Godot Testing Patterns
thedivergentai/GD-Agentic-Skills
Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks.
Mechanical verification of the built game: headless build, unit tests, lint, static checks.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-verify -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-verify --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/gm-verify .claude/skills/gm-verify && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "gm-verify" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-verify into .claude/skills/gm-verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-verify", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-verifyType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-verify -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-verify --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/core/gm-verify .agents/skills/gm-verify && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "gm-verify" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-verify into .agents/skills/gm-verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-verify", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-verify -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-verify --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/core/gm-verify .cursor/skills/gm-verify && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "gm-verify" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-verify into .cursor/skills/gm-verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-verify", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/RandallLiuXin/GodotMaker.git --path skills/core/gm-verify--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-verify -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-verify --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/core/gm-verify .gemini/skills/gm-verify && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "gm-verify" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-verify into .gemini/skills/gm-verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-verify", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install RandallLiuXin/GodotMaker gm-verifyInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add RandallLiuXin/GodotMaker --skill gm-verify -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/core/gm-verify .github/skills/gm-verify && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "gm-verify" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-verify into .github/skills/gm-verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-verify", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-verify -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-verify --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/core/gm-verify .opencode/skills/gm-verify && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "gm-verify" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-verify into .opencode/skills/gm-verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-verify", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
gm-verifyMechanical verification of the built game: headless build, unit tests, lint, static checks.
Gm Verify is an agent skill from RandallLiuXin/GodotMaker. Mechanical verification of the built game: headless build, unit tests, lint, static checks. Explicit invocation only — use /gm-verify.
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Testing & QA, covering Unit testing, Game development and Linting and formatting. It works with Godot. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythongitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Gm Verify loads about 2.1k tokens when it runs. Until then it costs about 36 tokens; SKILL.md has 788 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 788 words (~2,106 tokens).
Just SKILL.md in skills/core/gm-verify of RandallLiuXin/GodotMaker.
Open the folder on GitHubat commit 1d4702c
Gm Verify next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Gm Verify this skillRandallLiuXin/GodotMaker | 550 | — | ~2.1k | Automated safety check: Pass | Custom licence | |
| Godot Testing Patternsthedivergentai/GD-Agentic-Skills | 821 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | |
| Engine Test Helper GeneratorDonchitos/Claude-Code-Game-Studios | 26k | — | ~4.4k | Automated safety check: Pass | MIT | |
| Run Pre Gen ChecksGoogleCloudPlatform/magic-modules | 974 | — | ~492 | Automated safety check: Pass | Custom licence | |
| Simple Modern Uvjlevy/simple-modern-uv | 301 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Pierre Testing and Verification Guidepierrecomputer/pierre | 6.3k | — | ~608 | Automated safety check: Pass | Apache-2.0 |
thedivergentai/GD-Agentic-Skills
Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks.
Donchitos/Claude-Code-Game-Studios
Generates engine-specific test helper libraries with assertion utilities, factory functions and mocks, placed where the engine's test runner compiles them.
GoogleCloudPlatform/magic-modules
Run fast static checks that don't require generating downstreams, including git submodule verification, gofmt formatting, YAML linting, template validation (version-guard and unused-tmpl), mmv1 core…
jlevy/simple-modern-uv
Start, selectively modernize, fully migrate, or update Python projects using simple-modern-uv practices: uv, ruff, BasedPyright, pytest, GitHub Actions CI, and tag-driven PyPI publishing.
pierrecomputer/pierre
Chooses the right verification step after a code change in Pierre's monorepo: format and lint, a typecheck, Bun unit tests, snapshots, or Playwright E2E.
home-assistant/frontend
Home Assistant frontend testing and validation workflow. An agent skill from home-assistant/frontend.
RandallLiuXin/GodotMaker
Write and run E2E (end-to-end) game tests using the godot-e2e framework.
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
RandallLiuXin/GodotMaker
gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.
RandallLiuXin/GodotMaker
Lint and format GDScript files using gdtoolkit (gdlint + gdformat).
RandallLiuXin/GodotMaker
Generate a new Godot game project with standardized ECS structure and tooling.
RandallLiuXin/GodotMaker
Run gdUnit4 unit tests and parse results into structured output.
Works with
Categories
Mechanical verification of the built game: headless build, unit tests, lint, static checks. Gm Verify is an agent skill from RandallLiuXin/GodotMaker. Mechanical verification of the built game: headless build, unit tests, lint, static checks.
Gm Verify fits situations like: tasks that involve Unit testing; tasks that involve Game development; tasks that involve Linting and formatting.
Run `npx skills add RandallLiuXin/GodotMaker --skill gm-verify -a claude-code`. Or copy the skill folder (skills/core/gm-verify in RandallLiuXin/GodotMaker) into .claude/skills/gm-verify in your project. Claude Code loads it when a task matches its description.
Run `npx skills add RandallLiuXin/GodotMaker --skill gm-verify -a codex`. Or copy the skill folder (skills/core/gm-verify in RandallLiuXin/GodotMaker) into .agents/skills/gm-verify in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill gm-verify -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gm-verify, .gemini/skills/gm-verify, .github/skills/gm-verify and .opencode/skills/gm-verify in your project.
Going by SKILL.md and its folder, Gm Verify needs the command-line tools its instructions call (python and git). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Gm Verify has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 2.1k tokens (SKILL.md is roughly 8.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Gm Verify: Godot Testing Patterns (thedivergentai/GD-Agentic-Skills, 821 stars), Engine Test Helper Generator (Donchitos/Claude-Code-Game-Studios, 26k stars), Run Pre Gen Checks (GoogleCloudPlatform/magic-modules, 974 stars) and Simple Modern Uv (jlevy/simple-modern-uv, 301 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.
Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.