Design tool
Blender agent skills for Claude Code, Codex and other agents.
- skills
- 124
- Type
- Design tool
- Website
- blender.org
- Official GitHub
- blender
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Blender skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and… | EverettFish/ | 1.9k | — | ~1.4k | Automated safety check: Pass | MIT | 15 days ago |
| 2 | Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. | calesthio/ | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | 4 days ago |
| 3 | Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits. | viettranx/ | 675 | — | ~2.8k | Automated safety check: Pass | MIT | 27 days ago |
| 4 | Turn generated or hand-made art into exactly what a game engine loads. | rehan-remade/ | 4.7k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 5 | Renders premium 3D product films in headless Blender from JSON shot specs, building the product from a photo or procedurally, then finishing titles, music and cuts. | edenfunf/ | 1.6k | — | ~2.6k | Automated safety check: Pass | MIT | yesterday |
| 6 | Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles… | majidmanzarpour/ | 131 | — | ~5.7k | Automated safety check: Pass | MIT | 14 days ago |
| 7 | Generate publication-quality figures for academic papers: LaTeX TikZ method pipelines and Blender 3D renders. | chingswy/ | 178 | — | ~5k | Automated safety check: Pass | No licence | 26 days ago |
| 8 | Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. | LaurentiuGabriel/ | 146 | — | ~2.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 9 | A skill your agent uses when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with… | scenario-labs/ | 898 | — | ~4.5k | Automated safety check: Pass | MIT | yesterday |
| 10 | Design new measurement paths or reconstruct, audit, and revise Blender optical-table systems from measurement requirements, 2D schematics, and provenance-bound CAD. | k-telux/ | 221 | — | ~2k | Automated safety check: Pass | MIT | 1 mo ago |
| 11 | GAME skill. An agent skill from duolahypercho/gauntlet-loop. | duolahypercho/ | 163 | — | ~689 | Automated safety check: Pass | MIT | 2 mo ago |
| 12 | Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence. | zenstory-ai/ | 832 | — | ~661 | Automated safety check: Pass | MIT | 4 days ago |
| 13 | A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. | scenario-labs/ | 898 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 14 | 14.Unicli Comprehensive guide to Uni-CLI — the open Agent-Computer Interface runtime for real software. | olo-dot-io/ | 273 | — | ~3.8k | Automated safety check: Notes | Apache-2.0 | 3 days ago |
| 15 | Create concise, dataset-agnostic physical state plans from video prompts. | micky-li-hd/ | 115 | — | ~1.8k | Automated safety check: Pass | No licence | 2 mo ago |
| 16 | Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield. | beshuaxian/ | 882 | — | ~18k | Automated safety check: Pass | No licence | 6 mo ago |
| 17 | Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO. | Julian-adv/ | 1.8k | — | ~1.5k | Automated safety check: Pass | Unknown | 2 days ago |
| 18 | A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI… | scenario-labs/ | 898 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 19 | 19.Blender 3D 3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets… | GTKottman/ | 201 | — | ~902 | Automated safety check: Pass | AGPL-3.0 | today |
| 20 | Convert physical-state-planner outputs into standalone Blender Python preview videos. | micky-li-hd/ | 115 | — | ~1.3k | Automated safety check: Pass | No licence | 2 mo ago |
| 21 | Turns a finished CraftBot building model into cut lists, stick orders and full-scale printable sheets for building a physical scale model by hand. | lukapiskorec/ | 143 | — | ~2.8k | Automated safety check: Pass | Unknown | 7 days ago |
| 22 | Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js. | freshtechbro/ | 986 | — | ~4.2k | Automated safety check: Pass | MIT | 10 mo ago |
| 23 | 23.Rig It Rig and animate game characters that actually hold up in-engine. | TheOrcDev/ | 106 | — | ~1.6k | Automated safety check: Pass | No licence | 9 days ago |
| 24 | 24.Orbit Card HyperFrames block with one feature card that circles a dot sphere, driven by camera and card motion exported from an approved Blender rig. | heygen-com/ | 58k | 1 repo | ~887 | Automated safety check: Pass | Apache-2.0 | today |
