2D Map and Scene Generator
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
Lint and format GDScript files using gdtoolkit (gdlint + gdformat).
$ npx skills add RandallLiuXin/GodotMaker --skill gdtoolkit -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install RandallLiuXin/GodotMaker gdtoolkit --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/gdtoolkit .claude/skills/gdtoolkit && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "gdtoolkit" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gdtoolkit into .claude/skills/gdtoolkit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gdtoolkit", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gdtoolkitType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add RandallLiuXin/GodotMaker --skill gdtoolkit -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install RandallLiuXin/GodotMaker gdtoolkit --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/core/gdtoolkit .agents/skills/gdtoolkit && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "gdtoolkit" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gdtoolkit into .agents/skills/gdtoolkit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gdtoolkit", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill gdtoolkit -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install RandallLiuXin/GodotMaker gdtoolkit --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/core/gdtoolkit .cursor/skills/gdtoolkit && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "gdtoolkit" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gdtoolkit into .cursor/skills/gdtoolkit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gdtoolkit", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/RandallLiuXin/GodotMaker.git --path skills/core/gdtoolkit--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add RandallLiuXin/GodotMaker --skill gdtoolkit -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install RandallLiuXin/GodotMaker gdtoolkit --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/core/gdtoolkit .gemini/skills/gdtoolkit && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "gdtoolkit" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gdtoolkit into .gemini/skills/gdtoolkit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gdtoolkit", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install RandallLiuXin/GodotMaker gdtoolkitInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add RandallLiuXin/GodotMaker --skill gdtoolkit -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/core/gdtoolkit .github/skills/gdtoolkit && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "gdtoolkit" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gdtoolkit into .github/skills/gdtoolkit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gdtoolkit", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill gdtoolkit -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install RandallLiuXin/GodotMaker gdtoolkit --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/core/gdtoolkit .opencode/skills/gdtoolkit && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "gdtoolkit" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gdtoolkit into .opencode/skills/gdtoolkit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gdtoolkit", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
gdtoolkitLint and format GDScript files using gdtoolkit (gdlint + gdformat).
Gdtoolkit is an agent skill from RandallLiuXin/GodotMaker. Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output and need diagnosis. Does NOT require Godot — runs as a standalone Python tool.
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development, covering Linting and formatting and Game development. It works with Godot and Python. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pipgitFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Gdtoolkit loads about 2.2k tokens when it runs. Until then it costs about 87 tokens; SKILL.md has 787 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 787 words (~2,185 tokens).
“Wraps two CLI tools from the gdtoolkit Python package:”
Just SKILL.md in skills/core/gdtoolkit of RandallLiuXin/GodotMaker.
Open the folder on GitHubat commit 1d4702c
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in RandallLiuXin/GodotMaker, which our catalogue first saw on October 7, 2026.
Gdtoolkit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Gdtoolkit this skillRandallLiuXin/GodotMaker | 550 | 1 repos | ~2.2k | Automated safety check: Pass | Custom licence | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Image Region Remove Key Color Appgodot-fun/gai | 183 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Image Remove White Backgroundgodot-fun/gai | 183 | — | ~2k | Automated safety check: Pass | MIT | |
| Image Trimgodot-fun/gai | 183 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Issue Triagemicrosoft/XBOX-Godot-Sample | 237 | — | ~2.5k | Automated safety check: Pass | MIT |
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
godot-fun/gai
Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection.
godot-fun/gai
Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting.
godot-fun/gai
Trims invalid border regions (transparent or solid-color padding) from images using Pillow.
microsoft/XBOX-Godot-Sample
First-pass evaluation of a GitHub issue against this repository's code: classify it, find the relevant code, reason about likely causes or fit, flag version differences and missing information, and…
thedivergentai/GD-Agentic-Skills
Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials.
RandallLiuXin/GodotMaker
Write and run E2E (end-to-end) game tests using the godot-e2e framework.
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
RandallLiuXin/GodotMaker
gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.
RandallLiuXin/GodotMaker
Generate a new Godot game project with standardized ECS structure and tooling.
RandallLiuXin/GodotMaker
Run gdUnit4 unit tests and parse results into structured output.
RandallLiuXin/GodotMaker
Capture gameplay screenshots using godot-e2e for visual verification.
Categories
Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Gdtoolkit is an agent skill from RandallLiuXin/GodotMaker. Lint and format GDScript files using gdtoolkit (gdlint + gdformat).
Gdtoolkit fits situations like: gdlint/gdformat errors appear in output and need diagnosis; tasks that involve Linting and formatting; tasks that involve Game development.
Run `npx skills add RandallLiuXin/GodotMaker --skill gdtoolkit -a claude-code`. Or copy the skill folder (skills/core/gdtoolkit in RandallLiuXin/GodotMaker) into .claude/skills/gdtoolkit in your project. Claude Code loads it when a task matches its description.
Run `npx skills add RandallLiuXin/GodotMaker --skill gdtoolkit -a codex`. Or copy the skill folder (skills/core/gdtoolkit in RandallLiuXin/GodotMaker) into .agents/skills/gdtoolkit in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill gdtoolkit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gdtoolkit, .gemini/skills/gdtoolkit, .github/skills/gdtoolkit and .opencode/skills/gdtoolkit in your project.
Going by SKILL.md and its folder, Gdtoolkit needs the command-line tools its instructions call (pip and git). Our summary lists: Python 3.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Gdtoolkit has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 2.2k tokens (SKILL.md is roughly 8.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Gdtoolkit: 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Image Region Remove Key Color App (godot-fun/gai, 183 stars), Image Remove White Background (godot-fun/gai, 183 stars) and Image Trim (godot-fun/gai, 183 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.
Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.