Agent skill

Godot Admob Get Started

by poingstudios in poingstudios/godot-admob-plugin

Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.

MITAuto-check passedGame Development

Install Godot Admob Get Started

skills CLI
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-get-started -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install poingstudios/godot-admob-plugin godot-admob-get-started --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-get-started .claude/skills/godot-admob-get-started && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-admob-get-started
GitHub stars
632
Token cost
~1k tokens
SKILL.md length
219 words
Files
1
Skills in repo
15
Repo updated
First seen
Licence
MIT

At a glance

Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.

  • Works in 4 steps: Configure Consent Request Parameters:… → Request Consent Update: Call… → Load and Show Form: If consent is… → …
  • Setting up AdMob for the first time
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Requesting user consent

What it does

Godot Admob Get Started is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C. Use when setting up AdMob for the first time or requesting user consent.

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot and C#. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.

When your agent uses it

  • Setting up AdMob for the first time
  • Requesting user consent

Example prompts

  • “Use the godot-admob-get-started skill to provide instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript…”
  • “/godot-admob-get-started”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Configure Consent Request Parameters: Configure consent debug settings (like EEA geography) for testing if necessary.
  2. Request Consent Update: Call ConsentInformation.request_consent_info_update().
  3. Load and Show Form: If consent is required, load and show the consent form.
  4. Initialize SDK: Once consent is obtained or not required, configure RequestConfiguration and initialize MobileAds.

What it can do on your machine

Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Admob Get Started loads about 1k tokens when it runs. Until then it costs about 53 tokens; SKILL.md has 219 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~53
When it runs · the whole SKILL.md, loaded when a task matches
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 219 words, ~1,005 tokens.

Download SKILL.mdSave it as .claude/skills/godot-admob-get-started/SKILL.md (or your agent's skills folder).
name
godot-admob-get-started
description
Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C#. Use when setting up AdMob for the first time or requesting user consent.
metadata.version
1.0.0
metadata.category
GodotAdMob

Godot AdMob - Get Started

Assists with initializing the Google Mobile Ads SDK and requesting user consent (GDPR/CCPA) using the User Messaging Platform (UMP) SDK in Godot 4.x (GDScript and C#).

Initialization Workflow

  1. Configure Consent Request Parameters: Configure consent debug settings (like EEA geography) for testing if necessary.
  2. Request Consent Update: Call ConsentInformation.request_consent_info_update().
  3. Load and Show Form: If consent is required, load and show the consent form.
  4. Initialize SDK: Once consent is obtained or not required, configure RequestConfiguration and initialize MobileAds.
Code Examples

=== "GDScript"

```gdscript
func request_user_consent() -> void:
	var params := ConsentRequestParameters.new()
	# Optional debug settings:
	# var debug_settings := ConsentDebugSettings.new()
	# debug_settings.debug_geography = ConsentDebugSettings.DebugGeography.EEA
	# params.consent_debug_settings = debug_settings
	
	var on_update_listener := OnConsentInfoUpdateListener.new()
	on_update_listener.on_consent_info_update_success = func() -> void:
		if ConsentInformation.is_consent_form_available():
			load_and_show_form()
		else:
			initialize_ads()
			
	on_update_listener.on_consent_info_update_failure = func(error: FormError) -> void:
		initialize_ads()
		
	ConsentInformation.request_consent_info_update(params, on_update_listener)

func load_and_show_form() -> void:
	var on_dismissed_listener := OnConsentFormDismissedListener.new()
	on_dismissed_listener.on_consent_form_dismissed = func(error: FormError) -> void:
		initialize_ads()
		
	ConsentForm.load_and_show_consent_form_if_required(on_dismissed_listener)

func initialize_ads() -> void:
	var on_init_listener := OnInitializationCompleteListener.new()
	on_init_listener.on_initialization_complete = func(status: InitializationStatus) -> void:
		print("AdMob initialized!")
		
	var request_config := RequestConfiguration.new()
	MobileAds.set_request_configuration(request_config)
	MobileAds.initialize(on_init_listener)
```

