Agent skill

Unity Shadergraph Design

by Besty0728 in Besty0728/Unity-Skills

Source-anchored Shader Graph design rules for Unity 2022.3. An agent skill from Besty0728/Unity-Skills.

MITAuto-check passedGame Development

Install Unity Shadergraph Design

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-shadergraph-design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-shadergraph-design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/shadergraph-design' .claude/skills/unity-shadergraph-design && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-shadergraph-design
GitHub stars
1.8k
Token cost
~894 tokens
SKILL.md length
443 words
Files
6
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Source-anchored Shader Graph design rules for Unity 2022.3. An agent skill from Besty0728/Unity-Skills.

  • Tasks that involve Shaders
  • SKILL.md covers Triggers, Source Scope, When To Load and What This Module Assumes, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Shadergraph Design is an agent skill from Besty0728/Unity-Skills. Source-anchored Shader Graph design rules for Unity 2022.3

Its SKILL.md is about 890 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files (for example `NODES.md`, `PITFALLS.md` and `RECIPES.md`).

It sits in Game Development, covering Shaders. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Tasks that involve Shaders

Example prompts

  • “/unity-shadergraph-design”

What it can do on your machine

Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Shadergraph Design loads about 894 tokens when it runs. Until then it costs about 21 tokens; SKILL.md has 443 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~21
When it runs · the whole SKILL.md, loaded when a task matches
~894

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 443 words, ~894 tokens.

Download SKILL.mdSave it as .claude/skills/unity-shadergraph-design/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.
name
unity-shadergraph-design
description
Source-anchored Shader Graph design rules for Unity 2022.3

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Building or reviewing Shader Graphs
  • Structuring node chains or SubGraphs
  • Laying out blackboard/keywords
  • Following URP/HDRP graph recipes
  • 构建或审查 Shader Graph、组织节点链或 SubGraph、布置黑板/关键字、参考 URP/HDRP 图配方

ShaderGraph - Design Rules

Advisory module. Read this before giving Shader Graph guidance. The goal is to keep recommendations anchored to actual package/source behavior, not stale model memory.

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

Source Scope

Validated against:

  • Unity 2022.3 package source: E:/CodeSpace/temp/shadergraph/com.unity.shadergraph@14.0.12
  • Unity 6 Graphics source: E:/CodeSpace/temp/Graphics/Packages/com.unity.shadergraph
  • Runtime/editor behavior in this repo's ShaderGraph skills and dual-version test environments

Core anchors:

  • Editor/Data/Graphs/GraphData.cs
  • Editor/Data/Nodes/AbstractMaterialNode.cs
  • Editor/Data/Interfaces/Graph/SlotReference.cs
  • Specific node files under Editor/Data/Nodes/...

When To Load

Load before:

  • Designing a new Graph or SubGraph architecture
  • Reviewing a proposed Shader Graph node chain
  • Advising on blackboard properties, keywords, samplers, or SubGraph boundaries
  • Suggesting changes to graphs through the constrained shadergraph_* node editing skills

What This Module Assumes

  • Graph editing is limited to the current safe node whitelist exposed by shadergraph_list_supported_nodes
  • Guidance must stay inside what Unity 2022.3 and Unity 6 both support
  • shadergraph_get_structure is the fact source for current node ids, slot ids, and live topology
  • The practical overlap is 28 nodes across both versions; AppendVectorNode is currently Unity 6 only in live validation
Show full SKILL.md (190 more words)Show less

Sub-doc Routing

Sub-docRead when
VERSIONS.mdYou need version differences or portability rules
NODES.mdYou need the supported node subset and editable fields
RECIPES.mdYou need patterns that the current skill subset can actually build
PITFALLS.mdYou are reviewing a graph or suspect bad advice / hidden costs
REVIEW.mdYou want a checklist for judging a Shader Graph plan

Hard Rules

  • Do not recommend nodes outside the current whitelist unless you clearly say the current skills cannot build them.
  • Do not talk about "editing by node name"; the implementation uses serialized nodeId and slotId.
  • Do not assume Unity 2022.3 has package graph templates. It commonly does not.
  • Do not tell the agent to mutate Master Stack, Target, Context, Block, or SubGraph output structure. Stage 2 does not support that.
  • For PropertyNode, create or verify the blackboard property first; the node binds a real property object, not just a string.
  • Prefer small SubGraphs when reuse or porting matters, but keep them within the currently supported node subset if you expect the skills to edit them later.

When in doubt, cite the relevant source path or ask the runtime graph for structure first.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 5 other files in SkillsForUnity/unity-skills~/skills/shadergraph-design of Besty0728/Unity-Skills.

