Agent skill

Infinite Pokemon Region

by Shellishack in Shellishack/infinite-pokemon

Generate Infinite Pokémon map stories, terrain features, content profiles, NPC policies, and interiors from a host-supplied saved-run snapshot and output schema.

MIT-0Auto-check passedGame Development

Install Infinite Pokemon Region

skills CLI
$ npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon-region -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Shellishack/infinite-pokemon infinite-pokemon-region --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Shellishack/infinite-pokemon.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/infinite-pokemon-region .claude/skills/infinite-pokemon-region && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
infinite-pokemon-region
GitHub stars
185
Token cost
~1.5k tokens
SKILL.md length
612 words
Files
11 (incl. references)
Skills in repo
4
Repo updated
First seen
Licence
MIT-0

At a glance

Generate Infinite Pokémon map stories, terrain features, content profiles, NPC policies, and interiors from a host-supplied saved-run snapshot and output schema.

  • Game Development work in your project
  • SKILL.md covers Before playing: get the…, Generation task and Project and source references
  • Calls git

What it does

Infinite Pokemon Region is an agent skill from Shellishack/infinite-pokemon. Generate Infinite Pokémon map stories, terrain features, content profiles, NPC policies, and interiors from a host-supplied saved-run snapshot and output schema.

Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 11 other files, including reference files (for example `references/buildings.md`, `references/continuity.md` and `references/creatures-and-economy.md`).

It sits in Game Development. The repository describes itself as: A Pokémon-style adventure built with Codex, featuring AI-generated maps, NPCs, branching saves, and multiplayer. The adventure never ends. The licence is MIT-0.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/infinite-pokemon-region”

What it can do on your machine

Read from SKILL.md and the folder at commit adaa58e. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • infinite-pokemon-blond.vercel.app
    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Infinite Pokemon Region loads about 1.5k tokens when it runs, and up to ~10k if it reads all its reference files. Until then it costs about 46 tokens; SKILL.md has 612 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~46
When it runs · the whole SKILL.md, loaded when a task matches
~1.5k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~10k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Shellishack/infinite-pokemon at commit adaa58e, republished under its MIT-0 licence (© Shellishack). 612 words, ~1,460 tokens.

Download SKILL.mdSave it as .claude/skills/infinite-pokemon-region/SKILL.md (or your agent's skills folder). This skill also uses 10 other files; get the full folder from GitHub.
name
infinite-pokemon-region
description
Generate Infinite Pokémon map stories, terrain features, content profiles, NPC policies, and interiors from a host-supplied saved-run snapshot and output schema.
license
MIT-0
metadata.author
Shellishack
metadata.version
0.3.0
metadata.homepage
https://github.com/Shellishack/infinite-pokemon
metadata.repository
https://github.com/Shellishack/infinite-pokemon

Before playing: get the complete game

For user-requested setup and launch, the infinite-pokemon entry skill provides the complete workflow. The setup instructions below also work when only this bundle is installed.

Installing this skill alone does not install Infinite Pokémon. If the game checkout or any required project file is missing, first try to clone the complete GitHub repository into a new local directory before starting play:

sh
git clone https://github.com/Shellishack/infinite-pokemon.git
cd infinite-pokemon

Read the cloned repository's README.md (or README.zh-CN.md) and follow its getting-started instructions to install dependencies, build, launch, and connect Codex. The checkout contains all three skills, game code, schemas, and bundled content. Reuse an existing complete checkout; do not overwrite directories, saves, or local changes. If cloning fails, report the failure rather than inventing missing files or claiming the game is ready.

Players who only want to try the game can also open the hosted browser demo at https://infinite-pokemon-blond.vercel.app/game/ — five prepared maps, no install or sign-in, with progress exportable into the full game for continued play.

This setup step applies when helping a user install or start the game. During an already-running host generation job, use the supplied local files; do not clone, install dependencies, or launch another game. Missing job-specific context must be reported to the host: cloning source cannot recover private saved context.

Generation task

Use the supplied saved-run context to continue the player's world. You have creative liberty to select, combine, adapt, or invent terrain, decoration, buildings, and visual motifs using the references below. The catalogs are examples, not a closed list. Let neighboring terrain, established places, and the story guide the choice.

Read the supplied manifest and compact context together. Use only this run's inherited history; never consult sibling saves or later parent continuations. Observed facts are fixed; planned places are provisional. Return the exact requested schema and snapshot identity. The engine publishes proposals and owns gameplay state.

