Godot 2D Essentials
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-get-started -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install poingstudios/godot-admob-plugin godot-admob-get-started --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-get-started .claude/skills/godot-admob-get-started && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-admob-get-started" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/platforms/godot_editor/addons/admob/skills/godot-admob-get-started into .claude/skills/godot-admob-get-started/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-admob-get-started", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/poingstudios/godot-admob-plugin/tree/master/platforms/godot_editor/addons/admob/skills/godot-admob-get-startedType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-get-started -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install poingstudios/godot-admob-plugin godot-admob-get-started --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .agents/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-get-started .agents/skills/godot-admob-get-started && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-admob-get-started" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/platforms/godot_editor/addons/admob/skills/godot-admob-get-started into .agents/skills/godot-admob-get-started/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-admob-get-started", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-get-started -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install poingstudios/godot-admob-plugin godot-admob-get-started --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-get-started .cursor/skills/godot-admob-get-started && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-admob-get-started" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/platforms/godot_editor/addons/admob/skills/godot-admob-get-started into .cursor/skills/godot-admob-get-started/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-admob-get-started", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/poingstudios/godot-admob-plugin.git --path platforms/godot_editor/addons/admob/skills/godot-admob-get-started--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-get-started -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install poingstudios/godot-admob-plugin godot-admob-get-started --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-get-started .gemini/skills/godot-admob-get-started && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-admob-get-started" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/platforms/godot_editor/addons/admob/skills/godot-admob-get-started into .gemini/skills/godot-admob-get-started/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-admob-get-started", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install poingstudios/godot-admob-plugin godot-admob-get-startedInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-get-started -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .github/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-get-started .github/skills/godot-admob-get-started && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-admob-get-started" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/platforms/godot_editor/addons/admob/skills/godot-admob-get-started into .github/skills/godot-admob-get-started/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-admob-get-started", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-get-started -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install poingstudios/godot-admob-plugin godot-admob-get-started --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-get-started .opencode/skills/godot-admob-get-started && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-admob-get-started" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/platforms/godot_editor/addons/admob/skills/godot-admob-get-started into .opencode/skills/godot-admob-get-started/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-admob-get-started", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-admob-get-startedProvides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.
Godot Admob Get Started is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C. Use when setting up AdMob for the first time or requesting user consent.
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. It works with Godot and C#. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Admob Get Started loads about 1k tokens when it runs. Until then it costs about 53 tokens; SKILL.md has 219 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 219 words, ~1,005 tokens.
.claude/skills/godot-admob-get-started/SKILL.md (or your agent's skills folder).Assists with initializing the Google Mobile Ads SDK and requesting user consent (GDPR/CCPA) using the User Messaging Platform (UMP) SDK in Godot 4.x (GDScript and C#).
ConsentInformation.request_consent_info_update().RequestConfiguration and initialize MobileAds.=== "GDScript"
```gdscript
func request_user_consent() -> void:
var params := ConsentRequestParameters.new()
# Optional debug settings:
# var debug_settings := ConsentDebugSettings.new()
# debug_settings.debug_geography = ConsentDebugSettings.DebugGeography.EEA
# params.consent_debug_settings = debug_settings
var on_update_listener := OnConsentInfoUpdateListener.new()
on_update_listener.on_consent_info_update_success = func() -> void:
if ConsentInformation.is_consent_form_available():
load_and_show_form()
else:
initialize_ads()
on_update_listener.on_consent_info_update_failure = func(error: FormError) -> void:
initialize_ads()
ConsentInformation.request_consent_info_update(params, on_update_listener)
func load_and_show_form() -> void:
var on_dismissed_listener := OnConsentFormDismissedListener.new()
on_dismissed_listener.on_consent_form_dismissed = func(error: FormError) -> void:
initialize_ads()
ConsentForm.load_and_show_consent_form_if_required(on_dismissed_listener)
func initialize_ads() -> void:
var on_init_listener := OnInitializationCompleteListener.new()
on_init_listener.on_initialization_complete = func(status: InitializationStatus) -> void:
print("AdMob initialized!")
