Fantasy Framework Development Guide
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Source-anchored design rules for Netcode for GameObjects 2.x
$ npx skills add Besty0728/Unity-Skills --skill unity-netcode-design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-netcode-design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/netcode-design' .claude/skills/unity-netcode-design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-netcode-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/netcode-design into .claude/skills/unity-netcode-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-netcode-design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/netcode-designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-netcode-design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-netcode-design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/netcode-design' .agents/skills/unity-netcode-design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-netcode-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/netcode-design into .agents/skills/unity-netcode-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-netcode-design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-netcode-design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-netcode-design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/netcode-design' .cursor/skills/unity-netcode-design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-netcode-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/netcode-design into .cursor/skills/unity-netcode-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-netcode-design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/netcode-design'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-netcode-design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-netcode-design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/netcode-design' .gemini/skills/unity-netcode-design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-netcode-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/netcode-design into .gemini/skills/unity-netcode-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-netcode-design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-netcode-designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-netcode-design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/netcode-design' .github/skills/unity-netcode-design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-netcode-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/netcode-design into .github/skills/unity-netcode-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-netcode-design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-netcode-design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-netcode-design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/netcode-design' .opencode/skills/unity-netcode-design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-netcode-design" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/netcode-design into .opencode/skills/unity-netcode-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-netcode-design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-netcode-designSource-anchored design rules for Netcode for GameObjects 2.x
Unity Netcode Design is an agent skill from Besty0728/Unity-Skills. Source-anchored design rules for Netcode for GameObjects 2.x
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files (for example `LIFECYCLE.md`, `OWNERSHIP.md` and `PITFALLS.md`).
It sits in Game Development, covering Multiplayer and networking. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.
Read from SKILL.md and the folder at commit 12a40e4. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Netcode Design loads about 1.2k tokens when it runs. Until then it costs about 20 tokens; SKILL.md has 421 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit 12a40e4, republished under its MIT licence (© Besty0728). 421 words, ~1,164 tokens.
.claude/skills/unity-netcode-design/SKILL.md (or your agent's skills folder). This skill also uses 8 other files; get the full folder from GitHub.Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Advisory module. Every rule is distilled from com.unity.netcode.gameobjects 2.x source. Each rule cites a concrete file/line so the reasoning is auditable.
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
Load before writing or reviewing any of:
| # | Rule | Source anchor |
|---|---|---|
| 1 | Spawn() / Despawn() must be called on Server/Host only; client-side calls fail. | Runtime/Core/NetworkObject.cs:1884, 1921 |
| 2 | OnNetworkSpawn() runs before Unity Start() and after Awake/OnEnable. | Runtime/Core/NetworkBehaviour.cs:704 + InvokeBehaviourNetworkSpawn callers |
| 3 | Legacy [ServerRpc] method names must end with ServerRpc; [ClientRpc] must end with ClientRpc (ILPP enforced at compile time). | Editor/CodeGen/ ILPP validators |
