Topic · Game Development
Best game design skills for Claude Code, Codex and other agents.
- skills
- 92
- official
- 1
Game design skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring… | valkor-ai/ | 1.2k | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 2 | Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. | 925236118/ | 103 | 9 repos | ~5k | Automated safety check: Pass | MIT | 7 days ago |
| 3 | Condenses a novel or its deconstruction notes into a cited SOURCE_BIBLE of world rules, player verbs, spaces and systems, before any game genre is chosen. | zenstory-ai/ | 832 | 1 repo | ~558 | Automated safety check: Pass | MIT | 4 days ago |
| 4 | Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory. | Donchitos/ | 26k | — | ~5k | Automated safety check: Pass | MIT | 8 days ago |
| 5 | Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing. | Donchitos/ | 26k | — | ~2.2k | Automated safety check: Pass | MIT | 8 days ago |
| 6 | 当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and… | DY-2026/ | 410 | — | ~2.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 7 | Build and iterate playable Three.js game systems. An agent skill from corosolto/client. | corosolto/ | 256 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | today |
| 8 | Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance. | brockmartin/ | 197 | — | ~1.3k | Automated safety check: Pass | No licence | 7 mo ago |
| 9 | 9.Design Designs modular high-level architectures from functional requirements and produces design documents for each module. | vladikk/ | 550 | — | ~3.8k | Automated safety check: Pass | Unknown | 1 mo ago |
| 10 | Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. | thedivergentai/ | 803 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 11 | Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence. | zenstory-ai/ | 832 | — | ~661 | Automated safety check: Pass | MIT | 4 days ago |
| 12 | For users creating a two-player co-op game menu or opening animation. | tl2012tl/ | 239 | 4 repos | ~2k | Automated safety check: Pass | No licence | 15 days ago |
| 13 | Orchestrates turning a novel in any language into a playable game, from requirements intake and source-grounded analysis through design, build and QA. | zenstory-ai/ | 832 | — | ~567 | Automated safety check: Pass | MIT | 4 days ago |
| 14 | Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding. | jame581/ | 792 | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 15 | 将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。 | DY-2026/ | 410 | — | ~2.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 16 | Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data. | davepoon/ | 3.6k | — | ~735 | Automated safety check: Pass | MIT | yesterday |
| 17 | Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel. | mintdotgg/ | 114 | — | ~677 | Automated safety check: Pass | MIT | 2 mo ago |
| 18 | Turns a game design document into an art direction document covering visual identity, HUD and feedback, sound direction and the key in-game moments. | zenstory-ai/ | 832 | — | ~384 | Automated safety check: Pass | MIT | 4 days ago |
| 19 | Compares every game design document against the entity registry to find cross-document conflicts such as differing stats, using a grep-first scan that avoids full reads. | Donchitos/ | 26k | — | ~3.5k | Automated safety check: Notes | MIT | 8 days ago |
| 20 | 用于翻译、润色、整理或质检英文游戏设计、游戏研发、系统设计、UX、Game Studies 与设计理论书籍、章节、PDF、OCR、Markdown、图表、图注和术语表;强调专业术语、中文可读性、图片结构与版权边界。Use for professional game-design translation and QA. | DY-2026/ | 410 | — | ~744 | Automated safety check: Pass | MIT | 1 mo ago |
| 21 | Audit + enforce game-stack boundary rules across the multi-repo workspace. | katopz/ | 134 | — | ~14k | Automated safety check: Pass | MIT | today |
| 22 | Compares game concepts for adapting a novel, rules out weak ones with hard vetoes and writes the chosen playable direction to a CONCEPT.md file. | zenstory-ai/ | 832 | — | ~423 | Automated safety check: Pass | MIT | 4 days ago |
| 23 | Compares the content counts planned in game design documents with what is actually implemented, for one system or the whole project, and reports the gaps. | Donchitos/ | 26k | — | ~3.6k | Automated safety check: Pass | MIT | 8 days ago |
| 24 | 将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope… | DY-2026/ | 410 | — | ~3k | Automated safety check: Pass | MIT | 1 mo ago |
| 25 | Method for writing interactive film and game scripts with branching story trees, state variables, producible nodes, multiple endings and consistent assets. | Narcooo/ | 10k | — | ~774 | Automated safety check: Pass | AGPL-3.0 | 10 days ago |
| 26 | 26.Level Design Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 27 | 用于把游戏设计文章、视频、作者、栏目和网站策展为可持续的本地知识库:包括来源调研、候选筛选、证据门审核、规范入库、增量更新、来源目录、HTML 归档和灵感卡。不要用于一次性摘要、随手推荐、普通新闻浏览或不入库的纯翻译任务。 | DY-2026/ | 410 | — | ~787 | Automated safety check: Pass | MIT | 1 mo ago |
