Room From Photos
SkylarKitchen/skills
Builds a 3D model of a real room from a few phone photos, with movable furniture layouts, as one Three.js HTML page you can open in a browser.
Extract visual effects, animation systems, Canvas/WebGL/Shader behavior, and interaction details from a reference website, then rebuild them as an editable OpenDesign web artifact.
$ npx skills add nexu-io/open-design --skill od-web-effect-extractor -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nexu-io/open-design od-web-effect-extractor --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nexu-io/open-design.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/_official/scenarios/od-web-effect-extractor .claude/skills/od-web-effect-extractor && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "od-web-effect-extractor" agent skill from https://github.com/nexu-io/open-design/tree/main/plugins/_official/scenarios/od-web-effect-extractor into .claude/skills/od-web-effect-extractor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "od-web-effect-extractor", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nexu-io/open-design/tree/main/plugins/_official/scenarios/od-web-effect-extractorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nexu-io/open-design --skill od-web-effect-extractor -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nexu-io/open-design od-web-effect-extractor --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nexu-io/open-design.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/_official/scenarios/od-web-effect-extractor .agents/skills/od-web-effect-extractor && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "od-web-effect-extractor" agent skill from https://github.com/nexu-io/open-design/tree/main/plugins/_official/scenarios/od-web-effect-extractor into .agents/skills/od-web-effect-extractor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "od-web-effect-extractor", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nexu-io/open-design --skill od-web-effect-extractor -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nexu-io/open-design od-web-effect-extractor --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nexu-io/open-design.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/_official/scenarios/od-web-effect-extractor .cursor/skills/od-web-effect-extractor && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "od-web-effect-extractor" agent skill from https://github.com/nexu-io/open-design/tree/main/plugins/_official/scenarios/od-web-effect-extractor into .cursor/skills/od-web-effect-extractor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "od-web-effect-extractor", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nexu-io/open-design.git --path plugins/_official/scenarios/od-web-effect-extractor--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nexu-io/open-design --skill od-web-effect-extractor -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nexu-io/open-design od-web-effect-extractor --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nexu-io/open-design.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/_official/scenarios/od-web-effect-extractor .gemini/skills/od-web-effect-extractor && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "od-web-effect-extractor" agent skill from https://github.com/nexu-io/open-design/tree/main/plugins/_official/scenarios/od-web-effect-extractor into .gemini/skills/od-web-effect-extractor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "od-web-effect-extractor", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nexu-io/open-design od-web-effect-extractorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nexu-io/open-design --skill od-web-effect-extractor -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nexu-io/open-design.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/_official/scenarios/od-web-effect-extractor .github/skills/od-web-effect-extractor && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "od-web-effect-extractor" agent skill from https://github.com/nexu-io/open-design/tree/main/plugins/_official/scenarios/od-web-effect-extractor into .github/skills/od-web-effect-extractor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "od-web-effect-extractor", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nexu-io/open-design --skill od-web-effect-extractor -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nexu-io/open-design od-web-effect-extractor --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nexu-io/open-design.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/_official/scenarios/od-web-effect-extractor .opencode/skills/od-web-effect-extractor && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "od-web-effect-extractor" agent skill from https://github.com/nexu-io/open-design/tree/main/plugins/_official/scenarios/od-web-effect-extractor into .opencode/skills/od-web-effect-extractor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "od-web-effect-extractor", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
od-web-effect-extractorExtract visual effects, animation systems, Canvas/WebGL/Shader behavior, and interaction details from a reference website, then rebuild them as an editable OpenDesign web artifact.
Od Web Effect Extractor is an agent skill from nexu-io/open-design. Extract visual effects, animation systems, Canvas/WebGL/Shader behavior, and interaction details from a reference website, then rebuild them as an editable OpenDesign web artifact.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `open-design.json`).
It sits in Game Development, covering 3D graphics and WebGL and HTML artifacts. The repository describes itself as: 🎨 Best DeepSeek Harness Design Plugin. The open-source Claude Design alternative. 🖥️ Local-first desktop app. 🖼️ Your coding agent becomes the design engine: prototypes… The licence is Apache-2.0.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 3449fa6. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Od Web Effect Extractor loads about 1.6k tokens when it runs. Until then it costs about 51 tokens; SKILL.md has 844 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nexu-io/open-design at commit 3449fa6, republished under its Apache-2.0 licence (© nexu-io). 844 words, ~1,625 tokens.
.claude/skills/od-web-effect-extractor/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Use this plugin when the user gives a website URL and asks OpenDesign to recreate, remix, or learn from its visual effects. It is especially useful for hero backgrounds, WebGL scenes, Canvas animations, shader effects, cursor trails, scroll-driven motion, animated typography, and interaction patterns that are hard to understand from screenshots alone.
This workflow is inspired by the MIT-licensed web-shader-extractor skill from lixiaolin94/skills, adapted for OpenDesign's website recreation and editable artifact workflow.
The goal is to produce a faithful, editable OpenDesign artifact that preserves the reference site's visual effect and interaction logic while replacing private content, trademarks, tracking code, and nonessential app logic.
Extract only what is needed to understand and recreate the visual behavior:
Do not copy private product copy, hidden application state, user data, analytics, auth flows, or unrelated business logic.
Start from the supplied URL and define the exact effect to recreate. If the user is vague, inspect the first viewport first and infer the likely target effect.
Before extracting runtime details, prefer a browser context that can evaluate page scripts and inspect canvas/WebGL state. If Chrome DevTools MCP is available, use it for runtime interception. If it is not available, continue with the strongest available browser automation and clearly state that shader/runtime capture may be incomplete.
Record:
Capture runtime evidence before simplifying anything.
