Agent skill

Unity Manual Material

by Besty0728 in Besty0728/Unity-Skills

Manually create and edit Materials and assign them to objects using Unity Editor UI.

MITAuto-check passedGame Development

Install Unity Manual Material

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-manual-material -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-manual-material --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/manual-material' .claude/skills/unity-manual-material && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-manual-material
GitHub stars
1.8k
Token cost
~704 tokens
SKILL.md length
394 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Manually create and edit Materials and assign them to objects using Unity Editor UI.

  • Works in 10 steps: Open the create menu in the Project window → Name the Material → Select the Material → …
  • Game Development work in your project
  • SKILL.md covers Triggers, When to guide manually vs…, Create a Material asset and Change the Material color, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Manual Material is an agent skill from Besty0728/Unity-Skills. Manually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.

Its SKILL.md is about 700 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. It works with Unity. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-manual-material”

Workflow steps

10 steps, taken from the step headings in SKILL.md.

  1. Open the create menu in the Project window
  2. Name the Material
  3. Select the Material
  4. Edit the Base Color / Albedo
  5. Select the Material
  6. Change Shader
  7. Drag the Material
  8. Drop it onto the object
  9. Drag the Material
  10. Drop it onto a blank Project folder

What it can do on your machine

Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Manual Material loads about 704 tokens when it runs. Until then it costs about 42 tokens; SKILL.md has 394 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~42
When it runs · the whole SKILL.md, loaded when a task matches
~704

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 394 words, ~704 tokens.

Download SKILL.mdSave it as .claude/skills/unity-manual-material/SKILL.md (or your agent's skills folder).
name
unity-manual-material
description
Manually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.

Triggers

  • Creating a new Material asset
  • Changing a material color or shader
  • Dragging a material onto a MeshRenderer or Mesh

Manual Material Tasks

Step-by-step instructions for Material operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.

When to guide manually vs automate

Guide manually when the user can finish the task in 3 clicks or fewer: creating one Material, picking a color, or assigning a Material to one object.

Automate when the task involves bulk material creation, batch property edits, shader keyword toggles across many materials, or render-queue changes — use the material REST module instead.

Create a Material asset

Step 1 — Open the create menu in the Project window

Right-click in the Project window, then choose Create > Material.

Alternative path:

  • Main menu Assets > Create > Material
Step 2 — Name the Material

Type the new name and press Enter.

Change the Material color

Step 1 — Select the Material

Click the Material asset in the Project window.

Step 2 — Edit the Base Color / Albedo

In the Inspector:

  • For URP/HDRP Lit shaders, click the Base Map color swatch (or Base Color field).
  • For Built-in Standard, click the Albedo color swatch.
  • Pick a color in the color picker and close it.

Change the shader

Step 1 — Select the Material

Select the Material asset in the Project window.

Show full SKILL.md (169 more words)Show less
Step 2 — Change Shader

At the top of the Inspector, click the Shader dropdown and choose a shader (e.g., Universal Render Pipeline > Lit, Standard, Unlit/Color).

The available shader list depends on the active render pipeline and installed packages.

Assign a Material to an object

Step 1 — Drag the Material

Click and drag the Material asset from the Project window.

Step 2 — Drop it onto the object

Drop the Material onto:

  • The object in the Scene view.
  • The object's entry in the Hierarchy.
  • The Material slot in the Mesh Renderer component in the Inspector.

Create and assign a Material quickly

Step 1 — Drag the Material

Drag a Material asset from the Project window.

Step 2 — Drop it onto a blank Project folder

Hold Ctrl (or follow the on-screen modifier hint) while dropping if you want to duplicate the Material instead.

Automate instead?

If the user wants to edit many Materials, set exact numeric properties, swap shaders in bulk, or assign Materials to many objects, switch to the REST module:

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/manual-material of Besty0728/Unity-Skills.

Open the folder on GitHubat commit ec8aa7c

Compare with similar skills

Unity Manual Material next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Manual Material compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Manual Material this skillBesty0728/Unity-Skills1.8k—~704Automated safety check: PassMIT
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AibridgeFlameskyDexive/Legends-Of-Heroes929—~2.1kAutomated safety check: PassMIT
Uloop Control Play ModeCyberAgentGameEntertainment/NovaShader1.6k1 repos~1.3kAutomated safety check: PassMIT
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0

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Works with

Questions about Unity Manual Material

What does Unity Manual Material do?

Manually create and edit Materials and assign them to objects using Unity Editor UI. Unity Manual Material is an agent skill from Besty0728/Unity-Skills. Manually create and edit Materials and assign them to objects using Unity Editor UI.

When should I use Unity Manual Material?

Unity Manual Material fits situations like: game Development work in your project.

How do I install Unity Manual Material in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-manual-material -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/manual-material in Besty0728/Unity-Skills) into .claude/skills/unity-manual-material in your project. Claude Code loads it when a task matches its description.

How do I install Unity Manual Material in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-manual-material -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/manual-material in Besty0728/Unity-Skills) into .agents/skills/unity-manual-material in your project. Codex loads it when a task matches its description.

Can I use Unity Manual Material in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-manual-material -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-manual-material, .gemini/skills/unity-manual-material, .github/skills/unity-manual-material and .opencode/skills/unity-manual-material in your project.

What does Unity Manual Material need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Manual Material is instructions for the agent only.

Does Unity Manual Material access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Manual Material safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Manual Material use?

Unity Manual Material is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Manual Material use?

About 704 tokens (SKILL.md is roughly 2.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Manual Material?

Skills that share tags, products or a category with Unity Manual Material: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Aibridge (FlameskyDexive/Legends-Of-Heroes, 929 stars) and Uloop Control Play Mode (CyberAgentGameEntertainment/NovaShader, 1.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Manual Material?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.