Repository
TypeDreamMoon/DreamShader agent skills
- skills
- 6
- GitHub stars
- 106
GitHub description: “Unreal Engine Material DSL. Use Dream Shader Lang Write Unreal Material. Simple · Fast · Full syntax · HLSL GLSL Lang Support”
- Stars
- 106 (21 forks)
- Licence
- MIT
- Last push
- Oct 2026
- Created
- Apr 2026
- Homepage
- shader.toolchain.64hz.cn
- dsl
- glsl
- hlsl
- hlsl-language
- material
- rendering
- ue5
- ue5-plugin
- unrealengine
- dream-shader-lang
Install all skills
npx skills add TypeDreamMoon/DreamShaderAdd --skill <name> for a single skill and -a <agent> to choose the agent (see the agent guides).
Skills in TypeDreamMoon/DreamShader, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Write a new DreamShader source from a plain-language description — a material, material function, layer, material instance or Custom Pass pipeline — then check and compile it headlessly to prove it… | TypeDreamMoon/ | 106 | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 2 | Export an existing Unreal material, material function, layer, layer blend, material instance or Custom Pass pipeline back into DreamShaderLang source headlessly, so a hand-built material graph or… | TypeDreamMoon/ | 106 | — | ~2.9k | Automated safety check: Pass | MIT | yesterday |
| 3 | Resolve a DreamShader compile error or warning — look its DSH code up, explain the cause, and fix the source — or find out why a DreamShader material silently comes out wrong. | TypeDreamMoon/ | 106 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 4 | Rewrite DreamShaderLang 1.x sources (.dsm / .dsf / .dsh) as 2.0 .dss with dsc migrate, which proves each rewrite builds the same graph before it writes anything. | TypeDreamMoon/ | 106 | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 5 | Clean up a machine-written DreamShader source — a decompiled or migrated .dss (or a 1.x .dsm / .dsf export) — into one a person would have written, without changing what it builds, and prove the… | TypeDreamMoon/ | 106 | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 6 | Check and compile DreamShader sources headlessly — one file or the whole DShader tree — without opening the Unreal editor, and read back every diagnostic with its file, line and code. | TypeDreamMoon/ | 106 | — | ~2.1k | Automated safety check: Pass | MIT | yesterday |
Questions, answered from the data.
What is the best skill in TypeDreamMoon/DreamShader?
Dream Shader Create from TypeDreamMoon/DreamShader ranks first of the 6 skills in TypeDreamMoon/DreamShader listed here, with the highest score: its repository has 106 GitHub stars, its SKILL.md loads about 1.9k tokens and it passes the automated safety check with no findings. Next come Dream Shader Decompile and Dream Shader Diagnose.
Are the skills in TypeDreamMoon/DreamShader official?
None yet. All 6 skills in TypeDreamMoon/DreamShader listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How do I install all skills from TypeDreamMoon/DreamShader?
Run npx skills add TypeDreamMoon/DreamShader in your project: the open-source skills CLI installs the repository's skills into your coding agent's skills folder. To install a single skill, open its page here for the exact command.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.