Threejs Gameplay Systems
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。
$ npx skills add DY-2026/GameDesignOS --skill game-concept-architect -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install DY-2026/GameDesignOS game-concept-architect --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .claude/skills && cp -r skills-src/game-concept-architect .claude/skills/game-concept-architect && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-concept-architect" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-concept-architect into .claude/skills/game-concept-architect/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-concept-architect", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/DY-2026/GameDesignOS/tree/main/game-concept-architectType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add DY-2026/GameDesignOS --skill game-concept-architect -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install DY-2026/GameDesignOS game-concept-architect --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .agents/skills && cp -r skills-src/game-concept-architect .agents/skills/game-concept-architect && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-concept-architect" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-concept-architect into .agents/skills/game-concept-architect/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-concept-architect", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add DY-2026/GameDesignOS --skill game-concept-architect -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install DY-2026/GameDesignOS game-concept-architect --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/game-concept-architect .cursor/skills/game-concept-architect && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-concept-architect" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-concept-architect into .cursor/skills/game-concept-architect/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-concept-architect", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/DY-2026/GameDesignOS.git --path game-concept-architect--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add DY-2026/GameDesignOS --skill game-concept-architect -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install DY-2026/GameDesignOS game-concept-architect --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/game-concept-architect .gemini/skills/game-concept-architect && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-concept-architect" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-concept-architect into .gemini/skills/game-concept-architect/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-concept-architect", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install DY-2026/GameDesignOS game-concept-architectInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add DY-2026/GameDesignOS --skill game-concept-architect -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .github/skills && cp -r skills-src/game-concept-architect .github/skills/game-concept-architect && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-concept-architect" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-concept-architect into .github/skills/game-concept-architect/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-concept-architect", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add DY-2026/GameDesignOS --skill game-concept-architect -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install DY-2026/GameDesignOS game-concept-architect --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/game-concept-architect .opencode/skills/game-concept-architect && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-concept-architect" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-concept-architect into .opencode/skills/game-concept-architect/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-concept-architect", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-concept-architect将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。
Game Concept Architect is an agent skill from DY-2026/GameDesignOS. 将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 56 other files, including reference files and assets (for example `README.md`, `agents/openai.yaml` and `evals/behavior_evals.json`). Compatibility notes: 需要读取用户提供的项目资料;联网调研与写入项目文件仅在任务明确需要时使用。
