Sprite Gen
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
Standardize a 2D animation baseline image with /img2mo-std xxx.png/pos.
$ npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-std -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install WU-HAOTIAN34/2dimg2motion img2mo-std --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/WU-HAOTIAN34/2dimg2motion.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/img2mo-std .claude/skills/img2mo-std && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "img2mo-std" agent skill from https://github.com/WU-HAOTIAN34/2dimg2motion/tree/main/skills/img2mo-std into .claude/skills/img2mo-std/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "img2mo-std", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/WU-HAOTIAN34/2dimg2motion/tree/main/skills/img2mo-stdType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-std -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install WU-HAOTIAN34/2dimg2motion img2mo-std --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/WU-HAOTIAN34/2dimg2motion.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/img2mo-std .agents/skills/img2mo-std && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "img2mo-std" agent skill from https://github.com/WU-HAOTIAN34/2dimg2motion/tree/main/skills/img2mo-std into .agents/skills/img2mo-std/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "img2mo-std", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-std -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install WU-HAOTIAN34/2dimg2motion img2mo-std --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/WU-HAOTIAN34/2dimg2motion.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/img2mo-std .cursor/skills/img2mo-std && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "img2mo-std" agent skill from https://github.com/WU-HAOTIAN34/2dimg2motion/tree/main/skills/img2mo-std into .cursor/skills/img2mo-std/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "img2mo-std", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/WU-HAOTIAN34/2dimg2motion.git --path skills/img2mo-std--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-std -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install WU-HAOTIAN34/2dimg2motion img2mo-std --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/WU-HAOTIAN34/2dimg2motion.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/img2mo-std .gemini/skills/img2mo-std && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "img2mo-std" agent skill from https://github.com/WU-HAOTIAN34/2dimg2motion/tree/main/skills/img2mo-std into .gemini/skills/img2mo-std/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "img2mo-std", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install WU-HAOTIAN34/2dimg2motion img2mo-stdInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-std -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/WU-HAOTIAN34/2dimg2motion.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/img2mo-std .github/skills/img2mo-std && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "img2mo-std" agent skill from https://github.com/WU-HAOTIAN34/2dimg2motion/tree/main/skills/img2mo-std into .github/skills/img2mo-std/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "img2mo-std", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-std -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install WU-HAOTIAN34/2dimg2motion img2mo-std --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/WU-HAOTIAN34/2dimg2motion.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/img2mo-std .opencode/skills/img2mo-std && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "img2mo-std" agent skill from https://github.com/WU-HAOTIAN34/2dimg2motion/tree/main/skills/img2mo-std into .opencode/skills/img2mo-std/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "img2mo-std", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
img2mo-stdStandardize a 2D animation baseline image with /img2mo-std xxx.png/pos.
Img2mo Std is an agent skill from WU-HAOTIAN34/2dimg2motion. Standardize a 2D animation baseline image with /img2mo-std xxx.png/pos. Use when preparing a character, creature, prop, or weapon baseline before motion generation, especially if the source image is too large, tightly cropped, lacks transparent action margin, has a white background, or later walk/attack/idle frames show clipping, overlap, scale popping, or inconsistent character size.
Its SKILL.md is about 840 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Sprites and pixel art and Game development. The repository describes itself as: Agent skill for converting 2D character into style-consistent transparent animation sequences and spritesheets for game engines | 用于将静态 2D 角色/物体图片,通过 agent 转化为一致的透明背景游戏动画序列帧。 The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit d4d73e2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Img2mo Std loads about 844 tokens when it runs. Until then it costs about 100 tokens; SKILL.md has 353 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from WU-HAOTIAN34/2dimg2motion at commit d4d73e2, republished under its MIT licence (© WU-HAOTIAN34). 353 words, ~844 tokens.
.claude/skills/img2mo-std/SKILL.md (or your agent's skills folder).Use this skill when the user invokes:
/img2mo-std xxx.png/posThe command audits and standardizes a baseline frame before animation generation. It creates a smaller, padded, transparent-canvas source image that leaves enough room for walk, attack, idle, weapon swing, cape, tail, horn, or limb stretch poses.
