Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Reference for Bevy's picking system — pointer events, backends, hover/click/drag observers, sprite picking, UI picking, and mesh picking.
$ npx skills add nolantait/bevy-starter --skill bevy-picking -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nolantait/bevy-starter bevy-picking --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/bevy-picking .claude/skills/bevy-picking && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bevy-picking" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-picking into .claude/skills/bevy-picking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-picking", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-pickingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nolantait/bevy-starter --skill bevy-picking -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nolantait/bevy-starter bevy-picking --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/bevy-picking .agents/skills/bevy-picking && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bevy-picking" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-picking into .agents/skills/bevy-picking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-picking", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-picking -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nolantait/bevy-starter bevy-picking --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/bevy-picking .cursor/skills/bevy-picking && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bevy-picking" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-picking into .cursor/skills/bevy-picking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-picking", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nolantait/bevy-starter.git --path .agents/skills/bevy-picking--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nolantait/bevy-starter --skill bevy-picking -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nolantait/bevy-starter bevy-picking --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/bevy-picking .gemini/skills/bevy-picking && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bevy-picking" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-picking into .gemini/skills/bevy-picking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-picking", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nolantait/bevy-starter bevy-pickingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nolantait/bevy-starter --skill bevy-picking -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/bevy-picking .github/skills/bevy-picking && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bevy-picking" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-picking into .github/skills/bevy-picking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-picking", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-picking -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nolantait/bevy-starter bevy-picking --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/bevy-picking .opencode/skills/bevy-picking && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bevy-picking" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-picking into .opencode/skills/bevy-picking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-picking", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bevy-pickingReference for Bevy's picking system — pointer events, backends, hover/click/drag observers, sprite picking, UI picking, and mesh picking.
Bevy Picking is an agent skill from nolantait/bevy-starter. Reference for Bevy's picking system — pointer events, backends, hover/click/drag observers, sprite picking, UI picking, and mesh picking.
Its SKILL.md is about 930 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: A minimalist starter for bevy and rust. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit dd6f56b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bevy Picking loads about 927 tokens when it runs. Until then it costs about 38 tokens; SKILL.md has 292 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nolantait/bevy-starter at commit dd6f56b, republished under its MIT licence (© nolantait). 292 words, ~927 tokens.
.claude/skills/bevy-picking/SKILL.md (or your agent's skills folder).Pointer is an abstract representation of user input at a screen location. Backends read PointerLocation components and produce PointerHits events. An app can have multiple backends active at once.
pub struct PointerHits {
pub pointer: PointerId,
pub picks: Vec<(Entity, HitData)>,
pub order: f32,
}A pointer's location targets a NormalizedRenderTarget, which can be one of:
Windows, Images, or GPU Texture Views.
PointerHits feed the generic picking plugins, which produce higher-level
Pointer<E> events that we react to with an Observer or MessageReader.
DefaultPickingPlugins (included with DefaultPlugins when bevy_picking feature enabled) contains:
InteractionPlugin — generates pointer events, handles bubblingPickingPlugin — sets up core picking infrastructure and PickingSettingsPointerInputPlugin — mouse and touch eventsPointer<Over> — pointer entered entity boundsPointer<Move> — pointer moving over entityPointer<Out> — pointer left entity boundsPointer<Press> / Pointer<Release> — button pressed/releasedPointer<Click> — press + release on same entityPointer<DragStart> / Pointer<Drag> / Pointer<DragEnd>Pointer<DragEnter> / Pointer<DragOver> / Pointer<DragDrop> / Pointer<DragLeave>Enable with Pickable component:
commands.spawn((
Sprite::from_color(GREEN, Vec2::new(100., 100.)),
Pickable::default(),
)).observe(|hover: On<Pointer<Over>>, mut sprites: Query<&mut Sprite>| {
sprites.get_mut(hover.entity).unwrap().color = YELLOW.into();
});UI nodes are pickable by default. Sprites need a Pickable component to opt in.
Attach observers to specific elements:
commands.spawn(button()).observe(|click: On<Pointer<Click>>| {
info!("Button clicked!");
});Add MeshPickingPlugin. Use observers on mesh entities:
commands.spawn((
Mesh3d(meshes.add(Cuboid::from_length(5.))),
MeshMaterial3d(materials.add(Color::from(SILVER))),
)).observe(|drag: On<Pointer<Drag>>, mut transforms: Query<&mut Transform>| {
let mut t = transforms.get_mut(drag.entity).unwrap();
t.rotate_y(drag.delta.x * 0.02);
t.rotate_x(drag.delta.y * 0.02);
});Pickable::IGNORE // disables picking on this entitySet MeshPickingSettings::require_markers to true for opt-in mesh picking.
PointerInput eventsPointerLocation componentsPointerHitsHoverMap (topmost entity wins)Pointer<E> eventsWithin a frame:
Out -> Leave -> DragLeaveDragEnter -> Enter -> OverThen any of the following in any order:
DragStart -> Drag -> DragOver -> MovePress or Click -> Release -> DragDrop -> DragEnd -> DragLeaveCancelBetween frames the interaction state machine manages:
Over -> Enter -> Move -> Leave -> OutPress -> Click -> ReleaseDragStart -> Drag -> DragEndDragEnter -> DragOver -> DragDrop -> DragLeaveCancel for that pointer.© nolantait, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/bevy-picking of nolantait/bevy-starter.
Open the folder on GitHubat commit dd6f56b
Bevy Picking next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bevy Picking this skillnolantait/bevy-starter | 132 | — | ~927 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
nolantait/bevy-starter
Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.
nolantait/bevy-starter
Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering.
nolantait/bevy-starter
Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading.
nolantait/bevy-starter
Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings.
nolantait/bevy-starter
Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter.
nolantait/bevy-starter
Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers.
Categories
Reference for Bevy's picking system — pointer events, backends, hover/click/drag observers, sprite picking, UI picking, and mesh picking. Bevy Picking is an agent skill from nolantait/bevy-starter. Reference for Bevy's picking system — pointer events, backends, hover/click/drag observers, sprite picking, UI picking, and mesh picking.
Bevy Picking fits situations like: game Development work in your project.
Run `npx skills add nolantait/bevy-starter --skill bevy-picking -a claude-code`. Or copy the skill folder (.agents/skills/bevy-picking in nolantait/bevy-starter) into .claude/skills/bevy-picking in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nolantait/bevy-starter --skill bevy-picking -a codex`. Or copy the skill folder (.agents/skills/bevy-picking in nolantait/bevy-starter) into .agents/skills/bevy-picking in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nolantait/bevy-starter --skill bevy-picking -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bevy-picking, .gemini/skills/bevy-picking, .github/skills/bevy-picking and .opencode/skills/bevy-picking in your project.
SKILL.md names no scripts, command-line tools or credentials: Bevy Picking is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bevy Picking is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 927 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bevy Picking: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nolantait (a GitHub user) maintains it in nolantait/bevy-starter, which has 132 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on October 8, 2026.
Source: nolantait/bevy-starter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.