var request_config := RequestConfiguration.new()
MobileAds.set_request_configuration(request_config)
MobileAds.initialize(on_init_listener)
```=== "C#"
```csharp
using Godot;
using PoingStudios.AdMob.Api;
using PoingStudios.AdMob.Api.Listeners;
using PoingStudios.AdMob.Api.Core;
using PoingStudios.AdMob.Api.Ump;
using PoingStudios.AdMob.Api.Ump.Listeners;
using PoingStudios.AdMob.Api.Ump.Core;
public void RequestUserConsent()
{
var @params = new ConsentRequestParameters();
var onUpdateListener = new OnConsentInfoUpdateListener();
onUpdateListener.OnConsentInfoUpdateSuccess = () => {
if (ConsentInformation.IsConsentFormAvailable()) {
LoadAndShowForm();
} else {
InitializeAds();
}
};
onUpdateListener.OnConsentInfoUpdateFailure = (FormError error) => InitializeAds();
ConsentInformation.RequestConsentInfoUpdate(@params, onUpdateListener);
}
private void LoadAndShowForm()
{
var onDismissedListener = new OnConsentFormDismissedListener();
onDismissedListener.OnConsentFormDismissed = (FormError error) => InitializeAds();
ConsentForm.LoadAndShowConsentFormIfRequired(onDismissedListener);
}
private void InitializeAds()
{
var onInitListener = new OnInitializationCompleteListener();
onInitListener.OnInitializationComplete = (status) => GD.Print("AdMob initialized!");
var requestConfig = new RequestConfiguration();
MobileAds.SetRequestConfiguration(requestConfig);
MobileAds.Initialize(onInitListener);
}
```
© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in platforms/godot_editor/addons/admob/skills/godot-admob-get-started of poingstudios/godot-admob-plugin.
Open the folder on GitHubat commit c75c79f
Godot Admob Get Started next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Admob Get Started this skillpoingstudios/godot-admob-plugin | 632 | — | ~1k | Automated safety check: Pass | MIT | |
| Godot 2D Essentialsjame581/GodotPrompter | 799 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Godot 3D Essentialsjame581/GodotPrompter | 799 | — | ~3.7k | Automated safety check: Pass | MIT | |
| Godot Addon Developmentjame581/GodotPrompter | 799 | — | ~3.3k | Automated safety check: Pass | MIT | |
| Godot AI Navigationjame581/GodotPrompter | 799 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Godot Animation Systemjame581/GodotPrompter | 799 | — | ~3.8k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
jame581/GodotPrompter
Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.
jame581/GodotPrompter
Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#.
jame581/GodotPrompter
Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes.
jame581/GodotPrompter
Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion.
moeru-ai/airi
Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C.
Categories
Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C. Godot Admob Get Started is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.
Godot Admob Get Started fits situations like: setting up AdMob for the first time; requesting user consent.
Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-get-started -a claude-code`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-get-started in poingstudios/godot-admob-plugin) into .claude/skills/godot-admob-get-started in your project. Claude Code loads it when a task matches its description.
Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-get-started -a codex`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-get-started in poingstudios/godot-admob-plugin) into .agents/skills/godot-admob-get-started in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-get-started -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-admob-get-started, .gemini/skills/godot-admob-get-started, .github/skills/godot-admob-get-started and .opencode/skills/godot-admob-get-started in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Admob Get Started is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Godot Admob Get Started is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Godot Admob Get Started: Godot 2D Essentials (jame581/GodotPrompter, 799 stars), Godot 3D Essentials (jame581/GodotPrompter, 799 stars), Godot Addon Development (jame581/GodotPrompter, 799 stars) and Godot AI Navigation (jame581/GodotPrompter, 799 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.
Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.