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Unity agent skills for Claude Code, Codex and other agents.
- skills
- 53
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Unity skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases. | qq362946/ | 1.4k | — | ~5.8k | Automated safety check: Pass | Unknown | 5 days ago |
| 2 | Capture Unity Editor windows or Game View rendering as PNG. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 3 repos | ~1.2k | Automated safety check: Pass | MIT | 7 days ago |
| 3 | A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or… | Misaka-Mikoto-Tech/ | 275 | — | ~4k | Automated safety check: Pass | MIT | 16 days ago |
| 4 | 4.Aibridge Unity Editor and Player Runtime CLI integration for AIBridge. | FlameskyDexive/ | 929 | — | ~2.1k | Automated safety check: Pass | MIT | 15 days ago |
| 5 | Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations. | Besty0728/ | 1.8k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 6 | Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader. | CyberAgentGameEntertainment/ | 1.6k | 1 repo | ~1.3k | Automated safety check: Pass | MIT | today |
| 7 | Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin. | TomLeeLive/ | 106 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 | 28 days ago |
| 8 | Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety. | MacacaGames/ | 121 | — | ~1.3k | Automated safety check: Pass | MIT | 8 days ago |
| 9 | Record the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video. | hatayama/ | 576 | — | ~1.7k | Automated safety check: Pass | MIT | today |
| 10 | Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 11 | 11.Unity CLI 安装和修复 DGame Unity CLI,使用内嵌 Pipeline 与项目级 Workflow 排查 CLI/MCP 连接,查询 Unity Editor/Development Player,执行编译、测试和受控验证。涉及 CLI 安装、连接配置或实际 Unity 状态时使用;纯源码或文档任务不连接 Editor。 | AmaniDawn/ | 169 | — | ~554 | Automated safety check: Pass | MIT | today |
| 12 | UnityBridge workflow for AI operations in Unity Editor. An agent skill from FlameskyDexive/Legends-Of-Heroes. | FlameskyDexive/ | 929 | — | ~483 | Automated safety check: Pass | MIT | 15 days ago |
| 13 | 13.Uloop Launch Launch or restart Unity Editor. An agent skill from CyberAgentGameEntertainment/NovaShader. | CyberAgentGameEntertainment/ | 1.6k | 1 repo | ~782 | Automated safety check: Pass | MIT | today |
| 14 | AIBridge batch and multi command automation. An agent skill from FlameskyDexive/Legends-Of-Heroes. | FlameskyDexive/ | 929 | — | ~459 | Automated safety check: Pass | MIT | 15 days ago |
| 15 | Get Unity project information via uloop CLI. An agent skill from hatayama/unity-cli-loop. | hatayama/ | 576 | — | ~228 | Automated safety check: Pass | MIT | today |
| 16 | Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.8k | Automated safety check: Pass | MIT | yesterday |
| 17 | 17.Et Test Run ET test execution and failure debugging workflow for WOW. An agent skill from FlameskyDexive/Legends-Of-Heroes. | FlameskyDexive/ | 929 | — | ~486 | Automated safety check: Pass | MIT | 15 days ago |
| 18 | Set or inspect the Unity Game View custom rendering resolution. | CyberAgentGameEntertainment/ | 1.6k | 1 repo | ~341 | Automated safety check: Pass | MIT | today |
| 19 | Manage Unity assets and import metadata with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 107 | — | ~1.8k | Automated safety check: Pass | MIT | 2 days ago |
| 20 | Configure Unity audio with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 107 | — | ~1.4k | Automated safety check: Pass | MIT | 2 days ago |
| 21 | 21.Unity Editor Control and observe the Unity Editor state. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~3.4k | Automated safety check: Pass | MIT | yesterday |
| 22 | Compile C with the Unity-bundled Roslyn compiler without launching or contacting the Unity Editor; reports errors and warnings only. | hatayama/ | 576 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 23 | Search the built-in assets of the Unity Editor (located at Resources/unitybuiltinextra). | IvanMurzak/ | 4.4k | — | ~994 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 24 | 24.Uloop Status Check whether the Unity Editor for this project can take a uloop command now, without side effects. | hatayama/ | 576 | — | ~826 | Automated safety check: Pass | MIT | today |
