Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls.
$ npx skills add corosolto/client --skill threejs-scene-setup -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install corosolto/client threejs-scene-setup --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/threejs-scene-setup .claude/skills/threejs-scene-setup && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-scene-setup" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-scene-setup into .claude/skills/threejs-scene-setup/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-scene-setup", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/corosolto/client/tree/main/.agents/skills/threejs-scene-setupType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add corosolto/client --skill threejs-scene-setup -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install corosolto/client threejs-scene-setup --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/threejs-scene-setup .agents/skills/threejs-scene-setup && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-scene-setup" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-scene-setup into .agents/skills/threejs-scene-setup/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-scene-setup", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill threejs-scene-setup -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install corosolto/client threejs-scene-setup --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/threejs-scene-setup .cursor/skills/threejs-scene-setup && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-scene-setup" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-scene-setup into .cursor/skills/threejs-scene-setup/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-scene-setup", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/corosolto/client.git --path .agents/skills/threejs-scene-setup--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add corosolto/client --skill threejs-scene-setup -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install corosolto/client threejs-scene-setup --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/threejs-scene-setup .gemini/skills/threejs-scene-setup && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-scene-setup" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-scene-setup into .gemini/skills/threejs-scene-setup/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-scene-setup", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install corosolto/client threejs-scene-setupInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add corosolto/client --skill threejs-scene-setup -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/threejs-scene-setup .github/skills/threejs-scene-setup && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-scene-setup" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-scene-setup into .github/skills/threejs-scene-setup/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-scene-setup", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill threejs-scene-setup -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install corosolto/client threejs-scene-setup --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/threejs-scene-setup .opencode/skills/threejs-scene-setup && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-scene-setup" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-scene-setup into .opencode/skills/threejs-scene-setup/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-scene-setup", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-scene-setupStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls.
Threejs Scene Setup is an agent skill from corosolto/client. Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/scene-graph.md`). Compatibility notes: three.js r165+ (verified against r184; ES modules + import maps)
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js… The licence is Apache-2.0.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0d37b27. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
cdn.jsdelivr.netFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
three.js r165+ (verified against r184; ES modules + import maps)
From compatibility in the SKILL.md frontmatter.
Threejs Scene Setup loads about 1.7k tokens when it runs, and up to ~2.7k if it reads all its reference files. Until then it costs about 117 tokens; SKILL.md has 470 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from corosolto/client at commit 0d37b27, republished under its Apache-2.0 licence (© corosolto). 470 words, ~1,665 tokens.
.claude/skills/threejs-scene-setup/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Create the foundation of a three.js app: module loading, the scene/camera/renderer trio, the render loop, responsive resizing, and camera controls. Patterns target r165+ and are verified against r184.
OrbitControls.package.json depends on three and code does import * as THREE from 'three'.When not to use: loading .gltf/.glb models or skinned animation →
threejs-gltf-loading. Materials, lights, shadows, environment maps →
threejs-materials-lighting. 2D rendering → pixijs-rendering.
'three' and 'three/addons/' must be mapped (in HTML or by a
bundler). Addons (controls, loaders) live under three/addons/....Scene (root of the graph), a PerspectiveCamera(fov, aspect, near, far) moved back from the origin, and a WebGLRenderer whose
domElement is in the DOM. Set size and pixelRatio.new Mesh(geometry, material) and scene.add(mesh). With a
lit material you also need a light (see threejs-materials-lighting).renderer.setAnimationLoop(fn). It's the modern,
WebXR-/WebGPU-safe replacement for hand-rolled requestAnimationFrame. Use a
Clock for delta time.camera.aspect, call updateProjectionMatrix(), and renderer.setSize(...).OrbitControls for orbit/pan/zoom while developing. Confirm something
actually renders (a lit cube, the controls responding) before assuming success.<canvas id="c"></canvas>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.184.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.184.0/examples/jsm/"
}
}
</script>
<script type="module" src="./main.js"></script>With a bundler (Vite/webpack), skip the import map and just
npm i three; the same import statements resolve.
