Threejs Gameplay Systems
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
从角色需求、候选素材和真实分层开始,完成 Live2D Cubism 绑定、动态、网页验收与可回退发布;适用于 Hikari 类项目,不把生成图或网页动画冒充已完成的模型编辑。
$ npx skills add luomo66ccff/Amahane-Hikari-Live2D --skill live2d-end-to-end -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install luomo66ccff/Amahane-Hikari-Live2D live2d-end-to-end --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/luomo66ccff/Amahane-Hikari-Live2D.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/live2d-end-to-end .claude/skills/live2d-end-to-end && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "live2d-end-to-end" agent skill from https://github.com/luomo66ccff/Amahane-Hikari-Live2D/tree/main/skills/live2d-end-to-end into .claude/skills/live2d-end-to-end/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "live2d-end-to-end", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/luomo66ccff/Amahane-Hikari-Live2D/tree/main/skills/live2d-end-to-endType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add luomo66ccff/Amahane-Hikari-Live2D --skill live2d-end-to-end -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install luomo66ccff/Amahane-Hikari-Live2D live2d-end-to-end --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/luomo66ccff/Amahane-Hikari-Live2D.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/live2d-end-to-end .agents/skills/live2d-end-to-end && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "live2d-end-to-end" agent skill from https://github.com/luomo66ccff/Amahane-Hikari-Live2D/tree/main/skills/live2d-end-to-end into .agents/skills/live2d-end-to-end/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "live2d-end-to-end", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add luomo66ccff/Amahane-Hikari-Live2D --skill live2d-end-to-end -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install luomo66ccff/Amahane-Hikari-Live2D live2d-end-to-end --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/luomo66ccff/Amahane-Hikari-Live2D.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/live2d-end-to-end .cursor/skills/live2d-end-to-end && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "live2d-end-to-end" agent skill from https://github.com/luomo66ccff/Amahane-Hikari-Live2D/tree/main/skills/live2d-end-to-end into .cursor/skills/live2d-end-to-end/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "live2d-end-to-end", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/luomo66ccff/Amahane-Hikari-Live2D.git --path skills/live2d-end-to-end--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add luomo66ccff/Amahane-Hikari-Live2D --skill live2d-end-to-end -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install luomo66ccff/Amahane-Hikari-Live2D live2d-end-to-end --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/luomo66ccff/Amahane-Hikari-Live2D.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/live2d-end-to-end .gemini/skills/live2d-end-to-end && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "live2d-end-to-end" agent skill from https://github.com/luomo66ccff/Amahane-Hikari-Live2D/tree/main/skills/live2d-end-to-end into .gemini/skills/live2d-end-to-end/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "live2d-end-to-end", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install luomo66ccff/Amahane-Hikari-Live2D live2d-end-to-endInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add luomo66ccff/Amahane-Hikari-Live2D --skill live2d-end-to-end -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/luomo66ccff/Amahane-Hikari-Live2D.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/live2d-end-to-end .github/skills/live2d-end-to-end && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "live2d-end-to-end" agent skill from https://github.com/luomo66ccff/Amahane-Hikari-Live2D/tree/main/skills/live2d-end-to-end into .github/skills/live2d-end-to-end/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "live2d-end-to-end", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add luomo66ccff/Amahane-Hikari-Live2D --skill live2d-end-to-end -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install luomo66ccff/Amahane-Hikari-Live2D live2d-end-to-end --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/luomo66ccff/Amahane-Hikari-Live2D.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/live2d-end-to-end .opencode/skills/live2d-end-to-end && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "live2d-end-to-end" agent skill from https://github.com/luomo66ccff/Amahane-Hikari-Live2D/tree/main/skills/live2d-end-to-end into .opencode/skills/live2d-end-to-end/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "live2d-end-to-end", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
live2d-end-to-end从角色需求、候选素材和真实分层开始,完成 Live2D Cubism 绑定、动态、网页验收与可回退发布;适用于 Hikari 类项目,不把生成图或网页动画冒充已完成的模型编辑。
Live2d End To End is an agent skill from luomo66ccff/Amahane-Hikari-Live2D. 从角色需求、候选素材和真实分层开始,完成 Live2D Cubism 绑定、动态、网页验收与可回退发布;适用于 Hikari 类项目,不把生成图或网页动画冒充已完成的模型编辑。
Its SKILL.md is about 320 tokens, which your agent loads only when the skill is triggered. The skill folder holds 12 other files, including scripts and reference files (for example `ATTRIBUTION.md`, `agents/openai.yaml` and `references/art-to-cubism.md`).