  • SKILL.md
  • NODES.md
  • PITFALLS.md
  • RECIPES.md
  • REVIEW.md
  • VERSIONS.md

Open the folder on GitHubat commit ec8aa7c

Compare with similar skills

Unity Shadergraph Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Shadergraph Design compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Shadergraph Design this skillBesty0728/Unity-Skills1.8k—~894Automated safety check: PassMIT
Assets Shader List AllIvanMurzak/Unity-MCP4.4k1 repos~435Automated safety check: PassApache-2.0
PixijsRSamaium/CanvasEngine4012 repos~1.6kAutomated safety check: PassMIT
New ExperimentTresjs/tres3.8k—~782Automated safety check: PassMIT
Handle Sdr Tonemap Lutclshortfuse/renodx4.4k—~7.3kAutomated safety check: PassMIT
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone

Similar skills

  • Assets Shader List All

    IvanMurzak/Unity-MCP

    List all shaders available in the project assets and packages, sorted by name.

    4.4k GitHub starsUsed in 1 repo~435 tokens
    Game DevelopmentAuto-check passed
  • Pixijs

    RSamaium/CanvasEngine

    Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.

    401 GitHub starsUsed in 2 repos~1.6k tokens
    Game DevelopmentAuto-check passed
  • New Experiment

    Tresjs/tres

    Create a new experiment in TresJS Lab with all necessary files

    3.8k GitHub stars~782 tokensUpdated today
    Game DevelopmentAuto-check passed
  • Handle Sdr Tonemap Lut

    clshortfuse/renodx

    RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes.

    4.4k GitHub stars~7.3k tokensUpdated today
    Game DevelopmentAuto-check passed
  • Unreal Material and VFX Workflow

    flopperam/unreal-engine-mcp

    Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.

    1.1k GitHub stars~927 tokensUpdated 3 mo ago
    Game DevelopmentAuto-check passed
  • Rdc CLI

    BANANASJIM/rdc-cli

    A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures.

    181 GitHub stars~2.9k tokensUpdated today
    Game DevelopmentAuto-check passed

More from Besty0728/Unity-Skills

All 82 skills in this repo
  • Unity Skills

    Besty0728/Unity-Skills

    Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.

    1.8k GitHub stars~2k tokensUpdated today
    Auto-check passed
  • Unity Animator

    Besty0728/Unity-Skills

    Edit Unity Animator Controllers and drive runtime parameters

    1.8k GitHub stars~2.4k tokensUpdated today
    Auto-check passed
  • Unity Architecture

    Besty0728/Unity-Skills

    Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.

    1.8k GitHub stars~1.3k tokensUpdated today
    Auto-check passed
  • Unity Batch

    Besty0728/Unity-Skills

    Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.

    1.8k GitHub stars~2k tokensUpdated today
    Auto-check passed
  • Unity Behavior

    Besty0728/Unity-Skills

    Drive Unity Behavior behavior graphs and blackboard variables

    1.8k GitHub stars~3k tokensUpdated today
    Auto-check passed
  • Unity Console

    Besty0728/Unity-Skills

    Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.

    1.8k GitHub stars~1.8k tokensUpdated today
    Auto-check passed

Questions about Unity Shadergraph Design

What does Unity Shadergraph Design do?

Source-anchored Shader Graph design rules for Unity 2022.3. An agent skill from Besty0728/Unity-Skills. Unity Shadergraph Design is an agent skill from Besty0728/Unity-Skills.

When should I use Unity Shadergraph Design?

Unity Shadergraph Design fits situations like: tasks that involve Shaders.

How do I install Unity Shadergraph Design in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-shadergraph-design -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/shadergraph-design in Besty0728/Unity-Skills) into .claude/skills/unity-shadergraph-design in your project. Claude Code loads it when a task matches its description.

How do I install Unity Shadergraph Design in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-shadergraph-design -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/shadergraph-design in Besty0728/Unity-Skills) into .agents/skills/unity-shadergraph-design in your project. Codex loads it when a task matches its description.

Can I use Unity Shadergraph Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-shadergraph-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-shadergraph-design, .gemini/skills/unity-shadergraph-design, .github/skills/unity-shadergraph-design and .opencode/skills/unity-shadergraph-design in your project.

What does Unity Shadergraph Design need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Shadergraph Design is instructions for the agent only.

Does Unity Shadergraph Design access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Shadergraph Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Shadergraph Design use?

Unity Shadergraph Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Shadergraph Design use?

About 894 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Shadergraph Design?

Skills that share tags, products or a category with Unity Shadergraph Design: Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars), Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars) and Handle Sdr Tonemap Lut (clshortfuse/renodx, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Shadergraph Design?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.