| 4 | New [Rpc(SendTo.X)] has no naming constraint; SendTo has 11 values. | Runtime/Messaging/RpcTargets/RpcTarget.cs:9-80 |
| 5 | PlayerPrefab must exist in NetworkPrefabsList or NetworkConfig.Prefabs or 2.x runtime rejects it. | Runtime/Configuration/NetworkConfig.cs:40 + NetworkPrefabsList.cs:14 |
| 6 | Nested NetworkObjects are forbidden (NetworkObject inside another NetworkObject prefab). Re-parent at runtime via TrySetParent. | Runtime/Core/NetworkObject.cs:2135-2215 |
| 7 | NetworkVariable<T> requires T to be unmanaged or implement INetworkSerializable. string, List<>, class are rejected. | Runtime/NetworkVariable/NetworkVariable.cs:12 + ILPP |
| 8 | NetworkList<T> requires T: unmanaged, IEquatable<T>. It is NOT NetworkVariable<List<T>>. | Runtime/NetworkVariable/Collections/NetworkList.cs:14 |
| 9 | NetworkSceneManager.LoadScene/UnloadScene is Server-only. | Runtime/SceneManagement/NetworkSceneManager.cs:1496, 1252 |
| 10 | UnityTransport.SetRelayServerData and SetConnectionData are mutually exclusive; use one or the other. | Runtime/Transports/UTP/UnityTransport.cs:776-897 |
| Sub-doc | When to read |
|---|---|
| LIFECYCLE.md | Lifecycle, callback ordering, Awake/OnNetworkSpawn/Start differences |
| OWNERSHIP.md | IsOwner/IsServer/IsHost permission matrix, ChangeOwnership, Distributed Authority |
| RPC.md | Choosing RPC attributes, SendTo semantics, RpcInvokePermission, deprecated paths |
| VARIABLES.md | NetworkVariable/NetworkList init and serialization constraints |
| SPAWNING.md | Prefab registration → Spawn → Despawn, GlobalObjectIdHash, SpawnAsPlayerObject |
| SCENE.md | NetworkSceneManager, EnableSceneManagement, in-scene object sync |
| TRANSPORT.md | UnityTransport direct / Relay / DebugSimulator configuration |
| PITFALLS.md | 30 concrete hallucination pitfalls |
netcode module's netcode_add_network_behaviour_scriptnetcode module Components skillsThis document targets com.unity.netcode.gameobjects 2.x (validated against 2.11.0, Unity 6000.0+). Some APIs (SendTo.Authority, RpcInvokePermission, the universal [Rpc] attribute) do not exist in 1.x.
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 8 other files in SkillsForUnity/unity-skills~/skills/netcode-design of Besty0728/Unity-Skills.
Open the folder on GitHubat commit 12a40e4
Unity Netcode Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Netcode Design this skillBesty0728/Unity-Skills | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Validate GsdkPlayFab/gsdk | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | |
| Portal Connectgosuda/portal-tunnel | 272 | — | ~2.9k | Automated safety check: Pass | MIT | |
| Kenshi Manual Freeplay Sessionnhoral/KenshiCoop | 283 | — | ~835 | Automated safety check: Pass | AGPL-3.0 | |
| Dota2 Game LogicXavierCHN/x-template | 216 | — | ~2.7k | Automated safety check: Pass | MIT |
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
PlayFab/gsdk
Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.
gosuda/portal-tunnel
Reach, inspect, or consume a service that someone published through a Portal relay.
nhoral/KenshiCoop
Launches two KenshiCoop clients side by side on an ultrawide monitor, booted to the title screen, so one person can play host and join and connect manually through F2.
XavierCHN/x-template
DOTA2 自定义游戏服务端逻辑开发指南。触发词:游戏逻辑、服务端、server、game mode、游戏模式、GameRules、modifier、timer、lua、TSTL。Use when user asks to create or modify DOTA2 custom game server-side logic, game mode configuration…
Jeffallan/claude-skills
Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Categories
Source-anchored design rules for Netcode for GameObjects 2.x. Unity Netcode Design is an agent skill from Besty0728/Unity-Skills.
Unity Netcode Design fits situations like: tasks that involve Multiplayer and networking.
Run `npx skills add Besty0728/Unity-Skills --skill unity-netcode-design -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/netcode-design in Besty0728/Unity-Skills) into .claude/skills/unity-netcode-design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-netcode-design -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/netcode-design in Besty0728/Unity-Skills) into .agents/skills/unity-netcode-design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-netcode-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-netcode-design, .gemini/skills/unity-netcode-design, .github/skills/unity-netcode-design and .opencode/skills/unity-netcode-design in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Netcode Design is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Netcode Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Netcode Design: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Validate Gsdk (PlayFab/gsdk, 170 stars), Portal Connect (gosuda/portal-tunnel, 272 stars) and Kenshi Manual Freeplay Session (nhoral/KenshiCoop, 283 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,814 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 6, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.