For map or world-design work, read runtime contract first, then the relevant references:

  • Terrain catalog: landforms, surfaces, blockers, decoration, paths, and interactions.
  • Terrain continuity: continue neighboring edges and make gradual, story-led changes. Read for every new block.
  • Buildings and services: creative architecture and mandatory hospital/community-center facilities.
  • Regions and Dojos: connected groups of blocks, stable regional identity, and each region's master.
  • Visual assets: use available image generation and asset references while preserving the classic pixel-art style and engine-defined hitboxes.
  • Creatures, items, breeding, and vehicles: propose new species profiles, traits, local shop goods, and rides through the supported structured catalog.
Show full SKILL.md (205 more words)Show less

Read only references relevant to the job, not duplicate context archives or unrelated directories. Creative choices must fit the capabilities supplied with the request; the runtime contract explains how to handle unsupported ideas. Use concise, warm handheld-adventure writing grounded in actual player consequences.

Connection confirmation is handled separately and does not load this skill.

For NPC behavior proposals, use the bundled NPC behavior contract. For interior layouts, use the bundled interior design contract. These contracts describe creative choices; shared movement, collision, access, service and progression rules remain engine-owned. Read them when proposing npcBehaviors or interiors, using designContext to identify allowed targets.

Project and source references

Part of Infinite Pokémon, an educational, non-commercial experiment in agent-driven generative gameplay created with Codex. This skill requires a host-supplied context and output schema; installing it alone does not run the game.

These links provide provenance and integration documentation. During a live background job, use supplied local context and bundled references; do not browse the repository or fetch unrelated content.

The instruction files in this skill bundle are licensed under MIT-0. This permission excludes the game code, artwork, branding and other assets outside this bundle.

© Shellishack, MIT-0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 10 other files (references) in skills/infinite-pokemon-region of Shellishack/infinite-pokemon.

  • SKILL.md
  • LICENSE
  • references/buildings.md
  • references/continuity.md
  • references/creatures-and-economy.md
  • references/interiors.md
  • references/npc-behavior.md
  • references/regions-and-dojos.md
  • references/runtime-contract.md
  • references/terrain.md
  • references/visual-assets.md

Open the folder on GitHubat commit adaa58e

Compare with similar skills

Infinite Pokemon Region next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Infinite Pokemon Region compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Infinite Pokemon Region this skillShellishack/infinite-pokemon185—~1.5kAutomated safety check: PassMIT-0
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Infinite Pokemon Region

What does Infinite Pokemon Region do?

Generate Infinite Pokémon map stories, terrain features, content profiles, NPC policies, and interiors from a host-supplied saved-run snapshot and output schema. Infinite Pokemon Region is an agent skill from Shellishack/infinite-pokemon. Generate Infinite Pokémon map stories, terrain features, content profiles, NPC policies, and interiors from a host-supplied saved-run snapshot and output schema.

When should I use Infinite Pokemon Region?

Infinite Pokemon Region fits situations like: game Development work in your project.

How do I install Infinite Pokemon Region in Claude Code?

Run `npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon-region -a claude-code`. Or copy the skill folder (skills/infinite-pokemon-region in Shellishack/infinite-pokemon) into .claude/skills/infinite-pokemon-region in your project. Claude Code loads it when a task matches its description.

How do I install Infinite Pokemon Region in Codex?

Run `npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon-region -a codex`. Or copy the skill folder (skills/infinite-pokemon-region in Shellishack/infinite-pokemon) into .agents/skills/infinite-pokemon-region in your project. Codex loads it when a task matches its description.

Can I use Infinite Pokemon Region in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon-region -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/infinite-pokemon-region, .gemini/skills/infinite-pokemon-region, .github/skills/infinite-pokemon-region and .opencode/skills/infinite-pokemon-region in your project.

What does Infinite Pokemon Region need to run?

Going by SKILL.md and its folder, Infinite Pokemon Region needs the command-line tools its instructions call (git).

Does Infinite Pokemon Region access the network?

SKILL.md names 2 domains. As links in the text: infinite-pokemon-blond.vercel.app and github.com. This is read from the text; nothing was executed.

Is Infinite Pokemon Region safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Infinite Pokemon Region use?

Infinite Pokemon Region is published under the MIT-0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Infinite Pokemon Region use?

About 1.5k tokens (SKILL.md is roughly 5.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 8.9k tokens, read only when the agent opens those files.

What are the alternatives to Infinite Pokemon Region?

Skills that share tags, products or a category with Infinite Pokemon Region: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Infinite Pokemon Region?

Shellishack (a GitHub user) maintains it in Shellishack/infinite-pokemon, which has 185 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on September 20, 2026.

Source: Shellishack/infinite-pokemon on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.