// main.js
import * as THREE from 'three';
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); // cap for perf
renderer.setSize(window.innerWidth, window.innerHeight);
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x101018);
const camera = new THREE.PerspectiveCamera(
60, // vertical field of view (degrees)
window.innerWidth / window.innerHeight, // aspect
0.1, // near
100 // far
);
camera.position.set(3, 2, 5);
camera.lookAt(0, 0, 0);
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshNormalMaterial() // unlit; shows orientation without a light
);
scene.add(cube);const clock = new THREE.Clock();
renderer.setAnimationLoop(() => {
const dt = clock.getDelta(); // seconds since last frame
cube.rotation.x += dt; // frame-rate independent
cube.rotation.y += dt * 0.7;
renderer.render(scene, camera);
});
// renderer.setAnimationLoop(null); // stop the loopfunction onResize() {
const w = window.innerWidth, h = window.innerHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix(); // required after changing aspect
renderer.setSize(w, h);
}
window.addEventListener('resize', onResize);import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true; // inertial feel
controls.target.set(0, 0, 0);
renderer.setAnimationLoop(() => {
controls.update(); // needed every frame when damping is on
renderer.render(scene, camera);
});Failed to resolve module specifier "three" → missing import map (or bundler
config). Map both "three" and "three/addons/"; addon paths must end with /.MeshStandardMaterial) with no light. Move the camera
back; use MeshNormalMaterial/MeshBasicMaterial to verify geometry first.renderer.render inside the loop, or you
call setAnimationLoop but render outside it.camera.aspect + updateProjectionMatrix().renderer.setPixelRatio(...); cap it (≈2) so
4K/retina screens don't tank performance.enableDamping = true you must call
controls.update() every frame.<script src="three.min.js"> → since r147 three.js ships
ES modules only; use type="module" + import maps.Group, parent/child transforms,
Object3D add/remove), OrthographicCamera for 2.5D, and disposing of
geometries/materials/textures to avoid leaks, read references/scene-graph.md.threejs-materials-lighting — give surfaces a lit look (lights, shadows, PBR).threejs-gltf-loading — load 3D models and play their animations.pixijs-rendering — 2D rendering in the browser.fps-shooter — a 3D genre template that composes three.js skills.© corosolto, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in .agents/skills/threejs-scene-setup of corosolto/client.
Open the folder on GitHubat commit 0d37b27
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in corosolto/client, which our catalogue first saw on October 7, 2026.
Threejs Scene Setup next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Scene Setup this skillcorosolto/client | 257 | 1 repos | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
corosolto/client
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures.
corosolto/client
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.
corosolto/client
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an…
corosolto/client
Primary entrypoint for complete Three.js browser game creation and premium iteration.
corosolto/client
Roda o Gauntlet Loop do CS BRASIL / CORO SOLTO — o ciclo crítico-adversarial → builders em paralelo → captura medida → verificação A/B → caçador de regressões que melhora gráficos, mapas, armas, UI…
Works with
Categories
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Threejs Scene Setup is an agent skill from corosolto/client.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls.
Threejs Scene Setup fits situations like: debugging a three.js app — when the user mentions three.js; perspectiveCamera; the render loop.
Run `npx skills add corosolto/client --skill threejs-scene-setup -a claude-code`. Or copy the skill folder (.agents/skills/threejs-scene-setup in corosolto/client) into .claude/skills/threejs-scene-setup in your project. Claude Code loads it when a task matches its description.
Run `npx skills add corosolto/client --skill threejs-scene-setup -a codex`. Or copy the skill folder (.agents/skills/threejs-scene-setup in corosolto/client) into .agents/skills/threejs-scene-setup in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add corosolto/client --skill threejs-scene-setup -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-scene-setup, .gemini/skills/threejs-scene-setup, .github/skills/threejs-scene-setup and .opencode/skills/threejs-scene-setup in your project.
Going by SKILL.md and its folder, Threejs Scene Setup needs the command-line tools its instructions call (npm). Our summary lists: Node.js. Compatibility (from SKILL.md): three.js r165+ (verified against r184; ES modules + import maps).
SKILL.md names 1 domain. In commands or code: cdn.jsdelivr.net; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Threejs Scene Setup is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs Scene Setup: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
corosolto (a GitHub organization) maintains it in corosolto/client, which has 257 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 7, 2026.
Source: corosolto/client on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.