Inspect:
THREE, BABYLON, __NEXT_DATA__, __NUXT__, vite, GSAP, Lenis, Framer Motion, or custom scene globalsWhen WebGL is present and tooling allows pre-page-load injection, intercept:
gl.shaderSource() for vertex and fragment sourcegl.uniform*() calls for names and observed valuesgl.bindFramebuffer() to understand multipass render ordergl.drawArrays() and gl.drawElements() to understand draw-call orderWhen 2D Canvas is present, inspect the render loop, draw primitives, image sources, compositing operations, and device-pixel-ratio handling.
Turn the raw capture into a compact visual model:
Prefer evidence over guesses. If an effect cannot be observed directly, mark it as an inference.
Create a standalone web artifact that can be inspected and edited.
Choose the simplest implementation that preserves the effect:
Keep the rebuild self-contained unless a dependency materially reduces complexity. If dependencies are used, load them in a transparent, reviewable way.
Important reconstruction rules:
prefers-reduced-motion fallbacks for intense effects.Open the reference and the rebuilt artifact at the same viewport sizes. Compare:
For WebGL and Canvas work, verify that the canvas is not blank and that animation advances over time. If possible, compare screenshots or pixel samples across at least two timestamps.
Finish with:
If the user asks for an extraction report, create EXTRACTION-REPORT.md with the source URL, capture method, visual model, implementation choices, validation notes, and remaining gaps.
© nexu-io, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in plugins/_official/scenarios/od-web-effect-extractor of nexu-io/open-design.
Open the folder on GitHubat commit 3449fa6
Od Web Effect Extractor next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Od Web Effect Extractor this skillnexu-io/open-design | 100k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | |
| Room From PhotosSkylarKitchen/skills | 117 | — | ~6k | Automated safety check: Pass | MIT | |
| Web Shader Extractornexu-io/motion-anything | 844 | — | ~541 | Automated safety check: Pass | Apache-2.0 | |
| 3D Assembly ManualSkylarKitchen/skills | 117 | — | ~1.6k | Automated safety check: Pass | MIT | |
| Molecular Visualization 3dmoljaechang-hits/SciAgent-Skills | 370 | — | ~3.2k | Automated safety check: Pass | BSD-3-Clause | |
| Frontendnotque/vexjoy-agent | 438 | — | ~5k | Automated safety check: Notes | MIT |
SkylarKitchen/skills
Builds a 3D model of a real room from a few phone photos, with movable furniture layouts, as one Three.js HTML page you can open in a browser.
nexu-io/motion-anything
Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g.
SkylarKitchen/skills
Builds a phone-first interactive 3D step-by-step build guide as one self-contained Three.js HTML file, starting from a bundled starter template.
jaechang-hits/SciAgent-Skills
3Dmol.js WebGL molecular visualization emitted as self-contained HTML.
notque/vexjoy-agent
Frontend: UI design, distinctive visual styles, HTML artifacts, Three.js 3D.
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
nexu-io/open-design
Turns raw notes into a talk-ready slide outline with per-page image, diagram or video decisions, then checks the rendered deck against that outline.
nexu-io/open-design
Produces a cited Markdown briefing on recent community sentiment and social reaction to a topic, labeling every source it could not actually check.
nexu-io/open-design
Helps newcomers contribute to OpenDesign: ship a skill or design system, translate docs, fix docs or report a bug, ending in a pull request or issue.
nexu-io/open-design
Turns a chat transcript or screenshot into a configurable animated chat clip, rendered as a Remotion bundle with optional transparency.
nexu-io/open-design
Team-management dashboard skill in the FlowAI aesthetic — three tabs (Team Members, Team Details, Activity Log), KPI stat row, member table, role distribution bar chart, online presence and activity…
nexu-io/open-design
Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references.
Categories
Extract visual effects, animation systems, Canvas/WebGL/Shader behavior, and interaction details from a reference website, then rebuild them as an editable OpenDesign web artifact. Od Web Effect Extractor is an agent skill from nexu-io/open-design. Extract visual effects, animation systems, Canvas/WebGL/Shader behavior, and interaction details from a reference website, then rebuild them as an editable OpenDesign web artifact.
Od Web Effect Extractor fits situations like: tasks that involve 3D graphics and WebGL; tasks that involve HTML artifacts.
Run `npx skills add nexu-io/open-design --skill od-web-effect-extractor -a claude-code`. Or copy the skill folder (plugins/_official/scenarios/od-web-effect-extractor in nexu-io/open-design) into .claude/skills/od-web-effect-extractor in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nexu-io/open-design --skill od-web-effect-extractor -a codex`. Or copy the skill folder (plugins/_official/scenarios/od-web-effect-extractor in nexu-io/open-design) into .agents/skills/od-web-effect-extractor in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nexu-io/open-design --skill od-web-effect-extractor -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/od-web-effect-extractor, .gemini/skills/od-web-effect-extractor, .github/skills/od-web-effect-extractor and .opencode/skills/od-web-effect-extractor in your project.
SKILL.md names no scripts, command-line tools or credentials: Od Web Effect Extractor is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Od Web Effect Extractor is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Od Web Effect Extractor: Room From Photos (SkylarKitchen/skills, 117 stars), Web Shader Extractor (nexu-io/motion-anything, 844 stars), 3D Assembly Manual (SkylarKitchen/skills, 117 stars) and Molecular Visualization 3dmol (jaechang-hits/SciAgent-Skills, 370 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nexu-io (a GitHub organization) maintains it in nexu-io/open-design, which has 99,905 GitHub stars. The repository holds 245 skills in this directory. The repository was last updated on October 8, 2026.
Source: nexu-io/open-design on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.