=== "C#"

```csharp
using Godot;
using PoingStudios.AdMob.Api;
using PoingStudios.AdMob.Api.Listeners;
using PoingStudios.AdMob.Api.Core;
using PoingStudios.AdMob.Api.Ump;
using PoingStudios.AdMob.Api.Ump.Listeners;
using PoingStudios.AdMob.Api.Ump.Core;

public void RequestUserConsent()
{
    var @params = new ConsentRequestParameters();
    var onUpdateListener = new OnConsentInfoUpdateListener();
    onUpdateListener.OnConsentInfoUpdateSuccess = () => {
        if (ConsentInformation.IsConsentFormAvailable()) {
            LoadAndShowForm();
        } else {
            InitializeAds();
        }
    };
    onUpdateListener.OnConsentInfoUpdateFailure = (FormError error) => InitializeAds();
    ConsentInformation.RequestConsentInfoUpdate(@params, onUpdateListener);
}

private void LoadAndShowForm()
{
    var onDismissedListener = new OnConsentFormDismissedListener();
    onDismissedListener.OnConsentFormDismissed = (FormError error) => InitializeAds();
    ConsentForm.LoadAndShowConsentFormIfRequired(onDismissedListener);
}

private void InitializeAds()
{
    var onInitListener = new OnInitializationCompleteListener();
    onInitListener.OnInitializationComplete = (status) => GD.Print("AdMob initialized!");
    var requestConfig = new RequestConfiguration();
    MobileAds.SetRequestConfiguration(requestConfig);
    MobileAds.Initialize(onInitListener);
}
```

© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in platforms/godot_editor/addons/admob/skills/godot-admob-get-started of poingstudios/godot-admob-plugin.

Open the folder on GitHubat commit c75c79f

Compare with similar skills

Godot Admob Get Started next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Admob Get Started compared with similar skills
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Godot 3D Essentialsjame581/GodotPrompter799—~3.7kAutomated safety check: PassMIT
Godot Addon Developmentjame581/GodotPrompter799—~3.3kAutomated safety check: PassMIT
Godot AI Navigationjame581/GodotPrompter799—~3.5kAutomated safety check: PassMIT
Godot Animation Systemjame581/GodotPrompter799—~3.8kAutomated safety check: PassMIT

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Works with

Questions about Godot Admob Get Started

What does Godot Admob Get Started do?

Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C. Godot Admob Get Started is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.

When should I use Godot Admob Get Started?

Godot Admob Get Started fits situations like: setting up AdMob for the first time; requesting user consent.

How do I install Godot Admob Get Started in Claude Code?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-get-started -a claude-code`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-get-started in poingstudios/godot-admob-plugin) into .claude/skills/godot-admob-get-started in your project. Claude Code loads it when a task matches its description.

How do I install Godot Admob Get Started in Codex?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-get-started -a codex`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-get-started in poingstudios/godot-admob-plugin) into .agents/skills/godot-admob-get-started in your project. Codex loads it when a task matches its description.

Can I use Godot Admob Get Started in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-get-started -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-admob-get-started, .gemini/skills/godot-admob-get-started, .github/skills/godot-admob-get-started and .opencode/skills/godot-admob-get-started in your project.

What does Godot Admob Get Started need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Admob Get Started is instructions for the agent only.

Does Godot Admob Get Started access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Godot Admob Get Started safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Godot Admob Get Started use?

Godot Admob Get Started is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Admob Get Started use?

About 1k tokens (SKILL.md is roughly 4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Godot Admob Get Started?

Skills that share tags, products or a category with Godot Admob Get Started: Godot 2D Essentials (jame581/GodotPrompter, 799 stars), Godot 3D Essentials (jame581/GodotPrompter, 799 stars), Godot Addon Development (jame581/GodotPrompter, 799 stars) and Godot AI Navigation (jame581/GodotPrompter, 799 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Admob Get Started?

poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.

Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.