Agent skill

Threejs Gameplay Systems

by mintdotgg in mintdotgg/mint-threejs-skills

Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel.

MITAuto-check passedGame Development

Install Threejs Gameplay Systems

skills CLI
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-gameplay-systems -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install mintdotgg/mint-threejs-skills threejs-gameplay-systems --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-gameplay-systems .claude/skills/threejs-gameplay-systems && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs-gameplay-systems
GitHub stars
114
Token cost
~677 tokens
SKILL.md length
281 words
Files
39 (incl. scripts, references, assets)
Skills in repo
9
Repo updated
First seen
Licence
MIT

At a glance

Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel.

  • Works in 7 steps: Inspect scripts, dependencies, loop… → Define the player promise, primary verb,… → Plan the first playable space or… → …
  • Tasks that involve 3D graphics and WebGL
  • SKILL.md covers Read By Need, Workflow, New-Game Scaffold and Technical Defaults, plus 1 more section
  • Runs TypeScript scripts from its folder; calls python3

What it does

Threejs Gameplay Systems is an agent skill from mintdotgg/mint-threejs-skills. Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel.

Its SKILL.md is about 680 tokens, which your agent loads only when the skill is triggered. The skill folder holds 45 other files, including scripts, reference files and assets (for example `assets/threejs-vite-game/package.json`, `assets/threejs-vite-game/playwright.config.ts` and `assets/threejs-vite-game/src/assets/gltf-runtime.ts`).

It sits in Game Development, covering 3D graphics and WebGL and Game design. It works with Three.js. The repository describes itself as: Agent guidance for building polished Three.js apps and games with Mint MCP. The licence is MIT.

When your agent uses it

  • Tasks that involve 3D graphics and WebGL
  • Tasks that involve Game design

Example prompts

  • “/threejs-gameplay-systems”

Requirements

  • Python 3
  • Node.js

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Inspect scripts, dependencies, loop ownership, input, camera, state, entities,
  2. Define the player promise, primary verb, objective, pressure, reward,
  3. Plan the first playable space or encounter: start, decision, threat, reward,
  4. Choose small ownership boundaries such as core, game, entities,
  5. Implement in playable increments: input, state, entity, collision/physics,
  6. Tune movement, camera, timing, difficulty, feedback, and restart through
  7. Verify build, browser rendering, real input, objective progress, and

What it can do on your machine

Read from SKILL.md and the folder at commit de7af44. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (TypeScript, from the files we listed), which the agent can run.

    Shell commands in SKILL.md call:

    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs Gameplay Systems loads about 677 tokens when it runs, and up to ~10k if it reads all its reference files. Until then it costs about 44 tokens; SKILL.md has 281 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~44
When it runs · the whole SKILL.md, loaded when a task matches
~677
With references · SKILL.md plus every file in references/, read only if the agent opens them
~10k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from mintdotgg/mint-threejs-skills at commit de7af44, republished under its MIT licence (© mintdotgg). 281 words, ~677 tokens.

Download SKILL.mdSave it as .claude/skills/threejs-gameplay-systems/SKILL.md (or your agent's skills folder). This skill also uses 38 other files; get the full folder from GitHub.
name
threejs-gameplay-systems
description
Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel.

Three.js Gameplay Systems

Create a playable, maintainable loop with clear ownership and responsive controls.

Read By Need

  • Always for implementation: references/gameplay-workflows.md.
  • New games, major loop changes, levels, encounters, progression, or difficulty: references/game-design-level-design.md.
  • Physics or collision-heavy work: references/physics-engine-selection.md.
  • Model axes, constrained motion, multiple moving actors, or terrain queries: ../../references/spatial-contracts.md.
  • Feel, impact, juice, or polished gameplay: references/game-feel.md.
  • Before claiming broad gameplay complete: references/quality-gates.md.
  • Generated audio or 3D gameplay assets: ../../references/mint-mcp-assets.md.

Workflow

  1. Inspect scripts, dependencies, loop ownership, input, camera, state, entities, UI, diagnostics, and current gameplay.
  2. Define the player promise, primary verb, objective, pressure, reward, fail/retry path, skill expression, and non-goals.
  3. Plan the first playable space or encounter: start, decision, threat, reward, escalation, recovery, and landmarks.
  4. Choose small ownership boundaries such as core, game, entities, systems, assets, ui, and tests.
  5. Implement in playable increments: input, state, entity, collision/physics, feedback, HUD/audio event, and diagnostics.
  6. Tune movement, camera, timing, difficulty, feedback, and restart through short play loops.
  7. Verify build, browser rendering, real input, objective progress, and fail/retry when relevant.

