Agent skill

Vulkan Develop

by yquake2 in yquake2/yquake2remaster

A skill for developing the Vulkan renderer in Yamagi Quake II Remaster.

Custom licenceAuto-check passedGame Development

Install Vulkan Develop

skills CLI
$ npx skills add yquake2/yquake2remaster --skill vulkan-develop -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install yquake2/yquake2remaster vulkan-develop --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/yquake2/yquake2remaster.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/vulkan-develop .claude/skills/vulkan-develop && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
vulkan-develop
GitHub stars
113
Token cost
~482 tokens
SKILL.md length
204 words
Files
1
Skills in repo
3
Repo updated
First seen
Licence
Custom licence

At a glance

A skill for developing the Vulkan renderer in Yamagi Quake II Remaster.

  • Works in 3 steps: Vulkan Validation Layers (r_validation) → Shader Compilation (shaders.sh) → General Rules & Conventions
  • Making changes to Vulkan-specific logic
  • SKILL.md covers 1. Vulkan Validation Layers…, 2. Shader Compilation… and 3. General Rules & Conventions
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Vulkan Develop is an agent skill from yquake2/yquake2remaster. A skill for developing the Vulkan renderer in Yamagi Quake II Remaster. Use when making changes to Vulkan-specific logic, rendering pipelines, buffers, or shaders.

Its SKILL.md is about 480 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Shaders. The repository describes itself as: Yamagi Quake II with Q2 Remaster support.

When your agent uses it

  • Making changes to Vulkan-specific logic
  • Rendering pipelines

Example prompts

  • “/vulkan-develop”

Workflow steps

3 steps, taken from the step headings in SKILL.md.

  1. Vulkan Validation Layers (r_validation)
  2. Shader Compilation (shaders.sh)
  3. General Rules & Conventions

What it can do on your machine

Read from SKILL.md and the folder at commit 23e0902. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Vulkan Develop loads about 482 tokens when it runs. Until then it costs about 45 tokens; SKILL.md has 204 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~45
When it runs · the whole SKILL.md, loaded when a task matches
~482

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 204 words (~482 tokens).

“When developing, debugging, or modifying the Vulkan renderer in Yamagi Quake II Remaster, follow these key workflows and rules:”

— opening of SKILL.md by yquake2, Custom licence
name
vulkan-develop

Read the full SKILL.md on GitHub

Files

Just SKILL.md in .agents/skills/vulkan-develop of yquake2/yquake2remaster.

Open the folder on GitHubat commit 23e0902

Compare with similar skills

Vulkan Develop next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Vulkan Develop compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Vulkan Develop this skillyquake2/yquake2remaster113—~482Automated safety check: PassCustom licence
PixijsRSamaium/CanvasEngine4012 repos~1.6kAutomated safety check: PassMIT
New ExperimentTresjs/tres3.8k—~782Automated safety check: PassMIT
Assets Shader List AllIvanMurzak/Unity-MCP4.4k—~435Automated safety check: PassApache-2.0
Handle Sdr Tonemap Lutclshortfuse/renodx4.4k—~7.3kAutomated safety check: PassMIT
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone

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Questions about Vulkan Develop

What does Vulkan Develop do?

A skill for developing the Vulkan renderer in Yamagi Quake II Remaster. Vulkan Develop is an agent skill from yquake2/yquake2remaster. A skill for developing the Vulkan renderer in Yamagi Quake II Remaster.

When should I use Vulkan Develop?

Vulkan Develop fits situations like: making changes to Vulkan-specific logic; rendering pipelines.

How do I install Vulkan Develop in Claude Code?

Run `npx skills add yquake2/yquake2remaster --skill vulkan-develop -a claude-code`. Or copy the skill folder (.agents/skills/vulkan-develop in yquake2/yquake2remaster) into .claude/skills/vulkan-develop in your project. Claude Code loads it when a task matches its description.

How do I install Vulkan Develop in Codex?

Run `npx skills add yquake2/yquake2remaster --skill vulkan-develop -a codex`. Or copy the skill folder (.agents/skills/vulkan-develop in yquake2/yquake2remaster) into .agents/skills/vulkan-develop in your project. Codex loads it when a task matches its description.

Can I use Vulkan Develop in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add yquake2/yquake2remaster --skill vulkan-develop -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vulkan-develop, .gemini/skills/vulkan-develop, .github/skills/vulkan-develop and .opencode/skills/vulkan-develop in your project.

What does Vulkan Develop need to run?

SKILL.md names no scripts, command-line tools or credentials: Vulkan Develop is instructions for the agent only.

Does Vulkan Develop access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Vulkan Develop safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Vulkan Develop use?

Vulkan Develop has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Vulkan Develop use?

About 482 tokens (SKILL.md is roughly 1.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Vulkan Develop?

Skills that share tags, products or a category with Vulkan Develop: Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars), Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars) and Handle Sdr Tonemap Lut (clshortfuse/renodx, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Vulkan Develop?

yquake2 (a GitHub organization) maintains it in yquake2/yquake2remaster, which has 113 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on October 6, 2026.

Source: yquake2/yquake2remaster on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.