It sits in Game Development, covering Game design. The repository describes itself as: Local-first game design OS for AI agents: turn sessions into evidence, experiments, reviewable decisions, and durable project memory—Human Gates and rollback. The licence is MIT.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ada4bf9. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
需要读取用户提供的项目资料;联网调研与写入项目文件仅在任务明确需要时使用。
From compatibility in the SKILL.md frontmatter.
Game Concept Architect loads about 2.1k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 56 tokens; SKILL.md has 464 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from DY-2026/GameDesignOS at commit ada4bf9, republished under its MIT licence (© DY-2026). 464 words, ~2,111 tokens.
.claude/skills/game-concept-architect/SKILL.md (or your agent's skills folder). This skill also uses 51 other files; get the full folder from GitHub.使用本 skill 时,把一句话游戏创意转化为可以判断、可以裁剪、可以原型验证的游戏设计蓝图。
不要把自己当成普通 GDD 生成器。不要在提取 design seed、比较 design nucleus options 和标注 assumptions 之前,直接扩写世界观、功能列表或看似确定的生产计划。
用户可在自己的环境中处理真实项目、私有项目或客户项目。准备公开仓库案例时,只能使用 synthetic、公开或明确授权的材料,并在发布前执行 Human Gate。
在输出任何设计案之前,必须按下面顺序完成。用户要求简短时可以压缩,但不要跳过 gate。
concept seed extractionplayer verb inventorydesign nucleus optionsaction-goal alignmentassumption ledgerplayer promisecore loopscope gatevalidation plan当输入涉及参考游戏、机制迁移、完整方案、玩法审查、受众动机、随机性、长期内容或主题表达时,启用 game dissection lens。只展开会改变关键设计判断的层级,不要为了显得完整而把所有模板都塞进输出。
case_visibility: private_user_work | public_repo_example | public_article | client_confidential | synthetic_case | unknownoutput_destination: private_notes | repo_example | public_post | client_delivery | unknownredaction_required: true | false | unknownnot-run 或 evidence-needed,不得写成确定市场判断。外部证据不是固定步骤,而是 VOI 决策。只有当调研结果可能改变关键设计选择时才值得做。
| 状态 | 含义 | 输出要求 |
|---|---|---|
not-run | 当前没有做外部调研,且 VOI 不足或用户未要求 | 写明不运行原因和后续触发条件 |
evidence-needed | 关键判断需要证据,但当前没有来源 | 不得写成市场事实,列出最小验证动作 |
partial | 有间接证据,但不足以支撑 Go/No-Go | 标出哪些设计判断仍是假设 |
verified | 有当前来源、链接、数据、评论或公开材料支持 | 说明证据改变了哪个 gate |
contradicted | 外部证据冲突或削弱原假设 | 调整 nucleus、scope 或验证计划 |
外部调研的 VOI 问题:
case_visibility 只帮助 agent 管理输出边界,不限制用户在本地环境中处理真实、私有或客户项目。
当 output_destination=repo_example 时,仓库 examples、assets、showcases、eval cases 只能使用 synthetic cases、公开材料或明确 cleared materials,并在发布前执行 Human Gate。
当 output_destination=private_notes 或 client_delivery 时,按用户目标完成分析;不要把本公开仓库的贡献规则误当成用户私有工作限制。
| 模式 | 默认触发 | 交付重点 |
|---|---|---|
idea_triage | 用户只给一句话,且没有指定完整方案 | 快速拆 seed、列 design nucleus options、标 unknown、必要时补 player verbs 和 action-goal 风险 |
one_page_pitch | 用户要 pitch、轻量方案或立项判断 | 一页 pitch、玩家承诺、核心循环、scope 摘要、验证计划摘要 |
full_design_brief | 用户要完整方案、完整设计案、制作前文档 | seed、verbs、nucleus、assumptions、承诺、循环、系统、平台商业、生产可行性、scope、风险、验证 |
vertical_slice_plan | 用户要原型制作、demo、first playable、里程碑计划 | 垂直切片目标、功能优先级、生产边界、里程碑、测试标准、下一步投入条件 |
如果用户只给一句话且没有指定完整方案,默认使用 idea_triage。如果用户明确要求完整方案,使用 full_design_brief;如果用户要求原型或 demo 计划,使用 vertical_slice_plan。
按任务需要加载对应 reference,不要一次性塞入所有资料:
references/concept-seed-extraction.zh-CN.md。references/game-dissection-lens.zh-CN.md。references/design-nucleus-options.zh-CN.md。references/voi-feasibility-gate.zh-CN.md。references/player-promise-framework.zh-CN.md。references/core-loop-expansion.zh-CN.md。references/genre-fit-matrix.zh-CN.md 和 references/reference-game-boundary.zh-CN.md。references/scope-gate.zh-CN.md。references/prototype-validation-gate.zh-CN.md。references/platform-business-fit.zh-CN.md。references/production-feasibility.zh-CN.md 和 references/production-profile-gate.zh-CN.md。按最终交付选择 template:
templates/idea-triage.mdtemplates/player-verb-inventory.mdtemplates/design-nucleus-options.mdtemplates/action-goal-alignment.mdtemplates/uncertainty-calibration.mdtemplates/system-dynamics-map.mdtemplates/content-flow-plan.mdtemplates/audience-desire-map.mdtemplates/playable-theme-map.mdtemplates/player-promise-contract.mdtemplates/reference-game-boundary.mdtemplates/production-profile.mdtemplates/one-page-pitch.mdtemplates/full-design-brief.mdtemplates/vertical-slice-plan.mdtemplates/assumption-ledger.mdtemplates/risk-register.mdtemplates/validation-plan.mdtemplates/feature-priority-matrix.mdtemplates/feasibility-scan.mdtemplates/production-budget-snapshot.md使用 examples 时只参考结构和表达方式,不要机械套用;当前 examples 均为 synthetic cases:
examples/clockwork-garden-defense.mdexamples/clockwork-garden-defense-illustrated.mdexamples/dream-postman-card-adventure.mdexamples/tiny-crew-space-salvage.mdrepo_example 贡献规则误用为用户私有工作限制。idea_triage 至少包含:
