Typegpu
software-mansion-labs/skills
TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.
Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.
$ npx skills add pmndrs/glyph --skill tsl -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pmndrs/glyph tsl --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pmndrs/glyph.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/tsl .claude/skills/tsl && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "tsl" agent skill from https://github.com/pmndrs/glyph/tree/main/.agents/skills/tsl into .claude/skills/tsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tsl", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pmndrs/glyph/tree/main/.agents/skills/tslType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pmndrs/glyph --skill tsl -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pmndrs/glyph tsl --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pmndrs/glyph.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/tsl .agents/skills/tsl && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "tsl" agent skill from https://github.com/pmndrs/glyph/tree/main/.agents/skills/tsl into .agents/skills/tsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tsl", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pmndrs/glyph --skill tsl -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pmndrs/glyph tsl --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pmndrs/glyph.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/tsl .cursor/skills/tsl && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "tsl" agent skill from https://github.com/pmndrs/glyph/tree/main/.agents/skills/tsl into .cursor/skills/tsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tsl", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pmndrs/glyph.git --path .agents/skills/tsl--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pmndrs/glyph --skill tsl -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pmndrs/glyph tsl --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pmndrs/glyph.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/tsl .gemini/skills/tsl && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "tsl" agent skill from https://github.com/pmndrs/glyph/tree/main/.agents/skills/tsl into .gemini/skills/tsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tsl", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pmndrs/glyph tslInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pmndrs/glyph --skill tsl -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pmndrs/glyph.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/tsl .github/skills/tsl && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "tsl" agent skill from https://github.com/pmndrs/glyph/tree/main/.agents/skills/tsl into .github/skills/tsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tsl", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pmndrs/glyph --skill tsl -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pmndrs/glyph tsl --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pmndrs/glyph.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/tsl .opencode/skills/tsl && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "tsl" agent skill from https://github.com/pmndrs/glyph/tree/main/.agents/skills/tsl into .opencode/skills/tsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tsl", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
tslImplement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.
Tsl is an agent skill from pmndrs/glyph. Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. Use for three/tsl, three/webgpu, NodeMaterial, WebGPURenderer, storage buffers, shader-node typing, or GLSL-to-TSL work; verify every API against the repository's installed Three.js version.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files (for example `agents/openai.yaml`, `compute.md` and `migration.md`).
It sits in Game Development, covering 3D graphics and WebGL and Shaders. It works with Three.js and TypeScript. The repository describes itself as: ♠️ A typography engine for web graphics. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 51a1f34. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Tsl loads about 1.5k tokens when it runs. Until then it costs about 85 tokens; SKILL.md has 641 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pmndrs/glyph at commit 51a1f34, republished under its MIT licence (© pmndrs). 641 words, ~1,490 tokens.
.claude/skills/tsl/SKILL.md (or your agent's skills folder). This skill also uses 8 other files; get the full folder from GitHub.Build version-matched TSL code and prove it through the repository's real renderer. Treat remembered APIs and this skill's examples as hypotheses until the installed Three.js package confirms them.
package.json, renderer setup, material or pass being changed, TypeScript configuration, and relevant tests.three and @types/three versions. Inspect their exports, declarations, and shipped examples before inventing an import, cast, or workaround.| Surface | Start with |
|---|---|
| Material property or vertex deformation | nodes.md |
| Storage buffer or compute dispatch | compute.md |
| Fullscreen pass, MRT, depth, or neighboring samples | postprocessing.md |
Existing GLSL or ShaderMaterial migration | migration.md |
| Type errors or source-path imports | typescript.md |
| Browser/GPU evidence | verification.md |
Read only the references needed for the selected surface.
