Category
Best game development skills, page 6
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 241 | Intrinsic Solution Building Library (SBL) Python SDK guide for connecting to workcells, composing Behavior Trees, querying/mutating ObjectWorld frames, binding equipment resources, and orchestrating… | intrinsic-ai/ | 557 | — | ~2.7k | Automated safety check: Pass | Apache-2.0 | today |
| 242 | 242.Threejs Lighting Three.js lighting - light types, shadows, environment lighting. | OWWZO/ | 188 | 5 repos | ~3k | Automated safety check: Pass | No licence | 20 days ago |
| 243 | Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 8 days ago |
| 244 | 244.Dota2 Game Logic DOTA2 自定义游戏服务端逻辑开发指南。触发词:游戏逻辑、服务端、server、game mode、游戏模式、GameRules、modifier、timer、lua、TSTL。Use when user asks to create or modify DOTA2 custom game server-side logic, game mode configuration… | XavierCHN/ | 217 | — | ~2.7k | Automated safety check: Pass | MIT | 4 mo ago |
| 245 | 将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。 | DY-2026/ | 414 | — | ~2.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 246 | Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 247 | Maps the tools of the Flopperam Unreal Engine MCP server and how to choose among them when working with a live Unreal Editor. | flopperam/ | 1.1k | — | ~1.7k | Automated safety check: Pass | No licence | 3 mo ago |
| 248 | Builds 3D web scenes with Three.js and React Three Fiber, with attention to art direction, a performance budget, mobile behavior and fallbacks. | madebyaris/ | 126 | — | ~3k | Automated safety check: Pass | MIT | 3 mo ago |
| 249 | 249.Poly Pizza API A skill your agent uses whenever an LLM agent needs to search, browse, or download 3D models from Poly Pizza (poly.pizza) using their REST API. | jasonkneen/ | 1.6k | — | ~1.9k | Automated safety check: Pass | AGPL-3.0 | today |
| 250 | 250.Living Backdrop Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a… | TheOrcDev/ | 106 | — | ~2.3k | Automated safety check: Pass | No licence | 11 days ago |
| 251 | 251.Openchart Generates OpenChart (https://github.com/tryopendata/openchart) chart, table, graph, sankey, tilemap, and geo map specs from data, and guides editorial design decisions. | tryopendata/ | 142 | — | ~11k | Automated safety check: Pass | MIT | 2 mo ago |
| 252 | Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and… | thedivergentai/ | 816 | — | ~4.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 253 | 253.Databricks CLI Expert guidance for using the Databricks CLI to manage Databricks workspaces, clusters, jobs, pipelines, Unity Catalog, SQL warehouses, serving endpoints, secrets, bundles, and all other Databricks… | aehrc/ | 137 | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 254 | 254.Tsl Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. | pmndrs/ | 395 | — | ~1.5k | Automated safety check: Pass | MIT | today |
| 255 | A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop… | scenario-labs/ | 931 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 256 | Write a new DreamShader source from a plain-language description — a material, material function, layer, material instance or Custom Pass pipeline — then check and compile it headlessly to prove it… | TypeDreamMoon/ | 106 | — | ~1.9k | Automated safety check: Pass | MIT | today |
| 257 | Design Health — runs 19 deterministic quality checks on HTML output. | Kayforkind/ | 205 | — | ~756 | Automated safety check: Pass | MIT | 3 days ago |
| 258 | 258.Unity CLI 安装和修复 DGame Unity CLI,使用内嵌 Pipeline 与项目级 Workflow 排查 CLI/MCP 连接,查询 Unity Editor/Development Player,执行编译、测试和受控验证。涉及 CLI 安装、连接配置或实际 Unity 状态时使用;纯源码或文档任务不连接 Editor。 | AmaniDawn/ | 169 | — | ~554 | Automated safety check: Pass | MIT | 2 days ago |
| 259 | Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel. | mintdotgg/ | 114 | — | ~677 | Automated safety check: Pass | MIT | 2 mo ago |
| 260 | 260.Gecs gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. | RandallLiuXin/ | 550 | — | ~2.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 261 | Create a procedural 3D asset with Kiln JavaScript, review useful camera views, refine saved source, and export a GLB. | instruktlabs/ | 251 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 262 | 262.Pixi Vn Assets A skill your agent uses when adding, organizing, registering, or loading non-code files (images, audio, video) in a Pixi'VN project — local assets processed by PixiJS AssetPack vs. | DRincs-Productions/ | 149 | — | ~2.9k | Automated safety check: Pass | LGPL-2.1 | 8 days ago |
| 263 | 263.Pmndrs Viverse Build, modify, debug, or publish VIVERSE-ready web games and 3D apps with Three.js, React Three Fiber, @pmndrs/viverse, @react-three/viverse, VIVERSE SDK integrations, character controllers… | pmndrs/ | 132 | — | ~1.7k | Automated safety check: Pass | Unknown | 7 days ago |
| 264 | 264.Uloop Hot Reload Apply C edits to the running Editor without a compile or domain reload, keeping Play Mode state. | hatayama/ | 577 | — | ~2k | Automated safety check: Pass | MIT | today |
| 265 | Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes. | kevinpbuckley/ | 726 | — | ~6.5k | Automated safety check: Pass | MIT | 2 days ago |
| 266 | ALWAYS use when porting an existing D3D11 engine or renderer to AGFX — translating ID3D11Device/DeviceContext/InputLayout/state-object code to agfxDevice/agfxCommandBuffer/agfxRenderPipeline calls… | AmelieHeinrich/ | 146 | — | ~3.6k | Automated safety check: Pass | MIT | 12 days ago |