Resolve the argument after /img2mo-std as follows:
s7.png, first try sample\s7.png.s7, first try sample\s7.png, then sample\s7.jpg, then sample\s7.webp.Examples:
/img2mo-std s7
/img2mo-std s7.png
/img2mo-std sample\s7.png
/img2mo-std C:\AI\2dimg2motion-v1\sample\s7.pngA baseline is not standard if any of these are true:
Run the repository tool from the workspace root after resolving the image path:
python scripts\standardize_baseline.py <resolved-image-path>Default output:
sample\<input-stem>-standard.pngUseful options:
python scripts\standardize_baseline.py sample\s7.png --subject-max 360 --margin-ratio 0.75
python scripts\standardize_baseline.py sample\s7.png --output sample\s7-standard.png
python scripts\standardize_baseline.py sample\s7.png --check-onlyRecommended default target:
3600.65 to 0.85The tool prints a JSON report. Treat the standardized output as ready when:
needs_standardization is false after processing.subject_longest_side is between 300 and 400.edge_clearance_ratio leaves enough room for the intended motion.warnings is empty or only contains acceptable notes.If the report still warns that the image is tight or too large, rerun with a smaller --subject-max or larger --margin-ratio.
After /img2mo-std, use the standardized output image as the baseline for all later walk, attack, idle, or other sprite generation. Do not continue from the original oversized or tightly cropped source unless the user explicitly asks to bypass standardization.
© WU-HAOTIAN34, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/img2mo-std of WU-HAOTIAN34/2dimg2motion.
Open the folder on GitHubat commit d4d73e2
Img2mo Std next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Img2mo Std this skillWU-HAOTIAN34/2dimg2motion | 208 | — | ~844 | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.7k | — | ~4.9k | Automated safety check: Pass | Apache-2.0 | |
| Asset Pipelinerehan-remade/universal-modder | 6.1k | — | ~2k | Automated safety check: Pass | MIT | |
| Spine AnimationGenielabsOpenSource/spine-animation-ai | 521 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Godot 2D Essentialsjame581/GodotPrompter | 805 | — | ~2.3k | Automated safety check: Pass | MIT |
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
GenielabsOpenSource/spine-animation-ai
Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
WU-HAOTIAN34/2dimg2motion
A skill your agent uses when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a…
WU-HAOTIAN34/2dimg2motion
Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn <resource.
Categories
Standardize a 2D animation baseline image with /img2mo-std xxx.png/pos. Img2mo Std is an agent skill from WU-HAOTIAN34/2dimg2motion.png/pos.
Img2mo Std fits situations like: preparing a character; weapon baseline before motion generation; especially if the source image is too large; tightly cropped.
Run `npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-std -a claude-code`. Or copy the skill folder (skills/img2mo-std in WU-HAOTIAN34/2dimg2motion) into .claude/skills/img2mo-std in your project. Claude Code loads it when a task matches its description.
Run `npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-std -a codex`. Or copy the skill folder (skills/img2mo-std in WU-HAOTIAN34/2dimg2motion) into .agents/skills/img2mo-std in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-std -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/img2mo-std, .gemini/skills/img2mo-std, .github/skills/img2mo-std and .opencode/skills/img2mo-std in your project.
Going by SKILL.md and its folder, Img2mo Std needs the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Img2mo Std is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 844 tokens (SKILL.md is roughly 3.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Img2mo Std: Sprite Gen (aldegad/sprite-gen, 2.7k stars), Asset Pipeline (rehan-remade/universal-modder, 6.1k stars), Spine Animation (GenielabsOpenSource/spine-animation-ai, 521 stars) and AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
WU-HAOTIAN34 (a GitHub user) maintains it in WU-HAOTIAN34/2dimg2motion, which has 208 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on July 2, 2026.
Source: WU-HAOTIAN34/2dimg2motion on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.