Repository
Italink/UnrealClientProtocol agent skills
- skills
- 24
- GitHub stars
- 127
GitHub description: “Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required.”
- Stars
- 127 (15 forks)
- Licence
- MIT
- Last push
- Aug 2026
- Created
- Mar 2026
- ai-agent
- automation
- blueprint
- cursor
- editor-tools
- game-development
- json
- mcp
- reflection
- skills
- tcp
- ue5
- unreal-engine
- unreal-engine-plugi
Install all skills
npx skills add Italink/UnrealClientProtocolAdd --skill <name> for a single skill and -a <agent> to choose the agent (see the agent guides).
Skills in Italink/UnrealClientProtocol, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Interact with the running Unreal Engine editor via TCP bridge. | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 2 | Manage actors in UE levels via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~3.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 3 | Query and manage UE assets via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~4.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 4 | Edit UE Blueprint node graphs via text (ReadGraph/WriteGraph). | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 5 | Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets. | Italink/ | 127 | — | ~2.6k | Automated safety check: Pass | MIT | 1 mo ago |
| 6 | Trigger Live Coding compilation via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1k | Automated safety check: Pass | MIT | 1 mo ago |
| 7 | Edit UE material node graphs and properties via text (ReadGraph/WriteGraph). | Italink/ | 127 | — | ~4.2k | Automated safety check: Pass | MIT | 1 mo ago |
| 8 | Create geometry through the GeometryScript modeling workflow. | Italink/ | 127 | — | ~706 | Automated safety check: Pass | MIT | 1 mo ago |
| 9 | Edit Niagara systems, emitters, and scripts via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~3k | Automated safety check: Pass | MIT | 1 mo ago |
| 10 | Read/write any UObject property (material settings, actor transforms, component configs, etc.), inspect object metadata, find instances, undo/redo. | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 11 | Control Play In Editor (PIE) and Simulate In Editor (SIE) sessions via UCP. | Italink/ | 127 | — | ~1.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 12 | 翻译 UE 插件本地化 PO 文件。当用户要求本地化、翻译或国际化 Unreal Engine 插件时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~939 | Automated safety check: Pass | MIT | 1 mo ago |
| 13 | Edit UMG Widget Blueprint UI layouts via text (ReadGraph/WriteGraph). | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 14 | 通过 GeometryScript + UCP 进行程序化网格建模。当用户要求创建、修改、修复、简化、UV、布尔、变形或以其他方式处理网格时使用。 | Italink/ | 127 | — | ~2k | Automated safety check: Pass | MIT | 1 mo ago |
| 15 | GeometryScript 资产读写与碰撞操作。当用户要求精细控制 StaticMesh 资产加载/保存选项、创建新资产、生成碰撞体时使用。 | Italink/ | 127 | — | ~1.5k | Automated safety check: Pass | MIT | 1 mo ago |
| 16 | GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 17 | GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 18 | GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。 | Italink/ | 127 | — | ~2k | Automated safety check: Pass | MIT | 1 mo ago |
| 19 | GeometryScript 法线与切线操作。当用户要求重算法线、分裂法线、翻转法线、计算切线或修复法线方向时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 20 | GeometryScript 图元创建与建模函数。当用户要求创建 Box、Sphere、Cylinder 等基础形状,或进行拉伸、旋转体、壳体等建模操作时使用。 | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 21 | GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。 | Italink/ | 127 | — | ~1.3k | Automated safety check: Pass | MIT | 1 mo ago |
| 22 | GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。 | Italink/ | 127 | — | ~999 | Automated safety check: Pass | MIT | 1 mo ago |
| 23 | GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 24 | Common rules and conventions for NodeCode-based graph editing (Material, Blueprint, Niagara, Widget). | Italink/ | 127 | — | ~947 | Automated safety check: Pass | MIT | 1 mo ago |
Questions, answered from the data.
What is the best skill in Italink/UnrealClientProtocol?
Unreal Client Protocol from Italink/UnrealClientProtocol ranks first of the 24 skills in Italink/UnrealClientProtocol listed here, with the highest score: its repository has 127 GitHub stars, its SKILL.md loads about 1.7k tokens and it passes the automated safety check with no findings. Next come Unreal Actor Editing and Unreal Asset Operation.
Are the skills in Italink/UnrealClientProtocol official?
None yet. All 24 skills in Italink/UnrealClientProtocol listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How do I install all skills from Italink/UnrealClientProtocol?
Run npx skills add Italink/UnrealClientProtocol in your project: the open-source skills CLI installs the repository's skills into your coding agent's skills folder. To install a single skill, open its page here for the exact command.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.