| 267 | 267.Img2mo Std Standardize a 2D animation baseline image with /img2mo-std xxx.png/pos. | WU-HAOTIAN34/ | 220 | — | ~844 | Automated safety check: Pass | MIT | 3 mo ago |
| 268 | 268.SQL Correctness SQL evaluation criteria for Databricks. An agent skill from databricks-solutions/ai-dev-kit. | databricks-solutions/ | 1.9k | — | ~438 | Automated safety check: Pass | Unknown | 1 mo ago |
| 269 | Makes animated pixel-art videos in an indie-game style: a 480×270 canvas upscaled four times, limited palettes with dithering, procedural characters and dialogue captions, encoded as MP4. | edenfunf/ | 1.8k | — | ~1.4k | Automated safety check: Pass | MIT | 2 days ago |
| 270 | 270.Uloop Run Tests Run Unity Test Runner and report detailed results. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 3 repos | ~796 | Automated safety check: Pass | MIT | 9 days ago |
| 271 | Turns a finished CraftBot building model into cut lists, stick orders and full-scale printable sheets for building a physical scale model by hand. | lukapiskorec/ | 152 | — | ~2.8k | Automated safety check: Pass | Unknown | 9 days ago |
| 272 | First-pass evaluation of a GitHub issue against this repository's code: classify it, find the relevant code, reason about likely causes or fit, flag version differences and missing information, and… | microsoft/ | 237 | — | ~2.5k | Automated safety check: Pass | MIT | 2 days ago |
| 273 | Guides Unreal Engine C++ AI work across AI controllers, behavior trees, blackboards, perception, navmesh pathfinding, EQS and Smart Objects. | quodsoler/ | 360 | — | ~8.9k | Automated safety check: Pass | MIT | 11 days ago |
| 274 | Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. | corosolto/ | 257 | 1 repo | ~1.7k | Automated safety check: Pass | Apache-2.0 | today |
| 275 | 275.Et Unitybridge UnityBridge workflow for AI operations in Unity Editor. An agent skill from FlameskyDexive/Legends-Of-Heroes. | FlameskyDexive/ | 929 | — | ~483 | Automated safety check: Pass | MIT | 17 days ago |
| 276 | 276.Stage Rendering Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal). | Siege-Perilous/ | 122 | — | ~4.1k | Automated safety check: Pass | Unknown | 3 days ago |
| 277 | Downloads Defold project dependencies into .deps/ folder. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~900 | Automated safety check: Pass | No licence | 5 mo ago |
| 278 | 从角色需求、候选素材和真实分层开始,完成 Live2D Cubism 绑定、动态、网页验收与可回退发布;适用于 Hikari 类项目,不把生成图或网页动画冒充已完成的模型编辑。 | luomo66ccff/ | 111 | — | ~321 | Automated safety check: Pass | Unknown | 18 days ago |
| 279 | 279.R3f Fundamentals Set up React Three Fiber scenes, Canvas, typed JSX, hooks, and resource ownership. | EnzeD/ | 128 | — | ~1.4k | Automated safety check: Pass | No licence | 1 mo ago |
| 280 | Generate Infinite Pokémon map stories, terrain features, content profiles, NPC policies, and interiors from a host-supplied saved-run snapshot and output schema. | Shellishack/ | 278 | — | ~1.5k | Automated safety check: Pass | MIT-0 | 19 days ago |
| 281 | 281.Gdtoolkit Lint and format GDScript files using gdtoolkit (gdlint + gdformat). | RandallLiuXin/ | 550 | 1 repo | ~2.2k | Automated safety check: Pass | Unknown | 22 days ago |
| 282 | 282.Webgl Components Build small, always-on WebGL visuals (identity avatars, ambient orbs, glass and iridescent surfaces, animated textures) that ship inside a normal web app UI without wrecking performance… | flornkm/ | 113 | — | ~4.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 283 | Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js. | freshtechbro/ | 1k | — | ~4.2k | Automated safety check: Pass | MIT | 10 mo ago |
| 284 | 284.Hz API Upgrade Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog. | meta-quest/ | 215 | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 15 days ago |
| 285 | 285.Gluj Versions A skill your agent uses when adding, modifying, or reasoning about Gluj/Glux file format versions, the GluxVersions enum, FileVersion checks, or anything that gates behavior on the version of a… | vchelaru/ | 578 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 286 | 286.Uloop Launch Launch or restart Unity Editor. An agent skill from CyberAgentGameEntertainment/NovaShader. | CyberAgentGameEntertainment/ | 1.6k | 1 repo | ~782 | Automated safety check: Pass | MIT | 2 days ago |
| 287 | 287.Vulkan Develop A skill for developing the Vulkan renderer in Yamagi Quake II Remaster. | yquake2/ | 113 | — | ~482 | Automated safety check: Pass | Unknown | yesterday |
| 288 | Configures third-person camera systems with collision avoidance. | hexianWeb/ | 195 | — | ~1.9k | Automated safety check: Pass | MIT | 2 mo ago |
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Topics in Game Development
Products these skills work with
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Other categories
- Development15,199
- Frontend & Design5,829
- Backend & APIs7,083
- Testing & QA5,062
- DevOps & Cloud5,955
- Databases2,353
- Data & Analytics3,632
- AI & LLM Engineering5,048
- Agent Workflows8,296
- Documents & Office4,290
- Writing & Content3,764
- Marketing & SEO3,901
- Sales & Support1,837
- Research & Science6,076
- Security3,087
- Productivity & Automation4,035
- Business, Finance & HR3,880
- Legal & Compliance1,634
- Education1,086
- Media & Creative4,311
- Mobile2,737
- Product & Project Management2,339
- Knowledge Management1,438