TSL JavaScript builds a node graph; the generated shader runs later on the GPU.
if (material.transparent) return transparentGraph; // graph-build decision
If(value.greaterThan(0.5), () => {
result.assign(1);
}); // GPU decisionUse ordinary JavaScript only for graph structure known while building. Use TSL nodes for per-vertex, per-fragment, or per-invocation behavior.
import * as THREE from 'three/webgpu';
import type { Node } from 'three/webgpu';
import { vec3 } from 'three/tsl';
const material = new THREE.MeshStandardNodeMaterial();
const colorNode: Node<'vec3'> = vec3(0.2, 0.5, 1);
material.colorNode = colorNode;
await renderer.init();Keep these invariants visible in local code:
three/tsl; use three/webgpu for WebGPU renderer and classes.Fn when a node value is required: Fn(() => expression)().add(left, right) and mul(left, right) often make overload selection and review clearer; the repository's patched NodeExtras lookup also keeps equivalent method-chain typing tractable..toVar() before mutation, then use .assign() or compound assignment methods..value; changing graph structure requires rebuilding the graph.If, Loop, and other TSL control nodes for runtime GPU control flow.renderer.init() before the first WebGPU render or compute dispatch.Node or unknown merely to silence the compiler.Do not call TSL work complete until:
Adapted from thejustinwalsh/three-flatland skills/tsl at commit 2935a89fcd9999e8a8b3d3b733f7f7302285cd60. The repository's pinned Three.js source and declarations remain the operational authority.
© pmndrs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 8 other files in .agents/skills/tsl of pmndrs/glyph.
Open the folder on GitHubat commit 51a1f34
Tsl next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Tsl this skillpmndrs/glyph | 393 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Typegpusoftware-mansion-labs/skills | 291 | 2 repos | ~5.6k | Automated safety check: Pass | None | |
| Shader for Interfacesv2space-labs/shader-for-interfaces | 115 | — | ~3.1k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT |
software-mansion-labs/skills
TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.
v2space-labs/shader-for-interfaces
Decides whether an interface effect belongs in CSS, SVG, Canvas 2D, WebGL or WebGPU, then builds, debugs and visually verifies focused GPU effects inside product UIs.
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
pmndrs/glyph
Author, archive, apply, and verify TypeScript codemods with ts-morph for APIs that have reached the remote default branch or external users.
pmndrs/glyph
Create, migrate, inspect, query, validate, or maintain Open Knowledge Format v0.2 bundles made from linked Markdown concepts with YAML provenance.
pmndrs/glyph
Design, classify, write, audit, or restructure technical documentation with the Diátaxis framework.
pmndrs/glyph
Audit and improve repository code milestone by milestone for correctness, clarity, local reasoning, DRY design, explicit state modeling, panic resistance, and trustworthy TypeScript boundaries.
pmndrs/glyph
Shape human-facing engineering communication—including chat updates and final answers, reports, reviews, handoffs, debugging or benchmark summaries, PR and issue prose, READMEs, and technical…
pmndrs/glyph
Manage dependent branches and pull requests with the gh-stack GitHub CLI extension.
Works with
Categories
Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. Tsl is an agent skill from pmndrs/glyph.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.
Tsl fits situations like: storage buffers; shader-node typing; GLSL-to-TSL work; verify every API against the repositorys installed Three.js version.
Run `npx skills add pmndrs/glyph --skill tsl -a claude-code`. Or copy the skill folder (.agents/skills/tsl in pmndrs/glyph) into .claude/skills/tsl in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pmndrs/glyph --skill tsl -a codex`. Or copy the skill folder (.agents/skills/tsl in pmndrs/glyph) into .agents/skills/tsl in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pmndrs/glyph --skill tsl -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tsl, .gemini/skills/tsl, .github/skills/tsl and .opencode/skills/tsl in your project.
SKILL.md names no scripts, command-line tools or credentials: Tsl is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Tsl is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Tsl: Typegpu (software-mansion-labs/skills, 291 stars), Shader for Interfaces (v2space-labs/shader-for-interfaces, 115 stars), Image to Three.js Model (img2threejs/img2threejs, 18k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pmndrs (a GitHub organization) maintains it in pmndrs/glyph, which has 393 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 8, 2026.
Source: pmndrs/glyph on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.