Agent skill

Unity Project

by Besty0728 in Besty0728/Unity-Skills

Read Unity project metadata and package lists. An agent skill from Besty0728/Unity-Skills.

MITAuto-check passedGame Development

Install Unity Project

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-project -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-project --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/project' .claude/skills/unity-project && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-project
GitHub stars
1.8k
Token cost
~1.1k tokens
SKILL.md length
423 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Read Unity project metadata and package lists. An agent skill from Besty0728/Unity-Skills.

  • Game Development work in your project
  • SKILL.md covers Triggers, Operating Mode, Skills and Exact Signatures
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Project is an agent skill from Besty0728/Unity-Skills. Read Unity project metadata and package lists

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-project”

What it can do on your machine

Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Project loads about 1.1k tokens when it runs. Until then it costs about 15 tokens; SKILL.md has 423 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~15
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 423 words, ~1,074 tokens.

Download SKILL.mdSave it as .claude/skills/unity-project/SKILL.md (or your agent's skills folder).
name
unity-project
description
Read Unity project metadata and package lists

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Checking Unity version
  • Detecting render pipeline
  • Listing installed shaders/packages
  • 查看 Unity 版本、判断渲染管线、列出已装 shader/包

Project Skills

Project information and configuration.

Operating Mode

build_player 为 RiskLevel=high 的实际出包操作,仅 Bypass 或 Allowlist 放行后可执行;project_add_tag 默认 FullAuto。其余 8 个查询 skill 均为 SemiAuto 只读操作。

Player Settings、Build Settings、Layer 通过本模块只读获取;如需编辑,请使用 editor_execute_menu 打开 Edit/Project Settings... 或 File/Build Settings...。注意 editor_execute_menu 自身是 auto-forbidden(editor 模块,标 MayTriggerReload = true):Approval 和 Auto 下都返 MODE_FORBIDDEN 且 grant 不解锁,仅 Bypass 或 Allowlist 命中可调。其他模式下只能改为指导用户手动打开这些窗口。

DO NOT (common hallucinations):

  • project_save does not exist → use scene_save (scene module) or editor_execute_menu menuPath="File/Save" —— 两者都是 auto-forbidden(RiskLevel="high" / MayTriggerReload),仅 Bypass 或 Allowlist 可调
  • project_settings does not exist → use specific skills: project_get_render_pipeline, project_get_build_settings, etc.
  • project_set_resolution / project_set_player_settings do not exist → Player Settings are read-only via project_get_player_settings; to edit, open Project Settings via editor_execute_menu with Edit/Project Settings...(该 skill auto-forbidden,仅 Bypass 或 Allowlist 可调,否则请指导用户手动打开)
  • project_create does not exist → projects are created via Unity Hub, not REST API

Routing:

  • For graphics / quality / SRP configuration → use the graphics module
  • For Layer/Tag management → project_add_tag (this module); Layers are read-only via project_get_layers(编辑需 editor_execute_menu → Edit/Project Settings...,而该 skill auto-forbidden,仅 Bypass 或 Allowlist 可调)
  • For inspecting build settings → project_get_build_settings; for producing a player → build_player

Skills

project_get_info

Get project information including render pipeline, Unity version, and settings. Parameters: None.

project_get_render_pipeline

Get current render pipeline type and recommended shaders. Parameters: None.

Show full SKILL.md (170 more words)Show less
project_list_shaders

List all available shaders in the project. Parameters:

  • filter (string, optional): Filter by name.
  • limit (int, optional): Max results (default 50).
project_get_build_settings

Get build settings (platform, scenes).

Parameters: None.

Returns: { success, activeBuildTarget, buildTargetGroup, sceneCount, scenes }

build_player

Build a player through BuildPipeline.BuildPlayer and return immediately with an asynchronous Job.

Parameters: outputPath?, target?, scenes?, development=false, overwrite=false. Output must remain inside the project and outside Unity-managed folders.

Returns: {success, status:"accepted", jobId, kind, platform, outputPath, scenes}. Poll /jobs/{id}; the final result contains the BuildReport summary.

project_get_packages

List installed UPM packages.

Parameters: None.

Returns: { success, manifest }

project_get_layers

Get all Layer definitions.

Parameters: None.

Returns: { success, count, layers }

project_get_tags

Get all Tag definitions.

Parameters: None.

Returns: { success, count, tags }

project_add_tag

Add a custom Tag.

ParameterTypeRequiredDefaultDescription
tagNamestringYes-The tag name to add

Returns: { success, tag }

project_get_player_settings

Get Player Settings.

Parameters: None.

Returns: { success, productName, companyName, bundleVersion, defaultScreenWidth, defaultScreenHeight, fullscreen, apiCompatibility, scriptingBackend }


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/project of Besty0728/Unity-Skills.

Open the folder on GitHubat commit ec8aa7c

Compare with similar skills

Unity Project next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Project compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Project this skillBesty0728/Unity-Skills1.8k—~1.1kAutomated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Unity Project

What does Unity Project do?

Read Unity project metadata and package lists. An agent skill from Besty0728/Unity-Skills. Unity Project is an agent skill from Besty0728/Unity-Skills.

When should I use Unity Project?

Unity Project fits situations like: game Development work in your project.

How do I install Unity Project in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-project -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/project in Besty0728/Unity-Skills) into .claude/skills/unity-project in your project. Claude Code loads it when a task matches its description.

How do I install Unity Project in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-project -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/project in Besty0728/Unity-Skills) into .agents/skills/unity-project in your project. Codex loads it when a task matches its description.

Can I use Unity Project in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-project -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-project, .gemini/skills/unity-project, .github/skills/unity-project and .opencode/skills/unity-project in your project.

What does Unity Project need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Project is instructions for the agent only.

Does Unity Project access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Project safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Project use?

Unity Project is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Project use?

About 1.1k tokens (SKILL.md is roughly 4.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Project?

Skills that share tags, products or a category with Unity Project: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Project?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.