| 25 | A skill your agent uses for Blender MCP or Blender CLI video-generation work, especially when rendering scripted Blender scenes, debugging MCP port 9876, checking why blender is not on PATH… | micky-li-hd/ | 115 | — | ~1.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 26 | 26.Ue4 Pak Mod 制作与调试 Unreal Engine 4.27 游戏的 pak 模组(模型/网格/资产换皮,如《二重螺旋》Duet Night Abyss)。两条路线:编辑器烘焙(Blender 自由改模型 → UE4.27 cook → pak)与二进制替换(改写已烘焙 .uasset 的导出名/载荷)。当需要「把 A 的模型换成 B 的模型」「让模型能自由导入 Blender… | pa001024/ | 134 | — | ~2.5k | Automated safety check: Pass | MIT | yesterday |
| 27 | 測定要件、2D 光路図、出所を記録した CAD から新しい測定光路を設計し、Blender 光学システムを再構築・監査・改訂します。高精細 optics-only モデル、Thorlabs 互換光機部品、光路 topology、全系検証、証拠範囲を明示した出版用レンダーに使用します。 | k-telux/ | 221 | — | ~876 | Automated safety check: Pass | MIT | 1 mo ago |
| 28 | 28.Pneuma Lucid Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills. | pandazki/ | 162 | — | ~4.6k | Automated safety check: Warn | MIT | 10 days ago |
| 29 | Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching. | arjun988/ | 271 | — | ~4.8k | Automated safety check: Pass | MIT | 2 mo ago |
| 30 | 从测量需求、二维光路图和有来源记录的 CAD 设计新测量光路,或重建、审核、修订 Blender 光学平台。适用于高精度 optics-only 模型、Thorlabs 兼容光机件、光路拓扑、整机验证及具有明确物理证据范围的发表级渲染。 | k-telux/ | 221 | — | ~638 | Automated safety check: Pass | MIT | 1 mo ago |
| 31 | Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로… | Julian-adv/ | 1.8k | — | ~3.5k | Automated safety check: Warn | Unknown | 2 days ago |
| 32 | 根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。 | icesixgod/ | 116 | — | ~823 | Automated safety check: Pass | MIT | 27 days ago |
| 33 | Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits. | arjun988/ | 271 | — | ~1.3k | Automated safety check: Pass | MIT | 2 mo ago |
| 34 | 34.3D Modeling Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems… | jasonkneen/ | 1.6k | 1 repo | ~1k | Automated safety check: Pass | AGPL-3.0 | today |
| 35 | Build custom Blender add-ons with Python. An agent skill from TerminalSkills/skills. | TerminalSkills/ | 162 | — | ~2k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 36 | Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology. | arjun988/ | 271 | — | ~1k | Automated safety check: Pass | MIT | 2 mo ago |
| 37 | Generates video clips against a distilled style pack and cuts them into a finished edit, with grading, overlays, 3D props and numeric checks of the result. | affaan-m/ | 274k | — | ~4.9k | Automated safety check: Pass | MIT | 2 days ago |
| 38 | Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender. | calesthio/ | 65k | — | ~1.2k | Automated safety check: Pass | AGPL-3.0 | 4 days ago |
| 39 | Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests. | arjun988/ | 271 | — | ~1k | Automated safety check: Pass | MIT | 2 mo ago |
| 40 | Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests. | DanMcInerney/ | 117 | — | ~1.5k | Automated safety check: Pass | MIT | 3 days ago |
| 41 | Best practices for writing Blender Python add-ons using the bpy API, covering operators, panels, properties, registration, and API-safe scripting. | Mindrally/ | 267 | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 42 | A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a… | scenario-labs/ | 898 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 43 | AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. | arjun988/ | 271 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 44 | A skill your agent uses when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough. | affaan-m/ | 274k | 1 repo | ~2k | Automated safety check: Pass | MIT | 2 days ago |
| 45 | Guides Blender Python that generates construction geometry from derived parametric expressions instead of hand-typed coordinates, so changes propagate and overlaps stay checkable. | lukapiskorec/ | 143 | — | ~1.4k | Automated safety check: Pass | Unknown | 7 days ago |
| 46 | Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export. | witnesstodark/ | 322 | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 47 | Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. | arjun988/ | 271 | — | ~963 | Automated safety check: Pass | MIT | 2 mo ago |
| 48 | 48.Game Art Game art principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 7 repos | ~1.2k | Automated safety check: Pass | MIT | 8 mo ago |
Questions, answered from the data.
What is the best Blender skill?
Holo Card Studio from EverettFish/holo-card-studio ranks first of the 124 Blender skills listed here, with the highest score: its repository has 1.9k GitHub stars, its SKILL.md loads about 1.4k tokens and it passes the automated safety check with no findings. Next come Threejs World Generation and 3Dviz Pro Max Scene Builder.
Is there an official Blender skill?
None yet. All 124 Blender skills listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.