| 28 | Turn a game-level brief or existing scene snapshot into a reviewable spatial plan, then apply approved changes with coordinate, navigation and scene checks. | witnesstodark/ | 322 | — | ~735 | Automated safety check: Pass | MIT | 2 days ago |
| 29 | Resume a VibeGame orchestrator session after vibegame start. | tettethu/ | 265 | — | ~592 | Automated safety check: Pass | Apache-2.0 | 6 days ago |
| 30 | Answer civ-game mechanic questions by strictly grounding every claim in the current repository code and config. | HkingAuditore/ | 113 | — | ~296 | Automated safety check: Pass | No licence | 14 days ago |
| 31 | Turns a chosen game concept into one GAME_DESIGN document covering the core loop, world rules, level beats, feedback, failure and a playable-slice contract. | zenstory-ai/ | 832 | — | ~495 | Automated safety check: Pass | MIT | 4 days ago |
| 32 | Turns game design documents and architecture into epics, one per architectural module, ready for story creation in a Claude Code game-studio workflow. | Donchitos/ | 26k | — | ~4.3k | Automated safety check: Pass | MIT | 8 days ago |
| 33 | Rules for advancing an interactive story or open world in an InkOS Play session: honor the world contract, finish actions, keep state and time consistent. | Narcooo/ | 10k | — | ~793 | Automated safety check: Pass | AGPL-3.0 | 10 days ago |
| 34 | Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). | thedivergentai/ | 803 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 35 | Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target. | Jeffallan/ | 12k | — | ~1.5k | Automated safety check: Pass | MIT | 4 days ago |
| 36 | 36.Nxui Design Project-level design skill for nxui (nxui.geoql.in). An agent skill from vinayakkulkarni/nxui. | vinayakkulkarni/ | 212 | — | ~2.8k | Automated safety check: Pass | MIT | today |
| 37 | 37.Game Planner Clarifies game design requirements and produces a Game Design Document (GDD). | RandallLiuXin/ | 549 | — | ~3.7k | Automated safety check: Pass | Unknown | 20 days ago |
| 38 | Creates a blank playtest report template or converts raw playtest notes into structured findings sorted into design, balance, bug and polish items. | Donchitos/ | 26k | — | ~1.7k | Automated safety check: Pass | MIT | 8 days ago |
| 39 | Finds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one. | Donchitos/ | 26k | — | ~3.6k | Automated safety check: Notes | MIT | 8 days ago |
| 40 | Writes a short design spec for small gameplay adjustments such as tuning, tweaks and minor additions, and redirects anything larger to a full design document. | Donchitos/ | 26k | — | ~2.9k | Automated safety check: Pass | MIT | 8 days ago |
| 41 | Writes the missing GDD section, architecture decision record or concept document by reading existing code and prototypes. | Donchitos/ | 26k | — | ~4k | Automated safety check: Pass | MIT | 8 days ago |
| 42 | Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. | hashgraph-online/ | 1.2k | — | ~618 | Automated safety check: Pass | MIT | yesterday |
| 43 | 43.Adopt Brownfield audit — do existing artifacts actually work?. An agent skill from Donchitos/Claude-Code-Game-Studios. | Donchitos/ | 26k | — | ~6.4k | Automated safety check: Notes | MIT | 8 days ago |
| 44 | Traceability matrix mapping GDD requirements to ADRs. An agent skill from Donchitos/Claude-Code-Game-Studios. | Donchitos/ | 26k | — | ~9.8k | Automated safety check: Notes | MIT | 8 days ago |
| 45 | Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies. | Donchitos/ | 26k | — | ~17k | Automated safety check: Pass | MIT | 8 days ago |
| 46 | 46.Prototype Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED. | Donchitos/ | 26k | — | ~8.1k | Automated safety check: Notes | MIT | 8 days ago |
| 47 | Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift. | Donchitos/ | 26k | — | ~8.9k | Automated safety check: Notes | MIT | 8 days ago |
| 48 | 48.Story Done End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status. | Donchitos/ | 26k | — | ~11k | Automated safety check: Notes | MIT | 8 days ago |
Questions, answered from the data.
What is the best game design skill?
Threejs Gameplay Systems from valkor-ai/loom ranks first of the 92 game design skills listed here, with the highest score: its repository has 1.2k GitHub stars, 1 other GitHub owner carry a copy, its SKILL.md loads about 1.4k tokens and it passes the automated safety check with no findings. Next come Godot Gdscript Patterns and Novel Game Adaptation Analysis.
Which game design skills are official?
1 of the 92 game design skills are official, published by the vendor's own GitHub organization: Game Engine.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.