It sits in Game Development, covering End-to-end testing and 3D graphics and WebGL. It works with Vite and TypeScript. The repository describes itself as: AI-led Live2D creation with OpenAI Codex: MIT TypeScript/WebGL viewer, tested tools and a reusable production Skill. Character assets are separately licensed.
Read from SKILL.md and the folder at commit 246bbd1. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (Python), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Live2d End To End loads about 321 tokens when it runs, and up to ~4.8k if it reads all its reference files. Until then it costs about 27 tokens; SKILL.md has 50 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 50 words (~321 tokens).
SKILL.md and 9 other files (scripts, references) in skills/live2d-end-to-end of luomo66ccff/Amahane-Hikari-Live2D.
Open the folder on GitHubat commit 246bbd1
Live2d End To End next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Live2d End To End this skillluomo66ccff/Amahane-Hikari-Live2D | 112 | — | ~321 | Automated safety check: Pass | Custom licence | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs Gameplay Systemscorosolto/client | 257 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | |
| Aholo Viewer Integrationmanycoretech/aholo-viewer | 1.1k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT |
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
manycoretech/aholo-viewer
Guides building browser apps with the @manycore/aholo-viewer npm package to render 3D Gaussian Splatting and mesh content from TypeScript.
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
wheresryan22/anatomy
Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with…
Works with
Categories
从角色需求、候选素材和真实分层开始,完成 Live2D Cubism 绑定、动态、网页验收与可回退发布;适用于 Hikari 类项目,不把生成图或网页动画冒充已完成的模型编辑。. Live2d End To End is an agent skill from luomo66ccff/Amahane-Hikari-Live2D.
Live2d End To End fits situations like: tasks that involve End-to-end testing; tasks that involve 3D graphics and WebGL.
Run `npx skills add luomo66ccff/Amahane-Hikari-Live2D --skill live2d-end-to-end -a claude-code`. Or copy the skill folder (skills/live2d-end-to-end in luomo66ccff/Amahane-Hikari-Live2D) into .claude/skills/live2d-end-to-end in your project. Claude Code loads it when a task matches its description.
Run `npx skills add luomo66ccff/Amahane-Hikari-Live2D --skill live2d-end-to-end -a codex`. Or copy the skill folder (skills/live2d-end-to-end in luomo66ccff/Amahane-Hikari-Live2D) into .agents/skills/live2d-end-to-end in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add luomo66ccff/Amahane-Hikari-Live2D --skill live2d-end-to-end -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/live2d-end-to-end, .gemini/skills/live2d-end-to-end, .github/skills/live2d-end-to-end and .opencode/skills/live2d-end-to-end in your project.
Going by SKILL.md and its folder, Live2d End To End needs Python for the scripts in its folder. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Live2d End To End has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 321 tokens (SKILL.md is roughly 1.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Live2d End To End: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Threejs Gameplay Systems (corosolto/client, 257 stars), Aholo Viewer Integration (manycoretech/aholo-viewer, 1.1k stars) and Image to Three.js Model (img2threejs/img2threejs, 18k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
luomo66ccff (a GitHub user) maintains it in luomo66ccff/Amahane-Hikari-Live2D, which has 112 GitHub stars. The repository was last updated on September 21, 2026.
Source: luomo66ccff/Amahane-Hikari-Live2D on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.