Agent skill

Unity Primetween Design

by Besty0728 in Besty0728/Unity-Skills

Source-anchored design rules for PrimeTween 1.4.6. An agent skill from Besty0728/Unity-Skills.

MITAuto-check passedGame Development

Install Unity Primetween Design

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-primetween-design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-primetween-design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/primetween-design' .claude/skills/unity-primetween-design && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-primetween-design
GitHub stars
1.8k
Token cost
~1.1k tokens
SKILL.md length
464 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Source-anchored design rules for PrimeTween 1.4.6. An agent skill from Besty0728/Unity-Skills.

  • Game Development work in your project
  • SKILL.md covers Triggers, When to Load This Module, Critical Rule Summary and Routing to Other Modules, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Primetween Design is an agent skill from Besty0728/Unity-Skills. Source-anchored design rules for PrimeTween 1.4.6

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-primetween-design”

What it can do on your machine

Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Primetween Design loads about 1.1k tokens when it runs. Until then it costs about 18 tokens; SKILL.md has 464 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~18
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 464 words, ~1,075 tokens.

Download SKILL.mdSave it as .claude/skills/unity-primetween-design/SKILL.md (or your agent's skills folder).
name
unity-primetween-design
description
Source-anchored design rules for PrimeTween 1.4.6

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Writing or reviewing PrimeTween code
  • Diagnosing tween lifecycle behavior
  • 编写或审查 PrimeTween 代码、诊断补间生命周期行为

PrimeTween - Design Rules

Advisory module. Rules are grounded in the PrimeTween 1.4.6 package installed through com.kyrylokuzyk.primetween.

Mode: Documentation only — no REST skills to gate; load freely under any operating mode.

When to Load This Module

Load before writing or reviewing:

  • Tween.Position, LocalPosition, EulerAngles, LocalEulerAngles, Scale, Alpha, Color, Custom, delay, or shake calls.
  • Sequence.Create, Chain, Group, Insert, callbacks, or sequence cycles.
  • Tween.Stop, Complete, StopAll, CompleteAll, PausedAll, progress, time scale, or manual update control.
  • OnComplete, OnUpdate, zero-allocation callback overloads, or target-destruction handling.
  • await tween, ToYieldInstruction, serialized TweenSettings, PrimeTweenConfig, or capacity tuning.

Critical Rule Summary

#RuleSource anchor
1PrimeTween uses static Tween factories. Its Tween handle is a struct, and a completed or stopped handle is dead and non-reusable; create a new tween to replay or reverse an animation.Runtime/Tween.cs:53,256-264; readme.md “Controlling tweens”
2Use Sequence.Chain for sequential work, Group for parallel work against the previous item, and Insert for absolute-time overlap. This naming differs from DOTween’s Append/Join vocabulary.Runtime/Sequence.cs:154,193,202
3A Sequence has its own cycles, cycle mode, easing, update type, and unscaled-time settings at creation. Configure those on Sequence.Create, not through DOTween-style fluent setters.Runtime/Sequence.cs:108
4Callbacks can bind a target explicitly with OnComplete<T> or sequence callback overloads. That avoids a capturing closure and lets PrimeTween suppress the callback if its target is destroyed.Runtime/Tween.cs:365-382; Runtime/Sequence.cs:228-281
5PrimeTween detects destroyed Unity targets and exposes targeted warnings through PrimeTweenConfig. Do not assume a DOTween SetLink API exists; own a handle and stop it when your component is disabled when that is the intended lifecycle.Runtime/Internal/PrimeTweenManager.cs:870-880; Runtime/PrimeTweenConfig.cs:56-87
6await tween and ToYieldInstruction() are supported, but both async state machines and coroutines allocate. For allocation-sensitive animation flows, prefer Sequence.Runtime/Internal/AsyncAwaitSupport.cs; Runtime/Internal/CoroutinesSupport.cs; readme.md “Async/await”
7TweenSettings and TweenSettings<T> are serializable configuration carriers for Inspector-authored tween values; use them instead of inventing a separate animation settings component.Runtime/TweenSettings.cs:25-54; readme.md “Inspector integration”
8PrimeTweenConfig is static runtime configuration. It has capacity, default ease/update type, warning controls, and manual-update APIs, but it is not a Resources settings asset.Runtime/PrimeTweenConfig.cs:25-101
Show full SKILL.md (69 more words)Show less

Routing to Other Modules

Version Scope

This module targets PrimeTween 1.4.6. Its UPM package supports Unity 2018.4+, but Unity Skills itself maintains a Unity 2022.3+ baseline. Check the installed package version before relying on a newer factory overload or PrimeTween Pro feature.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/primetween-design of Besty0728/Unity-Skills.

Open the folder on GitHubat commit ec8aa7c

Compare with similar skills

Unity Primetween Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Questions about Unity Primetween Design

What does Unity Primetween Design do?

Source-anchored design rules for PrimeTween 1.4.6. An agent skill from Besty0728/Unity-Skills. Unity Primetween Design is an agent skill from Besty0728/Unity-Skills.

When should I use Unity Primetween Design?

Unity Primetween Design fits situations like: game Development work in your project.

How do I install Unity Primetween Design in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-primetween-design -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/primetween-design in Besty0728/Unity-Skills) into .claude/skills/unity-primetween-design in your project. Claude Code loads it when a task matches its description.

How do I install Unity Primetween Design in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-primetween-design -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/primetween-design in Besty0728/Unity-Skills) into .agents/skills/unity-primetween-design in your project. Codex loads it when a task matches its description.

Can I use Unity Primetween Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-primetween-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-primetween-design, .gemini/skills/unity-primetween-design, .github/skills/unity-primetween-design and .opencode/skills/unity-primetween-design in your project.

What does Unity Primetween Design need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Primetween Design is instructions for the agent only.

Does Unity Primetween Design access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Primetween Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Primetween Design use?

Unity Primetween Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Primetween Design use?

About 1.1k tokens (SKILL.md is roughly 4.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Primetween Design?

Skills that share tags, products or a category with Unity Primetween Design: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Primetween Design?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.