| 25 | Bring the Unity Editor window to front. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 3 repos | ~336 | Automated safety check: Pass | MIT | 7 days ago |
| 26 | Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C). | Nethereum/ | 2.3k | — | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 27 | Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 28 | Start / stop / pause the Unity Editor 'playmode'. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~981 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 29 | Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 30 | Set the current Selection in the Unity Editor to the provided objects. | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 31 | List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). | IvanMurzak/ | 4.4k | — | ~819 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 32 | 32.Scene Unload Unload an opened scene from the Unity Editor (asynchronously via SceneManager.UnloadSceneAsync). | IvanMurzak/ | 4.4k | — | ~802 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 33 | Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. | IvanMurzak/ | 4.4k | — | ~497 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 34 | Capture a screenshot from the Unity Editor Scene View at the requested size. | IvanMurzak/ | 4.4k | — | ~506 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 35 | Provides an initial setup for AI Skills, unity-mcp-cli command line tool installation and everything else that is helpful to set up at the start of the project. | IvanMurzak/ | 4.4k | — | ~855 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 36 | Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project. | IvanMurzak/ | 4.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 37 | List all Unity-MCP tools registered in the connected Unity Editor instance. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 38 | Control Unity Editor Play Mode. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 1 repo | ~400 | Automated safety check: Pass | MIT | 7 days ago |
| 39 | Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. | IvanMurzak/ | 4.4k | — | ~396 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 40 | Compile the Unity project and report errors/warnings. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 1 repo | ~535 | Automated safety check: Pass | MIT | 7 days ago |
| 41 | 41.Uloop Launch A skill your agent uses when Unity Editor is not running or needs a clean restart. | kurotu/ | 373 | 1 repo | ~431 | Automated safety check: Pass | MIT | 7 days ago |
| 42 | Get Unity and project information via uloop CLI. An agent skill from hatayama/unity-cli-loop. | hatayama/ | 576 | — | ~197 | Automated safety check: Pass | MIT | today |
| 43 | Implement E2E tests for Unity Editor extensions (EditorWindow and custom Inspector) using the unity-editor-driver framework in this repository. | kurotu/ | 373 | — | ~3.1k | Automated safety check: Pass | MIT | 7 days ago |
| 44 | Build, port, or debug NDMF (Non-Destructive Modular Framework, nadena.dev.ndmf) plugins and passes -- Unity Editor code that transforms a VRChat avatar at build time (duplicating materials… | kurotu/ | 373 | — | ~2.4k | Automated safety check: Pass | MIT | 7 days ago |
| 45 | Inspect and control Unity Editor state with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 107 | — | ~2.9k | Automated safety check: Pass | MIT | 2 days ago |
| 46 | Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. | Besty0728/ | 1.8k | — | ~845 | Automated safety check: Pass | MIT | yesterday |
| 47 | Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. | Besty0728/ | 1.8k | — | ~972 | Automated safety check: Pass | MIT | yesterday |
| 48 | Manually create and edit Materials and assign them to objects using Unity Editor UI. | Besty0728/ | 1.8k | — | ~704 | Automated safety check: Pass | MIT | yesterday |
Questions, answered from the data.
What is the best Unity skill?
Fantasy Framework Development Guide from qq362946/Fantasy ranks first of the 53 Unity skills listed here, with the highest score: its repository has 1.4k GitHub stars, its SKILL.md loads about 5.8k tokens and it passes the automated safety check with no findings. Next come Uloop Screenshot and Locus Unity Bridge.
Is there an official Unity skill?
None yet. All 53 Unity skills listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.