Agent skill

Platform Strip

by RandallLiuXin in RandallLiuXin/GodotMaker

Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.

Custom licenceAuto-check passedGame Development

Install Platform Strip

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill platform-strip -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker platform-strip --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/assets/platform-strip .claude/skills/platform-strip && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
platform-strip
GitHub stars
550
Token cost
~1.8k tokens
SKILL.md length
818 words
Files
6
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.

  • Works in 9 steps: Reject pixel-art requests. Request… → Create a layout-only guide with… → Request one real provider source sheet… → …
  • Tasks that involve Sprites and pixel art
  • SKILL.md covers Contract, Produce and Result
  • Runs Python scripts from its folder; calls python

What it does

Platform Strip is an agent skill from RandallLiuXin/GodotMaker. Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.

Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files (for example `fixtures/representative-request.json`, `fixtures/representative-result.json` and `fixtures/representative-single-request.json`).

It sits in Game Development, covering Sprites and pixel art. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • Tasks that involve Sprites and pixel art

Example prompts

  • “/platform-strip”

Requirements

  • Python 3

Workflow steps

9 steps, taken from the first numbered list in SKILL.md.

  1. Reject pixel-art requests. Request non-pixel-art painted, illustrated, or rendered source art. Do not use nearest-neighbor scaling.
  2. Create a layout-only guide with tools/asset_layout_guide.py using the declared grid. The guide is not art and is not a runtime output.
  3. Request one real provider source sheet with one horizontal slot per declared segment. Require a solid #FF00FF background, a shared…
  4. Store the unmodified provider image at .godotmaker/asset-generation/sources/_source.png. For codex, follow…
  5. Split the raw provider sheet before any crop, resize, or padding. Never normalize the whole sheet as one image: doing so changes the…
  6. For each already-sliced cell, use asset_sheet_process.py --grid 1x1 --background transparent --snap-mode grid without…
  7. For kind: "single", publish every normalized cell at res://assets/generated/platform-strip//.png and return it as Texture2D.
  8. For kind: "atlas", create an explicit fixed-slot declaration from the normalized cells. Assemble it only with…
  9. Run standalone_validation.compile_and_validate() with exactly GM_EVAL_GODOT_PATH or GODOT_BIN when either is configured; do not search for…

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships script files (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Platform Strip loads about 1.8k tokens when it runs. Until then it costs about 38 tokens; SKILL.md has 818 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~38
When it runs · the whole SKILL.md, loaded when a task matches
~1.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 818 words (~1,823 tokens).

“Use for collision-aligned floors, bridges, rails, pipes, terrain ledges, and long horizontal hazards. Do not use for characters, UI, compact props, full backgrounds, or pixel art.”

— opening of SKILL.md by RandallLiuXin, Custom licence
name
platform-strip

Read the full SKILL.md on GitHub

Files

SKILL.md and 5 other files in skills/assets/platform-strip of RandallLiuXin/GodotMaker.

  • SKILL.md
  • fixtures/representative-request.json
  • fixtures/representative-result.json
  • fixtures/representative-single-request.json
  • fixtures/representative-single-result.json
  • standalone_validation.py

Open the folder on GitHubat commit 1d4702c

Compare with similar skills

Platform Strip next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Platform Strip compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Platform Strip this skillRandallLiuXin/GodotMaker550—~1.8kAutomated safety check: PassCustom licence
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Code-Drawn 2D Game Art0x0funky/agent-sprite-forge4.4k—~2.5kAutomated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.7k—~4.9kAutomated safety check: PassApache-2.0
Pixel Artmateaix/mateclaw1.2k5 repos~1.8kAutomated safety check: PassApache-2.0
Petdexcrafter-station/petdex4.2k—~614Automated safety check: PassMIT

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Questions about Platform Strip

What does Platform Strip do?

Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions. Platform Strip is an agent skill from RandallLiuXin/GodotMaker. Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.

When should I use Platform Strip?

Platform Strip fits situations like: tasks that involve Sprites and pixel art.

How do I install Platform Strip in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill platform-strip -a claude-code`. Or copy the skill folder (skills/assets/platform-strip in RandallLiuXin/GodotMaker) into .claude/skills/platform-strip in your project. Claude Code loads it when a task matches its description.

How do I install Platform Strip in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill platform-strip -a codex`. Or copy the skill folder (skills/assets/platform-strip in RandallLiuXin/GodotMaker) into .agents/skills/platform-strip in your project. Codex loads it when a task matches its description.

Can I use Platform Strip in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill platform-strip -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/platform-strip, .gemini/skills/platform-strip, .github/skills/platform-strip and .opencode/skills/platform-strip in your project.

What does Platform Strip need to run?

Going by SKILL.md and its folder, Platform Strip needs Python for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3.

Does Platform Strip access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Platform Strip safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Platform Strip use?

Platform Strip has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Platform Strip use?

About 1.8k tokens (SKILL.md is roughly 7.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Platform Strip?

Skills that share tags, products or a category with Platform Strip: Game Asset Generator (htdt/godogen, 7.1k stars), Code-Drawn 2D Game Art (0x0funky/agent-sprite-forge, 4.4k stars), Sprite Gen (aldegad/sprite-gen, 2.7k stars) and Pixel Art (mateaix/mateclaw, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Platform Strip?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.