Threejs 3D Generator
valkor-ai/loom
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API.
Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a…
$ npx skills add TheOrcDev/skills --skill living-backdrop -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install TheOrcDev/skills living-backdrop --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/living-backdrop .claude/skills/living-backdrop && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "living-backdrop" agent skill from https://github.com/TheOrcDev/skills/tree/main/skills/living-backdrop into .claude/skills/living-backdrop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "living-backdrop", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/TheOrcDev/skills/tree/main/skills/living-backdropType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add TheOrcDev/skills --skill living-backdrop -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install TheOrcDev/skills living-backdrop --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/living-backdrop .agents/skills/living-backdrop && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "living-backdrop" agent skill from https://github.com/TheOrcDev/skills/tree/main/skills/living-backdrop into .agents/skills/living-backdrop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "living-backdrop", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add TheOrcDev/skills --skill living-backdrop -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install TheOrcDev/skills living-backdrop --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/living-backdrop .cursor/skills/living-backdrop && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "living-backdrop" agent skill from https://github.com/TheOrcDev/skills/tree/main/skills/living-backdrop into .cursor/skills/living-backdrop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "living-backdrop", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/TheOrcDev/skills.git --path skills/living-backdrop--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add TheOrcDev/skills --skill living-backdrop -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install TheOrcDev/skills living-backdrop --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/living-backdrop .gemini/skills/living-backdrop && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "living-backdrop" agent skill from https://github.com/TheOrcDev/skills/tree/main/skills/living-backdrop into .gemini/skills/living-backdrop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "living-backdrop", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install TheOrcDev/skills living-backdropInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add TheOrcDev/skills --skill living-backdrop -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/living-backdrop .github/skills/living-backdrop && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "living-backdrop" agent skill from https://github.com/TheOrcDev/skills/tree/main/skills/living-backdrop into .github/skills/living-backdrop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "living-backdrop", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add TheOrcDev/skills --skill living-backdrop -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install TheOrcDev/skills living-backdrop --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/living-backdrop .opencode/skills/living-backdrop && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "living-backdrop" agent skill from https://github.com/TheOrcDev/skills/tree/main/skills/living-backdrop into .opencode/skills/living-backdrop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "living-backdrop", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
living-backdropTurn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a…
Living Backdrop is an agent skill from TheOrcDev/skills. Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a static poster fallback. Use when the user wants to animate a hero image, make a photo or AI artwork feel alive or 3D, add depth or parallax to a background, mentions a 2.5D or "living" image, or invokes /living-backdrop. Ships the asset pipeline (mask, inpaint, depth, upscale, pack) and a three.js component.
Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 10 other files, including scripts and reference files (for example `references/pitfalls.md`, `scripts/build.sh` and `scripts/inpaint_depth.py`).
It sits in Game Development, covering 3D graphics and WebGL, Game assets and audio and Image editing. It works with Three.js. The repository describes itself as: Skills for True Dev Warriors.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit bb7eaa5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 5 files in scripts/ (Python and Shell), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Living Backdrop loads about 2.3k tokens when it runs, and up to ~3.4k if it reads all its reference files. Until then it costs about 130 tokens; SKILL.md has 1,274 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 1,274 words (~2,267 tokens).
“One still image in. A hero that breathes out: the subject slides against the background with the pointer, swells and lifts on a breath cycle, grass moves, clouds creep, dust hangs in the light. One fullscreen quad, one shader, three…”
SKILL.md and 7 other files (scripts, references) in skills/living-backdrop of TheOrcDev/skills.
Open the folder on GitHubat commit bb7eaa5
Living Backdrop next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Living Backdrop this skillTheOrcDev/skills | 106 | — | ~2.3k | Automated safety check: Pass | None | |
| Threejs 3D Generatorvalkor-ai/loom | 1.2k | 1 repos | ~2.6k | Automated safety check: Pass | Apache-2.0 | |
| Threejs 3D Generatorcorosolto/client | 256 | — | ~3.4k | Automated safety check: Pass | AGPL-3.0 | |
| Blender Web Export Pipelinefreshtechbro/claudedesignskills | 986 | — | ~4.2k | Automated safety check: Pass | MIT | |
| Pneuma Lucidpandazki/pneuma-skills | 162 | — | ~4.6k | Automated safety check: Warn | MIT | |
| Vtj Resource ManagementhexianWeb/Third-Person-MC | 194 | — | ~1.6k | Automated safety check: Pass | MIT |
valkor-ai/loom
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API.
corosolto/client
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.
freshtechbro/claudedesignskills
Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js.
pandazki/pneuma-skills
Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.
hexianWeb/Third-Person-MC
Loads and manages 3D assets via the Resources system. An agent skill from hexianWeb/Third-Person-MC.
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
TheOrcDev/skills
Build Remotion intro, reel, and brand-film videos with remocn and ASR-timed captions.
TheOrcDev/skills
Rig and animate game characters that actually hold up in-engine.
TheOrcDev/skills
Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures.
TheOrcDev/skills
Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time.
TheOrcDev/skills
Agent runbook for moving a repository from GitHub to Cursor Origin code hosting, including repointing Vercel so production keeps deploying.
TheOrcDev/skills
Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them.
Works with
Categories
Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a…. Living Backdrop is an agent skill from TheOrcDev/skills. Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a static poster fallback.
Living Backdrop fits situations like: the user wants to animate a hero image; AI artwork feel alive; parallax to a background; mentions a 2.5D.
Run `npx skills add TheOrcDev/skills --skill living-backdrop -a claude-code`. Or copy the skill folder (skills/living-backdrop in TheOrcDev/skills) into .claude/skills/living-backdrop in your project. Claude Code loads it when a task matches its description.
Run `npx skills add TheOrcDev/skills --skill living-backdrop -a codex`. Or copy the skill folder (skills/living-backdrop in TheOrcDev/skills) into .agents/skills/living-backdrop in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add TheOrcDev/skills --skill living-backdrop -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/living-backdrop, .gemini/skills/living-backdrop, .github/skills/living-backdrop and .opencode/skills/living-backdrop in your project.
Going by SKILL.md and its folder, Living Backdrop needs Python and a shell for the scripts in its folder. Our summary lists: Python 3; A Bash shell.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
No licence was found for Living Backdrop or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 2.3k tokens (SKILL.md is roughly 9.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Living Backdrop: Threejs 3D Generator (valkor-ai/loom, 1.2k stars), Threejs 3D Generator (corosolto/client, 256 stars), Blender Web Export Pipeline (freshtechbro/claudedesignskills, 986 stars) and Pneuma Lucid (pandazki/pneuma-skills, 162 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
TheOrcDev (a GitHub user) maintains it in TheOrcDev/skills, which has 106 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 28, 2026.
Source: TheOrcDev/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.