Agent skill

Stage Rendering

by Siege-Perilous in Siege-Perilous/tableslayer

Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).

Custom licenceAuto-check passedGame Development

Install Stage Rendering

skills CLI
$ npx skills add Siege-Perilous/tableslayer --skill stage-rendering -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Siege-Perilous/tableslayer stage-rendering --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Siege-Perilous/tableslayer.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/stage-rendering .claude/skills/stage-rendering && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
stage-rendering
GitHub stars
122
Token cost
~4.1k tokens
SKILL.md length
1,806 words
Files
1
Skills in repo
3
Repo updated
First seen
Licence
Custom licence

At a glance

Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).

  • Tasks that involve Shaders
  • SKILL.md covers Big picture, Props and control flow, Shaders and Gotchas (the expensive ones), plus 3 more sections
  • Calls pnpm
  • Tasks that involve 3D graphics and WebGL

What it does

Stage Rendering is an agent skill from Siege-Perilous/tableslayer. Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal). Load whenever working in packages/stage, on shaders, or on the stage's consumers (apps/docs stage route, the web editor's Stage integration).

Its SKILL.md is about 4.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Shaders and 3D graphics and WebGL. It works with Three.js and Svelte. The repository describes itself as: Tools to create animated battle maps for in person RPG games.

When your agent uses it

  • Tasks that involve Shaders
  • Tasks that involve 3D graphics and WebGL

Example prompts

  • “s consumers (apps/docs stage route, the web editor”
  • “/stage-rendering”

What it can do on your machine

Read from SKILL.md and the folder at commit 63c5694. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • pnpm

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use pnpm, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Stage Rendering loads about 4.1k tokens when it runs. Until then it costs about 81 tokens; SKILL.md has 1,806 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~81
When it runs · the whole SKILL.md, loaded when a task matches
~4.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,806 words (~4,075 tokens).

“The docs stage page (apps/docs/src/routes/(components)/stage/+page.svelte + defaults.ts) is the full-featured playground: tweakpane control panels per layer, keyboard shortcuts to switch active layer, test maps under its components/maps/. F9 toggles the performance overlay (PerformanceDebugger). Adding a new StageProp means adding a…”

— opening of SKILL.md by Siege-Perilous, Custom licence
name
stage-rendering

Read the full SKILL.md on GitHub

Files

Just SKILL.md in .claude/skills/stage-rendering of Siege-Perilous/tableslayer.

Open the folder on GitHubat commit 63c5694

Compare with similar skills

Stage Rendering next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Stage Rendering compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Stage Rendering this skillSiege-Perilous/tableslayer122—~4.1kAutomated safety check: PassCustom licence
New ExperimentTresjs/tres3.8k—~782Automated safety check: PassMIT
Shader Extractcth9191/site-clone133—~1.4kAutomated safety check: PassMIT
Typegpusoftware-mansion-labs/skills2912 repos~5.6kAutomated safety check: PassNone
Tslpmndrs/glyph393—~1.5kAutomated safety check: PassMIT
Threejs MaterialsOWWZO/ai-agent1865 repos~3.4kAutomated safety check: PassNone

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  • New Experiment

    Tresjs/tres

    Create a new experiment in TresJS Lab with all necessary files

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    Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to.

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  • Web Data Patterns

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Works with

Questions about Stage Rendering

What does Stage Rendering do?

Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal). Stage Rendering is an agent skill from Siege-Perilous/tableslayer.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).

When should I use Stage Rendering?

Stage Rendering fits situations like: tasks that involve Shaders; tasks that involve 3D graphics and WebGL.

How do I install Stage Rendering in Claude Code?

Run `npx skills add Siege-Perilous/tableslayer --skill stage-rendering -a claude-code`. Or copy the skill folder (.claude/skills/stage-rendering in Siege-Perilous/tableslayer) into .claude/skills/stage-rendering in your project. Claude Code loads it when a task matches its description.

How do I install Stage Rendering in Codex?

Run `npx skills add Siege-Perilous/tableslayer --skill stage-rendering -a codex`. Or copy the skill folder (.claude/skills/stage-rendering in Siege-Perilous/tableslayer) into .agents/skills/stage-rendering in your project. Codex loads it when a task matches its description.

Can I use Stage Rendering in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Siege-Perilous/tableslayer --skill stage-rendering -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/stage-rendering, .gemini/skills/stage-rendering, .github/skills/stage-rendering and .opencode/skills/stage-rendering in your project.

What does Stage Rendering need to run?

Going by SKILL.md and its folder, Stage Rendering needs the command-line tools its instructions call (pnpm).

Does Stage Rendering access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Stage Rendering safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Stage Rendering use?

Stage Rendering has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Stage Rendering use?

About 4.1k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Stage Rendering?

Skills that share tags, products or a category with Stage Rendering: New Experiment (Tresjs/tres, 3.8k stars), Shader Extract (cth9191/site-clone, 133 stars), Typegpu (software-mansion-labs/skills, 291 stars) and Tsl (pmndrs/glyph, 393 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Stage Rendering?

Siege-Perilous (a GitHub organization) maintains it in Siege-Perilous/tableslayer, which has 122 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on October 6, 2026.

Source: Siege-Perilous/tableslayer on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.