safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Gm Verify use?

Gm Verify has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Gm Verify use?

About 2.1k tokens (SKILL.md is roughly 8.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Gm Verify?

Skills that share tags, products or a category with Gm Verify: Godot Testing Patterns (thedivergentai/GD-Agentic-Skills, 821 stars), Engine Test Helper Generator (Donchitos/Claude-Code-Game-Studios, 26k stars), Run Pre Gen Checks (GoogleCloudPlatform/magic-modules, 974 stars) and Simple Modern Uv (jlevy/simple-modern-uv, 301 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Gm Verify?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.