Agent skill

Unity Graphics

by Besty0728 in Besty0728/Unity-Skills

Manage project-wide GraphicsSettings and QualitySettings. An agent skill from Besty0728/Unity-Skills.

MITAuto-check passedGame Development

Install Unity Graphics

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-graphics -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-graphics --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/graphics' .claude/skills/unity-graphics && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-graphics
GitHub stars
1.8k
Token cost
~750 tokens
SKILL.md length
280 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Manage project-wide GraphicsSettings and QualitySettings. An agent skill from Besty0728/Unity-Skills.

  • Tasks that involve Shaders
  • SKILL.md covers Triggers, Operating Mode, Guardrails and Skills, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Graphics is an agent skill from Besty0728/Unity-Skills. Manage project-wide GraphicsSettings and QualitySettings

Its SKILL.md is about 750 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Shaders. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Tasks that involve Shaders

Example prompts

  • “/unity-graphics”

What it can do on your machine

Read from SKILL.md and the folder at commit 12a40e4. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Graphics loads about 750 tokens when it runs. Until then it costs about 18 tokens; SKILL.md has 280 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~18
When it runs · the whole SKILL.md, loaded when a task matches
~750

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit 12a40e4, republished under its MIT licence (© Besty0728). 280 words, ~750 tokens.

Download SKILL.mdSave it as .claude/skills/unity-graphics/SKILL.md (or your agent's skills folder).
name
unity-graphics
description
Manage project-wide GraphicsSettings and QualitySettings

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Configuring project graphics/quality settings
  • Assigning an SRP asset
  • Adjusting quality levels
  • 配置工程图形/画质设置、指定 SRP 资产、调整质量等级

Graphics Skills

Project-wide graphics and quality settings (GraphicsSettings + QualitySettings) for Unity 2022.3+. Works in Built-in, URP and HDRP — does not depend on any SRP package being installed.

Operating Mode

  • Query skills (graphics_get_overview, graphics_get_quality_settings, graphics_get_render_pipeline_assets, graphics_list_always_included_shaders, graphics_get_shader_stripping) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (graphics_set_quality_level, graphics_set_default_render_pipeline, graphics_set_quality_render_pipeline, graphics_add_always_included_shader, graphics_remove_always_included_shader, graphics_set_shader_stripping) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • This module contains no Delete / PlayMode / Reload / high-risk skills (no NeverInSemi). graphics_remove_always_included_shader is a list mutation, not a SkillOperation.Delete.

Guardrails

Routing:

  • For current render pipeline detection only: project_get_render_pipeline
  • For SRP/quality configuration: use this module, not project_*

Skills

graphics_get_overview

Get a graphics/quality/render-pipeline summary.

graphics_get_quality_settings

List quality levels and their render pipeline overrides.

graphics_set_quality_level

Switch the active quality level.

graphics_get_render_pipeline_assets

List default/current/per-quality render pipeline assets.

graphics_set_default_render_pipeline

Set or clear the default SRP asset.

graphics_set_quality_render_pipeline

Assign or clear the SRP asset for a specific quality level.

graphics_list_always_included_shaders

List shaders in Always Included Shaders.

graphics_add_always_included_shader

Add a shader to Always Included Shaders.

graphics_remove_always_included_shader

Remove a shader from Always Included Shaders.

graphics_get_shader_stripping

Inspect shader stripping configuration in GraphicsSettings.

graphics_set_shader_stripping

Modify shader stripping configuration in GraphicsSettings.


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/graphics of Besty0728/Unity-Skills.

Open the folder on GitHubat commit 12a40e4

Compare with similar skills

Unity Graphics next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Graphics compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Graphics this skillBesty0728/Unity-Skills1.8k—~750Automated safety check: PassMIT
PixijsRSamaium/CanvasEngine4012 repos~1.6kAutomated safety check: PassMIT
New ExperimentTresjs/tres3.8k—~782Automated safety check: PassMIT
Assets Shader List AllIvanMurzak/Unity-MCP4.4k—~435Automated safety check: PassApache-2.0
Handle Sdr Tonemap Lutclshortfuse/renodx4.4k—~7.3kAutomated safety check: PassMIT
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone

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Questions about Unity Graphics

What does Unity Graphics do?

Manage project-wide GraphicsSettings and QualitySettings. An agent skill from Besty0728/Unity-Skills. Unity Graphics is an agent skill from Besty0728/Unity-Skills.

When should I use Unity Graphics?

Unity Graphics fits situations like: tasks that involve Shaders.

How do I install Unity Graphics in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-graphics -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/graphics in Besty0728/Unity-Skills) into .claude/skills/unity-graphics in your project. Claude Code loads it when a task matches its description.

How do I install Unity Graphics in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-graphics -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/graphics in Besty0728/Unity-Skills) into .agents/skills/unity-graphics in your project. Codex loads it when a task matches its description.

Can I use Unity Graphics in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-graphics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-graphics, .gemini/skills/unity-graphics, .github/skills/unity-graphics and .opencode/skills/unity-graphics in your project.

What does Unity Graphics need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Graphics is instructions for the agent only.

Does Unity Graphics access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Graphics safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Graphics use?

Unity Graphics is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Graphics use?

About 750 tokens (SKILL.md is roughly 3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Graphics?

Skills that share tags, products or a category with Unity Graphics: Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars), Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars) and Handle Sdr Tonemap Lut (clshortfuse/renodx, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Graphics?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,814 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 6, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.