Gameplay code emits audio events. Mint-produced audio files belong in a stable runtime asset matrix; Mint MCP calls never belong in browser code.

New-Game Scaffold

bash
python3 <this-skill-dir>/scripts/create_threejs_game.py ./my-game

Use --force only when overwriting the target is intended.

Technical Defaults

  • TypeScript, Vite, and Three.js modules.
  • Custom collision for simple arcade triggers; Rapier for robust rigid-body gameplay; cannon-es only when its smaller JavaScript footprint is useful.
  • Fixed-step simulation for physics and seeded randomness for deterministic QA.
  • Shared resources, explicit update order, and allocation-light hot paths.
  • Web Audio for playback; Mint MCP for generated production audio.

Final Response

Report player-facing behavior, controls, design/level decisions when relevant, architecture, tuned values, verification evidence, assets, and remaining edge cases.

© mintdotgg, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 38 other files (scripts, references, assets) in skills/mint-threejs-skills/skills/threejs-gameplay-systems of mintdotgg/mint-threejs-skills.

  • SKILL.md
  • assets/threejs-vite-game/.gitignore
  • assets/threejs-vite-game/index.html
  • assets/threejs-vite-game/package.json
  • assets/threejs-vite-game/playwright.config.ts
  • assets/threejs-vite-game/src/assets/gltf-runtime.ts
  • assets/threejs-vite-game/src/core/InputController.ts
  • assets/threejs-vite-game/src/core/Loop.ts
  • assets/threejs-vite-game/src/core/Renderer.ts
  • assets/threejs-vite-game/src/entities/Pickup.ts
  • assets/threejs-vite-game/src/entities/Player.ts
  • assets/threejs-vite-game/src/game/Game.ts
  • assets/threejs-vite-game/src/main.ts
  • assets/threejs-vite-game/src/styles.css
  • … and 25 more

Open the folder on GitHubat commit de7af44

Compare with similar skills

Threejs Gameplay Systems next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs Gameplay Systems compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Threejs Gameplay Systems this skillmintdotgg/mint-threejs-skills114—~677Automated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Threejs Gameplay Systemscorosolto/client257—~1.5kAutomated safety check: PassAGPL-3.0
Build Isometric Arpgnirholas/three.ws2271 repos~587Automated safety check: PassApache-2.0
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT

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Works with

Questions about Threejs Gameplay Systems

What does Threejs Gameplay Systems do?

Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel. Threejs Gameplay Systems is an agent skill from mintdotgg/mint-threejs-skills.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel.

When should I use Threejs Gameplay Systems?

Threejs Gameplay Systems fits situations like: tasks that involve 3D graphics and WebGL; tasks that involve Game design.

How do I install Threejs Gameplay Systems in Claude Code?

Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-gameplay-systems -a claude-code`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-gameplay-systems in mintdotgg/mint-threejs-skills) into .claude/skills/threejs-gameplay-systems in your project. Claude Code loads it when a task matches its description.

How do I install Threejs Gameplay Systems in Codex?

Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-gameplay-systems -a codex`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-gameplay-systems in mintdotgg/mint-threejs-skills) into .agents/skills/threejs-gameplay-systems in your project. Codex loads it when a task matches its description.

Can I use Threejs Gameplay Systems in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-gameplay-systems -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-gameplay-systems, .gemini/skills/threejs-gameplay-systems, .github/skills/threejs-gameplay-systems and .opencode/skills/threejs-gameplay-systems in your project.

What does Threejs Gameplay Systems need to run?

Going by SKILL.md and its folder, Threejs Gameplay Systems needs TypeScript for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3; Node.js.

Does Threejs Gameplay Systems access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Threejs Gameplay Systems safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Threejs Gameplay Systems use?

Threejs Gameplay Systems is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Threejs Gameplay Systems use?

About 677 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 9.7k tokens, read only when the agent opens those files.

What are the alternatives to Threejs Gameplay Systems?

Skills that share tags, products or a category with Threejs Gameplay Systems: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Threejs Gameplay Systems (corosolto/client, 257 stars), Build Isometric Arpg (nirholas/three.ws, 227 stars) and Image to Three.js Model (img2threejs/img2threejs, 18k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs Gameplay Systems?

mintdotgg (a GitHub organization) maintains it in mintdotgg/mint-threejs-skills, which has 114 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on August 1, 2026.

Source: mintdotgg/mint-threejs-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.