## Case Visibility
## Original Idea
## Concept Seed Extraction
## Player Verb Inventory
## Design Nucleus Options
## Action-Goal Alignment
## Assumption Ledger
## External Evidence Status
## Recommended Next Stepone_page_pitch、full_design_brief 和 vertical_slice_plan 至少包含:
## Case Visibility
## Concept Seed Extraction
## Player Verb Inventory
## Design Nucleus Options
## Action-Goal Alignment
## Assumption Ledger
## External Evidence Status
## Player Promise
## Core Loop
## Production Feasibility
## Scope Gate
## Validation Plan当使用 full_design_brief 时,还要包含:
## Key Systems
## Uncertainty Calibration
## System Dynamics Map
## Content Flow Plan
## Audience Desire Map
## Playable Theme Map
## Platform and Business Fit
## Reference Game Boundary
## Feature Priority Matrix
## Risk Register
## Cost and Content Feasibility当使用 vertical_slice_plan 时,还要包含:
## Vertical Slice Goal
## Build Scope
## Milestones
## Playtest Protocol
## Next Investment Decision如果一句话创意过于模糊,不要默认停下。先输出 idea_triage 的低置信度版本,并清楚标记 assumptions。
只有当缺失信息会实质改变设计方向时,才提出澄清问题,例如目标平台、商业模式、团队规模、参考游戏是灵感来源还是硬约束。
澄清问题最多问三个。如果用户要求继续,就带着明确 assumptions 往前推进。
© DY-2026, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 51 other files (references, assets) in game-concept-architect of DY-2026/GameDesignOS.
Open the folder on GitHubat commit ada4bf9
Game Concept Architect next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Concept Architect this skillDY-2026/GameDesignOS | 415 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Game Asset Spec WriterDonchitos/Claude-Code-Game-Studios | 26k | — | ~5k | Automated safety check: Pass | MIT | |
| Game Build From Designzenstory-ai/novel-to-game | 841 | — | ~661 | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemscorosolto/client | 257 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 |
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
brockmartin/roblox-game-skill
Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance.
DY-2026/GameDesignOS
当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and…
DY-2026/GameDesignOS
用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP…
DY-2026/GameDesignOS
用于翻译、润色、整理或质检英文游戏设计、游戏研发、系统设计、UX、Game Studies 与设计理论书籍、章节、PDF、OCR、Markdown、图表、图注和术语表;强调专业术语、中文可读性、图片结构与版权边界。Use for professional game-design translation and QA.
DY-2026/GameDesignOS
将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope…
DY-2026/GameDesignOS
用于把游戏设计文章、视频、作者、栏目和网站策展为可持续的本地知识库:包括来源调研、候选筛选、证据门审核、规范入库、增量更新、来源目录、HTML 归档和灵感卡。不要用于一次性摘要、随手推荐、普通新闻浏览或不入库的纯翻译任务。
DY-2026/GameDesignOS
用于把游戏截图、本地录屏、PV、买量素材、商店页或视频链接分析为中文证据链诊断报告,包含样本范围门、证据索引、拆解诊断包、模式路由、品类敏感建议、验证计划和可执行优化建议。
Categories
将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。. Game Concept Architect is an agent skill from DY-2026/GameDesignOS.
Game Concept Architect fits situations like: tasks that involve Game design.
Run `npx skills add DY-2026/GameDesignOS --skill game-concept-architect -a claude-code`. Or copy the skill folder (game-concept-architect in DY-2026/GameDesignOS) into .claude/skills/game-concept-architect in your project. Claude Code loads it when a task matches its description.
Run `npx skills add DY-2026/GameDesignOS --skill game-concept-architect -a codex`. Or copy the skill folder (game-concept-architect in DY-2026/GameDesignOS) into .agents/skills/game-concept-architect in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add DY-2026/GameDesignOS --skill game-concept-architect -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-concept-architect, .gemini/skills/game-concept-architect, .github/skills/game-concept-architect and .opencode/skills/game-concept-architect in your project.
SKILL.md names no scripts, command-line tools or credentials: Game Concept Architect is instructions for the agent only. Compatibility (from SKILL.md): 需要读取用户提供的项目资料;联网调研与写入项目文件仅在任务明确需要时使用。.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Game Concept Architect is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 10k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Game Concept Architect: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Game Asset Spec Writer (Donchitos/Claude-Code-Game-Studios, 26k stars) and Game Build From Design (zenstory-ai/novel-to-game, 841 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
DY-2026 (a GitHub user) maintains it in DY-2026/GameDesignOS, which has 415 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on August 17, 2026.
Source: DY-2026/GameDesignOS on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.