Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
$ npx skills add RandallLiuXin/GodotMaker --skill background-map -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install RandallLiuXin/GodotMaker background-map --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/assets/background-map .claude/skills/background-map && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "background-map" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/background-map into .claude/skills/background-map/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "background-map", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/background-mapType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add RandallLiuXin/GodotMaker --skill background-map -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install RandallLiuXin/GodotMaker background-map --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/assets/background-map .agents/skills/background-map && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "background-map" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/background-map into .agents/skills/background-map/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "background-map", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill background-map -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install RandallLiuXin/GodotMaker background-map --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/assets/background-map .cursor/skills/background-map && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "background-map" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/background-map into .cursor/skills/background-map/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "background-map", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/RandallLiuXin/GodotMaker.git --path skills/assets/background-map--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add RandallLiuXin/GodotMaker --skill background-map -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install RandallLiuXin/GodotMaker background-map --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/assets/background-map .gemini/skills/background-map && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "background-map" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/background-map into .gemini/skills/background-map/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "background-map", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install RandallLiuXin/GodotMaker background-mapInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add RandallLiuXin/GodotMaker --skill background-map -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/assets/background-map .github/skills/background-map && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "background-map" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/background-map into .github/skills/background-map/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "background-map", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill background-map -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install RandallLiuXin/GodotMaker background-map --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/assets/background-map .opencode/skills/background-map && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "background-map" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/assets/background-map into .opencode/skills/background-map/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "background-map", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
background-mapGenerate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
Background Map is an agent skill from RandallLiuXin/GodotMaker. Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files (for example `fixtures/representative-result.json` and `standalone_validation.py`).
It sits in Game Development. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (Python), which the agent can run.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Background Map loads about 1.7k tokens when it runs. Until then it costs about 31 tokens; SKILL.md has 719 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 719 words (~1,664 tokens).
“Use this skill for a runtime background, map base, parallax plate, fixed battle background, title illustration, or other fixed-viewport scenic asset. Do not use it for scene references, actors, foreground props, UI, or collision-bearing geometry. Background-map produces non-pixel-art scenic images…”
SKILL.md and 2 other files in skills/assets/background-map of RandallLiuXin/GodotMaker.
Open the folder on GitHubat commit 1d4702c
Background Map next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Background Map this skillRandallLiuXin/GodotMaker | 550 | — | ~1.7k | Automated safety check: Pass | Custom licence | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
RandallLiuXin/GodotMaker
Write and run E2E (end-to-end) game tests using the godot-e2e framework.
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
RandallLiuXin/GodotMaker
gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.
RandallLiuXin/GodotMaker
Lint and format GDScript files using gdtoolkit (gdlint + gdformat).
RandallLiuXin/GodotMaker
Generate a new Godot game project with standardized ECS structure and tooling.
RandallLiuXin/GodotMaker
Run gdUnit4 unit tests and parse results into structured output.
Categories
Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D. Background Map is an agent skill from RandallLiuXin/GodotMaker. Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
Background Map fits situations like: game Development work in your project.
Run `npx skills add RandallLiuXin/GodotMaker --skill background-map -a claude-code`. Or copy the skill folder (skills/assets/background-map in RandallLiuXin/GodotMaker) into .claude/skills/background-map in your project. Claude Code loads it when a task matches its description.
Run `npx skills add RandallLiuXin/GodotMaker --skill background-map -a codex`. Or copy the skill folder (skills/assets/background-map in RandallLiuXin/GodotMaker) into .agents/skills/background-map in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill background-map -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/background-map, .gemini/skills/background-map, .github/skills/background-map and .opencode/skills/background-map in your project.
Going by SKILL.md and its folder, Background Map needs Python for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Background Map has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Background Map: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.
Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.